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Although the volatile keyword has visibility between multiple threads, but does not have synchronization (i.e., atomicity), it can be considered a lightweight synchronized that performs much better than synchronized and does not cause congestion (in many open source architectures, For example, the Netty of the underlying code to use a lot of volatile, visible netty performance must be very good. Note here: The general volatile is used for variable operations that are visible only to multiple threads and cannot replace the synchronized synchronization function. The following cases:
public class Volatilenoatomic extends Thread {
//private static volatile int count;
private static Atomicinteger count = new Atomicinteger (0);
private static void Addcount () {
//count++;
Count.incrementandget ();
System.out.println (Thread.CurrentThread (). GetName () + " >>>> " + count);
}
public void Run () {
addcount ();
}
public static void Main (string[] args) {
volatilenoatomic[] arr = new volatilenoatomic[100];
for (int i = 0; i < i++) {
Arr[i] = new Volatilenoatomic ();
}
for (int i = 0; i < i++) {
arr[i].start ();}}
}
Print results (each time the results will be different):
Thread-1 >>>> 3
Thread-2 >>>> 3
Thread-0 >>>> 3
Thread-3 >>>> 4
Thread-4 >>>> 5
Thread-5 >> >> 6
Thread-6 >>>> 7
Thread-7 >>>> 8
Thread-8 >>>> 9
Thread-9 >>>> 10
Sample Summary
The volatile keyword is only visible and has no atomic nature. To achieve atomicity it is recommended to use series objects of the atomic class to support atomic operations (note that the atomic class only guarantees its own method atomicity and does not guarantee the atomicity of multiple operations)
The following cases:
public class Atomicuse {private static Atomicinteger count = new Atomicinteger (0); Multiple addandget are not atomic in one method and require synchronized to be modified to guarantee 4 Addandget overall atomicity/**synchronized*/public synchronized int Multiad
D () {try {thread.sleep (1000);
catch (Interruptedexception e) {e.printstacktrace ();
Count.addandget (1);//+1 Count.addandget (2);//+3 Count.addandget (3);//+6 Count.addandget (4);
+10 is a plus return count.get ();
public static void Main (string[] args) {final atomicuse au = new Atomicuse ();
list<thread> ts = new arraylist<thread> ();
for (int i = 0; i < i++) {Ts.add (New Thread () (new Runnable () {@Override public void Run () {System.out.println () Thread.CurrentThread (). GetName () + ">>>>" +au.m
Ultiadd ()); }
}));
for (Thread t:ts) {T.start (); }
}
}
Print results:
Thread-0 >>>>
Thread-9 >>>>
Thread-8 >>> >
Thread-7 >>>>
Thread-6 >>>>
Thread-5 >>>>
Thread-4 >>>>
Thread-3 >> >>
Thread-2 >>>>
Thread-1 >>>> 100
Multiple addandget are not atomic in one method and need to be modified with synchronized to guarantee 4 Addandget overall atomicity
Source code: HTTPS://GITHUB.COM/HFBIN/THREAD_SOCKET/TREE/MASTER/THREAD/SYNC007