Blizzard Carnival "StarCraft 2" Map discussion content

Source: Internet
Author: User
Keywords Blizzard Carnival StarCraft
The StarCraft II custom Map Area of this year's Blizzard Carnival provides a bright treasure for all StarCraft II map authors. Chief Level Map designer Mart Morris (Matt Morris), associate designer Richard Core (Richard Khoo), designer Jeson Hank (Jason Huck), designer Mart Gottel (Matt Gotcher) and data expert Justin Col Lintuche (  Justin Klinchuch and the audience discussed a number of topics on map production, including their mapping ideas, map making techniques and suggestions, official custom map previews, and a full description of the StarCraft 2 map editor.  At the same time also introduced a new four official Blizzard custom map: DOTA, Survival no way, Al God and Star Treasure bejeweled. The map group discussed how they explored the way the map was made, and used the three new custom maps coming online as examples.  and gave viewers a preview and presentation of each map. Blizzard DotA has seen "The Ancient Holocaust" (Aeon of Strife) and the "Ancient Guardian" (Defense of the Ancients) after many of the excellent maps created by the players, the creator inspired by the legendary StarCraft and Warcraft 3 map creative combination,  It also uses finer models, unique role models and more epic new elements. Blizzard DotA is a 5v5-style battle-style combat map, including three channels, two forces, relying on the miscellaneous soldiers to make money, and protect nodes and key buildings.  Players will be able to choose from 12 Blizzard-featured heroes, including Kelly Root, Sylvanas, Raynor and Mulla, each of which has unique capabilities and tactics. Sylvanas However, it is important to note that these maps are still in the development phase and that the release date has not been determined. And everyone who participates in the Blizzard Carnival has the opportunity to play an experiential version. Maps will continue to improve, improve, and continually improve the balance and fun of the game.  [Page] StarCraft II editor Next, the developer shows a demo that gives players the ability to create amazing visuals and skills by triggering and data editors, and encourages players to use similar methods to develop maps. The development team thanked the players for their feedback, and many of the enhancements were added after the players had collected discussions in the custom Map section. The development team said that in 1.2.0, the next big balancing correction, Blizzard would add a tracking trigger and some new features to the map editor.  The video also shows some of the new features that suggest that feedback will eventually be accepted. Custom data, through action data, everything is possible!  Like this giant Megatron! Let your map shine!  Change color, use data and trigger editor! Belong to your editor,Go ahead and make a map of the Ox x! There will be a detailed version of the question tomorrow. The mouse coordinate (x.y) axis is added, but the z axis is not determined · Market function will be added, the size of the map will also be expanded · Blizzard is adding the Best of Warcraft 3 to star 2 · All blizzard official custom maps are not locked to provide players with learning research · Blizzard says the Map protection feature will be updated continuously to ensure the copyright and security of the map author. Props bar system will be added · The map connection feature will be added to the maximum people mode · The Xinghai tool (ie, the art tool) will join · Interface Editor on the verge of completion [page] The inspiration for survival without a path (left 2 Die) was inspired by the battle checkpoints of the Freedom Wing (outbreak, the map that went out for the mission only when it was safe during the day), and the map was well received by the star players. Because of the idea of the map's evaluation, and interesting play, players both in the difficult environment of both offensive and defensive challenges, and other factors, the design team deliberately produced this team-type map, players share the technology tree, destroy the infected buildings to earn money and scientific research points, and create a rigorous ground defense force,  and to focus all their energies on the zombie groups that were born in the night-infested flood of Zerg infections. Map Production Concept: · Cooperative Defense Survival Map · People like to kill zombies,!. The terrible number of Zerg! A fun map for 1-99-year-old gamers! [Page] Al-Eater will play a versatile fighter, pick up a chopper and bottomed in the kitchen a high and low. This is a fun and leisure map based on the round integration system. Each chef has its own specific recipes and ingredients, and the player needs to desperately look for food-producing precious ingredients and bring them back at the fastest speed. Every dish has a certain score, and the person with the highest score will get the chef's title!  and use the food to support your brothers in the Couproux star area.  The designer says this map has no special background stories, but lets everyone experience the other side of this mighty fighting unit in a casual atmosphere, making the best food on the planet with the sword of your hand and all kinds of food materials! Food is Love! Long Live food! [Page] Customize the philosophy of the map this topic, the development team shared with the players several key elements of the map: 1 Find the interesting place. Your map doesn't have to be rigorous or perfect, and if it's not fun, the perfect map won't be played. Therefore, you must first understand the interesting place of your map, and find the interest of the map before you make a perfect and final version development.  This will prevent you from spending hundreds of hours on a map, and you will realize that the direction you are making is wrong after you publish it. 2 Make sure the map is easy to get started. ActingOn the first time you play your map, you should have the confidence to pass the customs (even if he finally failed to pass the customs). This does not mean that your map needs to be complex or monotonous, but easy to master and easy to understand.  Game play should make it easy for players to understand. 3 to open your eyes and encourage feedback from players.  Don't be afraid to ask questions or those constructive criticisms. All designers should have a deep understanding of these three points, and the development team wants the map authors to know that not only their maps are the best, but they will continue to provide more assistive tools to help players develop more maps.  The development team uses the official map editor to develop maps and explores ways to improve it, allowing more map writers to get more involved in making maps and creating the next masterpiece. Custom map Logic · Game Type · Interesting· Easy to get started · Player feedback to learn more about the game, please pay attention to play the game network. (Edit/Fire)
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