DNF The Dark Knight

Source: Internet
Author: User
Keywords DNF

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" March 115.html >26 News, DNF Dark Samurai This new career believe that the favorite players have reached a full level, for a no transfer, no awakening, no ancient equipment of the occupation, the end should be how to play, career positioning is how, how to avoid weaknesses, has become a big problem for gamers.

Below we will come together to analyze the specific play on the Dark Knight, a comprehensive interpretation of this professional characteristics, hoping to have some inspiration for the old and new players.

The force system of time and space

This is the QP system peculiar to the Dark Knight of the DNF Dark Warrior, which exists at the same time as the original QP system. The way to upgrade is to complete the Dark Warrior feature of the main task, collecting space and time debris to enhance the force level. Explained in the plot as The Dark Knight through to Arad Power lost, need to gradually find ascension. At present the national Service highest LV2, the property is the permanent Ascension 2,504 circumference of the Dark Warrior and 5% three speed.

II. Combined Technology System

① Combination Technology Overview:

The general profession double row skill column is the same, but the Dark Knight is not. The Dark Knight's platoon. 6 skill vacancies are special combinations of skill vacancies, each of which corresponds to a 6-column combination of skills. The Dark Knight can put his or her professional skills into any combination of 6 sets of combinations, and use a combination of techniques to make a single shortcut key.

A dark Knight with a skill shortcut key that can correspond to up to 6 skills.

The release sequence of the combination technique is from the top down. After the first skill has been used, the following skills can have three seconds of buffer time waiting to be cast. When attacked hard straight & cast other skills, the combination of this column also enters CD,CD time for the average CD slightly more. (That is, even if it's a CD40, the Dark Knight can make a CD with a bunch of short CD skills, which is about 10 seconds).

Note that if the capture skill is not hit, the combination will go into the CD.

② combination technology and smooth system:

Six-column combination skills, each group's first skills are collectively referred to as hand skills. Hand skills are capable of unconditional forced interruptions between each other, as well as unconditional interruption of any rear-row skills. For example, I have six sets of combinations of hands for Carlo big collapse of the sword dance Ghost Flash tombstone asdfgh All of them, you put all the above skills in 1 seconds. But whether the skill is effective is judged by the skill characteristic. Like breaking up before a big crash, the big shot is just a jump.

③ Combination Damage System:

A list of combination skills, the injury of the hand skill is the actual panel 100%, each step in the next stage, the damage elevation 20%, and so on, the sixth position skill's actual injury is 200% of the skill panel. This is the main source of harm for the Dark Knight, to make up for the existence of no ex-primitive.

III. Professional Skills

The Dark Knight's skills are derived from the four-Ghost sword. Almost all of the active injury skills, the only buff is the grasp of the cottage, but full of the power of the head of the cottage to add only 300.

In the four-attribute tendency, it is consistent with the original skill.

The Dark Knight learns all the skills of the profession at level 45.

The Dark Knight's three-paragraph chop only the first, the Raptors only last, does not move for a printing for 1.6 seconds, Carlo only has the last 3 knives, sword dance fixed 12 times, rage on the Ring no harm, the ghost printing beads interval of 1.2 seconds (70 version of the blind Ghost printing beads is 1.2 seconds) Cross cut no four, broken army can hit the ground by default, Tombstone lasts for 4 seconds for 8 seconds.

In the PK field, the Dark Knight has no opening CD.

Strong big strokes: Big sword dance Big suction tombstone

The sixth stage of the combination technology collapse, smashed to a solid injury around 8W, eruption solid injury around 6 W. (To put it simply, the big collapse of a cottage is equivalent to the same independent case, the double dark-panel strength (6 damage bonus) Red eye collapse in the figure, but no ancient addition. But it's still worse than the original, because there are other buff. P.S The red eye here is just because I forgot how much the big shot was, so I don't know what the overall damage is. Maybe around 40W.

The sixth stage of the combination of sword dance, panel percentage of more than 4W

Combination technology Sixth stage suction, panel percentage of more than 2W

Combination technology sixth stage tombstone, did not play Ghost cry is not very clear actual situation, the simple use of feeling, the general type boss slightly beyond the cottage big collapse.

