Will electronic athletics become a professional college in the spring of the game industry?

Source: Internet
Author: User

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Let countless big aunt three view burst of heavy news came: The Ministry of Education issued the "General higher vocational Education (specialty) Professional Directory" 2016 supplementary professional, announced 13 new professional, including "electronic Sports and management"! The professional code is 670411, which belongs to the sports category under the big category of education and sports. From being regarded as a no-go, to gradually being recognized and rapidly erupting, and now become a college professional, e-sports all the way to subvert too many people's traditional concept.

Have to say, "national husband" constructed now into the field of electronic sports, to live to drive the latter's development, it seems to be very eye-looking. Since e-Sports become a college professional has boiled rice cooked into a cooked meal, then whether it is good or bad, who will be happy, who will be lost?

Who will enroll in the esports professional?

e-Sports and management will start enrolling in 2017, which means the first students can be ushered in next year. Try to imagine who will be applying for the profession. Most likely to apply for the major, is naturally like to play the game of students. Whether it is to further enhance the game technology, or to be able to play the game without scruple, this professional has a deadly appeal.

There are also want to e-sports as their own career, when young to play games, older can be in the electronic sports related industries to achieve their own dream of electric competition. Of course, although the Ministry of Education has been recognized as a new professional, but the electric competition as a lifelong career, there is still a lot of difficulty. The need is not only passion, but also the spirit of perseverance.

Finally, it must be said that the majority of students who are enrolled in the major are relatively average, or even poor grades. The electric competition again how to be clear, once indulge therein, to study undoubtedly has the big influence. And this time become a new professional, but also only specialized, belonging to higher vocational education. After graduation is to hold the diploma, with the undergraduate degree or there is a certain gap. Of course, the admission fraction will not be very high, and will naturally be noticed by some students.

The multi-industry will benefit from the full coming of the electric competition rectification

The Ministry of Education has put e-sports into a highly effective professional category, and in fact has been a final of the previous social hot-game status of esports. Since then, e-sports will be fully known, and the era of discrimination is gone. And with the electronic competition of the justified, will certainly let a number of industries to benefit.

At present, China's electric competition industry seems very hot, but there are many problems. From the perspective of the big environment, the entire electronic competition industry has not formed a regular order, whether it is management or operation, etc., are very chaotic. Often the "golden master" set up a team to do everything. And the opening of the esports professional, will for the industry to transport a large number of professionals, to a certain extent, to change the current industry's chaotic situation, let it go on track.

The broadcast industry, which is closely linked to the esports industry, will also benefit. After all, only the real healthy development of the esports industry, the live industry can better grasp the game live this "cash cow", with a faster rate of infiltration into the public life. In addition, accessories, e-commerce and other industries will be due to the rectification of the competition to open up new market segments.

Employment leads to worrying industry outlook unclear

But the esports professional is not all good news, and its disadvantages in employment are difficult to solve. At present, the electric competition mainly relies on several such as "The League of Heroes", "DOTA2" and so on the popular global game support. At the time of the esports majors, these games will inevitably be the main learning content. But the fast-updating iteration of the game has made the esports profession extremely unstable in terms of employment.

Even if it is only learning related to the industry management work, but the esports industry itself is in the emerging industry, the shape has been in a drastic change, how to ensure that professional content can keep pace with the times? If you just learn disappointing, but there is no useful, it is very ridiculous.

In addition, the Ministry of Education has made it clear that if talent cultivation is clearly not adapted to social needs, the employment rate is below 60% for 2 consecutive years, and the employment rate is below 50% for 2 consecutive years, which is likely to be stopped. In other words, esports majors may not continue. How does this make the students of esports majors?

And the participants in the esports industry, at present, do not need to have a special knowledge of esports, other professional students can easily get started, the alternative is very strong. With so many people to rob their jobs, are there any advantages to esports majors? So, if you really want to apply for a professional esports, or more consider it. (New discoveries of science and Technology, Constantine/Wen)

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Will electronic athletics become a professional college in the spring of the game industry?

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