Using Java to write the Elves eat Beans Game

Source: Internet
Author: User
Tags abs gety stub

After learning the thread to do a fairy eat beans game.

Form class:

Package Www.csdn.net.zuoye;
Use the form to realize the Elves Pacman game import Java.awt.Color;
Import Java.awt.Graphics;
Import java.awt.event.KeyEvent;
Import Java.awt.event.KeyListener;

Import Java.util.Random;
Import Javax.swing.JFrame;

Import Javax.swing.JOptionPane;
	public class Gamejframe extends JFrame implements KeyListener {//define starting position private int x = = 30;
	Defines the intermediate variable private Boolean flag = true;
	private static final int dir_up = 1;
	private static final int dir_down = 2;
	private static final int dir_left = 3;

	private static final int dir_right = 4;
	Define initialization radians private int arc1 = 20;
	private int arc2 = 320;
	Define counter (let the top and bottom two mouths move through the counter) private int count = 0;
	Defines the object of the bean as a private bean bean;
	Define direction private int dir =-1;
	Generate random number private Random Random;
	Defines the score private int score=0;
	Define speed private int k=100;
		Public Gamejframe () {this.setbounds (300, 200, 200, 300);
		This.setdefaultcloseoperation (Jframe.exit_on_close);
		This.setlocationrelativeto (NULL);
This.setresizable (FALSE);		* * * 1.this.setbackground (Color.gray);
		 * This.getcontentpane (). setvisible (false);
		*/This.getcontentpane (). SetBackground (Color.pink);
						New Thread () {public void run () {while (flag) {try {Boolean temp = Checkhit ();
							if (temp) {Initbean ();
							score++;
							if (score%10==0) {k-=5;
						} thread.sleep (k);
						count++;
							if (count% 2 = 0) {//mouth open and closed in case ARC1 = 40;
						ARC2 = 280;
							else {arc1 = 20;
						ARC2 = 320;
							Switch (dir) {case Dir_up:y-= 5;
						Break
							Case Dir_down:y + + 5;
						Break
							Case DIR_LEFT:X-= 5;
						Break
							Case DIR_RIGHT:X + + 5;
						Break
						Default:break;
						} repaint ();
							if (Y > 275 | | | y <) {flag = false;
							Joptionpane.showmessagedialog (NULL, "Game over, your score is:" +score);
						Dispose (); }else if (x>176| |
x==0) {flag=false;							Joptionpane.showmessagedialog (NULL, "Game over, your score is:" +score);
						Dispose ();
					} catch (Interruptedexception e) {e.printstacktrace ();

		}}}.start ();

		Add listening This.addkeylistener (this);
		Create a Random object random = new random ();
	Initbean ();
		The public void Initbean () {///randomly generates coordinates int RX = random.nextint (5) +10;
		int ry = Random.nextint (15) +7;
		produce bean bean = new Bean (RX * BEAN.R * 2, ry * BEAN.R * 2);/coordinates must be randomly generated} @Override public void Paint (Graphics g) {
		Super.paint (g);
			G.setcolor (color.red);/Set color switch (dir) {case Dir_up:g.fillarc (x, y,, Arc1 + arc2);
		Break
			Case Dir_down:g.fillarc (x, Y, M, Arc1 + 270, ARC2);
		Break
			Case Dir_left:g.fillarc (x, Y, M, Arc1 + 180, ARC2);
		Break
			Case Dir_right:g.fillarc (x, Y, M, Arc1, ARC2);
		Break
		default://in order to be able to display, need to have a display of state G.fillarc (x, Y, M, Arc1, ARC2);
		}//Draw Bean G.setcolor (color.yellow); G.fillarc (Bean.getX (), Bean.gety (), BEAN.R * 2, BEAN.R * 2, 0, 360); G.fillarc (x, Y, M, Arc1, ARC2);//round//G.fillrect (50, 30, 20, 20);//rectangle} public static void Main (string[] Arg
		s) {Gamejframe g = new Gamejframe ();
	G.setvisible (TRUE); /** * Enter a key when executing * * @Override public void keytyped (KeyEvent e) {//TODO auto-generated a stub system.o
	Ut.println ("type"); /** * When executing * * @Override public void keypressed (KeyEvent e) {//TODO auto-generated stub/System
		. Out.println ("button"); Gets the value of the key = int key = E.getkeycode ();//Query key value (with this method to the next key plus event)//According to the top and bottom arrows change method switch (key) {Case 38:dir = dir_up
			;
		Break
			Case 40:dir = Dir_down;
		Break
			Case 37:dir = Dir_left;
		Break
			Case 39:dir = dir_right;
		Break
		Default:break; }/** * When lifting * * @Override public void keyreleased (KeyEvent e) {//TODO auto-generated stub/Sy
	Stem.out.println ("lift"); }//Define Collision Detection public Boolean checkhit () {if (BEAn!= null) {if (bean.getx () = = x) {if (Math.Abs (Bean.gety ()-y) <) {return true;//encountered}}
				if (bean.gety () = = y) {if Math.Abs (Bean.getx ()-X) < {return true;
	}} return false;
 }
}


Beans class:

Package Www.csdn.net.zuoye;

Draw Beans Public
class Bean {
	//coordinate
	private int x, y;
	The radius of the beans is public
	static int r=5;
	public int GetX () {//get horizontal coordinate return
		x;
	}
	public int GetY () {//Get ordinate return
		y;
	}
	public Bean (int x, int y) {
		this.x = x;
		This.y = y;
	}
}

Effect:



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