Information graph], or be solid, to do research and analysis on iOS applications, to see what is most popular, but there are relatively few related applications, maybe the opportunity for developers.
Consumer applications
Games are undoubtedly the most popular application categories. It accounts for half of the most popular free and paid applications. Popular games such as Angry Birds, Fruit Ninja, cutting ropes, and Draw Something are simply mistaken for iOS as a gaming platform. Followed by news, weather, and social network applications. If a certain type of applications have a large volume of downloads, but the number of applications is relatively small, it is an opportunity for developers. From the analysis results of Distimo, we can find that the weather forecast, newsstand, entertainment, games and photography applications are opportunities for developers.
At first glance, the demand for weather forecasts is a little surprising. It is not surprising that it is related to everyone's personal life. Information Acquisition, communication, entertainment, and leisure are all consumer applications, it addresses the physiological, emotional, and attribution needs of people.
The vast majority of consumers do have this need, but such applications must be superior to others if they want to stand out.
Or there is a better opportunity to look for the fertile soil in the western region than to stay in the east where everyone is fighting and killing their heads.
Guangtuo creative applications
Is it possible for creative applications to become a western region? From the response of the two applications released last week, this possibility is very high.
Snapguide
The Snapguide iOS app provides DIY operation guides and shares, allowing you to easily create and instantly share operation guides, and support rich media such as text, images, and videos. This application was well received just a week after its launch, and users also put forward positive suggestions on how to improve the application.
Paper
In the same period, another graphic recording iPad app, Paper, also debuted. The app turned the iPad into a drawing Paper that gives full play to users' imagination and allows them to write and create images such as art and business quickly. Paper received a warm response.
I think of Draw Something, which is currently very popular. Its download volume is about to exceed 50 million thanks to its combination of social networking, creativity, games, leisure, and other elements.
Creativity is the highest level of human needs: self-realization. Everyone has this kind of demand, and everyone wants to show their talents. But creative tools used to exist. Why can't they succeed?
The cause is estimated to be three:
1) The threshold is too high for professional creative groups (such as designers and artists), and the operation is complicated and inconvenient. Snapguide and Paper are both well-made and extremely easy to use.
2) lack of a general platform for creative presentation. In terms of DIY, Raffel of Snapguide believes that there is now Github to teach people how to code. In terms of their photos, Flickr shows their photos. Dribbble allows designers to show their ideas, but there is no stage to show their talents.
3) There is no advantage in using tools. In the past, tools were either limited to Web applications or the user experience was not that good. Now, as smartphones become more and more powerful and combined with their portability, as well as breakthroughs in the touch technology of tablets such as iPad, the experience of creative work is better.
Self-realization and talent display are the top requirements in Maslow's hierarchy of needs. Currently, few applications are applicable to the masses. Therefore, for mobile developers, creative tools may become the next fertile ground.