The financial crisis swept the world, the entertainment industry ushered in the spring, whether the Hollywood box-office boom or SNS chattering is fully explained that this is no one can not escape the economic turmoil of all mankind, some industries are obviously to take advantage of the situation. China's entertainment industry in the two years of rapid development, internet-based gaming companies in particular scenery, in other enterprises to tighten the winter, the strength, forward-looking investors are still in China to the cause of the Chinese online games to hand the olive branch.
China's total number of netizens more than 123 million people, online game customers about 45 million, paid online games users for 23.5 million, the market size of 8 billion yuan, the network game market prospects optimistic. Under the constant stimulation of the market demand difference, the content of the online game is rich gradually, and the expression way is more diverse. While satisfying the interest of the player, because of the characteristics of the game itself, in different business stages, the demand for service size will be different. If the traditional rental server operation mode, in addition to the cost is difficult to control, the flexibility of the service environment is weak. At the same time, because of the user surge and other reasons, such as unable to quickly realize the dynamic adjustment of service scale, at any time may bring the whole game to the operation of such as server overload, network response speed, online flow rate and other key indicators of serious decline. Therefore, at the same time, the effective consideration of the elasticity of the business environment has become a very important factor to determine the success of the network game provider, which is a difficult problem to be solved by many game manufacturers.
The original traditional IDC company product model single, homogeneous phenomenon serious, even if the optimization or careful choice of partners will not give the game company the actual starting edge. Online games Manufacturers If you want to seize the battle aircraft in the military, it must first from the improvement of infrastructure, but the time, energy, capital of large investment to the business daunting, but also fundamentally limited the promotion of game projects and subsequent upgrades.
Beijing Tang Love Space-time Network Technology Co., Ltd. is also facing the problem. Before, the company successfully launched the "Office three" and "RPG three" two of the web game, the game was launched, it was warmly sought after by users, including "RPG three" consecutive weeks occupy the page Game Rankings TOP10. But with the growing number of users, the company's network and servers have been difficult to load the peak period. Why Beijing Tang Love Space-time Network Technology Limited liability company can ultimately guarantee to provide customers with quality satisfaction with the use of experience? Century's "cloud computing" solution is a secret weapon.
December 12, 2008, "RPG Three Kingdoms" game into the beta phase, as the previous cooperation with IDC suppliers did not bring satisfactory results, and as the game to promote the development of the original mode of cooperation is clearly unable to ensure the quality of the network in the case of continuity, Beijing Tang AI Space-Time Network Technology Co., Ltd. in understanding the century interconnection of the "Flexible Computing Platform" project, the first time with the next generation of data center connected to the century. Century Internet access to user testing requirements on December 11, within 3 hours, the completion of the "one ride when thousands", "unparalleled" two games in the platform to build, to ensure that the service on schedule, in the practical application of the outstanding technical advantages, quality product experience, and the overwhelming price-performance.
Game online after all aspects of the situation is gratifying, the user registered enthusiastically, 2 days the original two large areas to reach full. On the morning of December 14, the next generation of data center in the Internet to meet the needs of users to expand the demand, the rapid completion of the "pillars" and "fame" two partitions of the expansion, and the day before noon on the line into the normal operation. In order to meet the user's temporary expansion of the synchronization, the next generation of Internet Data Center has also carried out a larger online mobile security deployment, prepared more than two standby machines to meet the users of the project operation of the demand growth. Internet gaming Enterprises in the century to enjoy a comprehensive, practical flexible computing platform services, these advantages in the game project played an important role in winning.
"RPG Three Kingdoms" game in the start-up phase, Beijing Tang Love Time Network Technology Limited liability company's operation and maintenance departments want to rent a physical server through the way to operate, but with a number of traditional IDC company contact, communication, host rental and operation of the costs are higher than expected investment. The final decision century interconnection "flexible computing platform", can achieve the centralized management of multiple partitioned host, but also effectively reduce the cost of nearly 20% input. From the actual operation effect, the game needs to be fully satisfied.
It is understood that the century interconnected "cloud computing" data service platform, mainly for all types of internet companies to provide cost-effective, high reliability of comprehensive data center services. The platform integrates computing, storage, and network resources to flexibly meet the different needs of users on the Internet Data center, and to provide a pay-as-you-go mode of cooperation. At the same time, depending on the technical advantages of the flexible computing platform, users can flexibly expand the business scale according to the needs of the business, providing a perfect solution for the network game operation. The current "RPG Three Kingdoms" all four service area all constructs in the century interconnection elasticity computation platform. From products to services, the century interconnection to provide users with a very good solution.
Century interconnection provides the "Flexible computing platform" solution, not only eliminates the game manufacturer to the hardware product input, but also saves the operation dimension follow-up expense, solves all Internet access problem in the form of the purchase service, thus optimizes the cost expense. In addition, the scheme breaks through the bottleneck caused by the lack of storage space and bandwidth, with the virtualization technology as the background, integrates the functions of elastic operation, flexible storage, flexible backup, and provides effective support for bandwidth.
In addition, it is noteworthy that century interconnection is the only national telecom operators to converge transmission and link resources enterprises. Under normal circumstances, due to the domestic major operators covered by different regions, the data exchange between different operators slower, in order to enable players in different regions to have smooth game running speed, online games companies are often in the network coverage of operators, respectively, the establishment of network platforms, operating games. This for the "winter" Environment of the online gaming enterprises, is a huge expenditure, and the Internet infrastructure services connected to the century is a good solution to this problem.
Beijing Tang Love Space-time Network Technology Limited Liability company responsible for the clear, based on personal experience, the next online games will also be the century interconnection of the "flexible computing platform" as the preferred solution.
Can be seen, with the century-connected cloud computing Products "Flexible computing platform", online games industry breakthrough development of the "bottleneck" is no longer a problem. Century interconnection "flexible computing platform" flexible and effective for the online games industry on demand, save money, worry, effort, to get the unanimous high recognition of the game enterprises. Its on-demand model will greatly reduce the cost of online gaming enterprises, this is the financial crisis in the environment of other types of network companies, more is "timely help." Century interconnection once again with the leading technology and services to prove its "cloud computing" business leadership position, but also successfully in the domestic online gaming enterprises set off a wave of innovation.
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