Strong tips: Raptors, slippery, blunt stab

Raptors base percent 3700*2

Percentage of slip base 2000+3w about solid wound

Blunt-force stab, with scratch blunt instrument of vertigo, the basic is a strong control.

Through the combination of skills, so that all the big strokes of the CD in about 10 seconds hovering, and the small skill is 3-4 seconds.

Control skills can be forced to break, while the effect of the hit is still. Follow-up control of some skills will continue, such as the loop after the break, and the hot-blast aperture.

People with fast hands can quickly skip certain skills when they are connected.

Iv. Professional Skills

The Dark Knight has almost all the skills to pull, and can achieve a variety of special effects by forcing & reflexive. For example, Sword Dance sword gas can be reflexive forced dragon a takeoff, jump and moonlight sweeping can force a reflexive, no animation but have the skill effect, blood sword explosion can be forced to the next skill to go up.

② Benign & Vicious bugs

Six Big six raptors six sword dances six tombstones six a big suck six ghost flash what, but the concrete method, I dare not say

V. Professional characteristics

Special fashion

In addition, the Dark Knight is proficient in four swords, only leather. Physical skills stress injury, the legal system is biased control, the only outbreak is tombstone.

The general strategy is the power of the double trim force intelligence. Naturally, there are also many CC plate armor systems. (I don't quite understand that)

Weapon selection, the blunt is undoubtedly the best. Physics is strong and the law system is not too weak. There are also special effects, such as the strong control of the Thorn, as well as the jump hit the ground of the floating shock wave.

Vi. career Positioning

Indefinite existence.

Control, large suction, no move, fried hot, Ghost flash for strong control, cotton and sword dance is pseudo control, tombstone Ice wave can continue to sweep. Although there is no demand for the world, it can be controlled in a different world.

Output on the sword dance big collapse The output of the tombstone is extremely high while there are very short CDs, after all, there is no professional CD that has a 10-second big trick.

Vii. Professional Core

① High Maneuver

Around the short CD raptors, as well as the force of time and space, even the Dark Knight, who has no fashion, has the feeling of painting like the wind.

② Strong control

8 controllable skills interspersed in combination to ensure output environment

③ Lian Zhao

The Dark Knight's output is very dependent on the technical system addition, but can not only consider six strokes of the damage, but to use the smooth system, all 6 sets of combination technology are integrated into the idea of even recruit, to achieve a seamless output situation.

Viii. Occupational Disadvantage

① shortage of explosive force

Reflected in the late high cut high blood volume of the Ancient & ancient map. Some opportunities are fleeting, other professions take away, and the Dark Knight must have foreplay for the sake of injury. Without foreplay, 100% of the skill panel is actually not high.

Solution: Upgrade Equipment & Use a short CD for multiple strokes. The latter is undoubtedly a slow process of drawing, which is one of the reasons why The Dark Knight is hard to race.

There is no buff anything, in fact, can be blamed on this point.

② relies too much on the technology system.

Once interrupted, it goes into the cooling, so the Dark Knight's brush-drawing rhythms fluctuate very well, either very smoothly or slowly.

Although the Dark Knight's main output skill has certain self-preservation ability, either the tyrant body or invincible, but still very fear certain unusual class monster.

Solution: PA & Transparent Medicament and the establishment of high mobility combination technology, around the big suction, ghost flash, fried these three strong control for effective output

Late ③ weakness

There is no ancient ex-addition, skill growth is low, only rely on the high base to support the field, in general, to play God, very burning money.

Solution: Wait for NX to strengthen & change brush drawing ideas, give up the face rolling keyboard, brush with the brain map.

In general, The Dark Knight is an interesting profession. For those who do not want to climb the pits, it is easy and strong, compatibility and operability are very strong, but although there is no difficult to hit the map, but there are few can go to play the map.

To know that the same occupation, in the hands of different people, the difference. At this point the Dark Knight was particularly.

Because the Dark Knight is a vital combination of skills that players are free to play.


 

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