2015, the card game will enter the era of instant combat?

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

When it comes to card games, it may be the first to think of the United States "million wisdom card" or the Japanese Konami game King, and so on set card (hereinafter referred to as TCG). With the development of the Times and the continuous light player entertainment, card game gradually derived from the desktop game to the PC, host, mobile phones and other platforms, including mobile phone card games most successful.

Card-type hand tour not only inherited the card classic play and rapid development, starting from the 2013 hand-tour explosion, the demand for fragmented entertainment spawned a large number of card games led by the light of the game, and set off a wave of popular card-brand craze, "My name is Mt" "Legend of the Sword" and other milestones in the play, the screen constantly breakthrough, and "Heart of the castle" and so into the new concept of the work or will lead card class hand tour in 2015 into a new generation.

Turned out: The collection of card brand sweeping the world

August 1993, the United States with the Western myth for the background, the creation of the first set of TCG "million Wisdom Card", compared with the traditional card games, TCG into the role of the game elements, and through the continuous collection and expansion of cards, to bring players a variety of game experience.

1999, another generational significance of the TCG "game King" came out, the world's sales 25.1 billion to break the Guinness Book of World Records, representing the TCG popular. In "Game king" animation, 2D card cards can be more real through the corresponding system to appear in front of the player, manifested as a card game player's dream.

2005, Blizzard and Ude (Upper Deck Entertainment) company to develop "World of Warcraft" TCG, Warcraft TCG not only highly restore the race, talent and other characteristics of the game, the most magical is the card can be added to the goods and equipment card, resulting in special appearance changes, which contains the card to develop the concept of the current popular card-type hand tour of the embryonic form.

The desktop game is the card initial platform, has the far-reaching influence in the world scope

Innovation exploration: Hand Lang Yuanying card for King

2013 Hand tour year, time fragmented entertainment needs, as well as "card class" as the representative of the mild game quickly jump red. Card type Hand Tour "My name is Mt" fire, compared with the desktop TCG, hand-travel platform to make card collection more light and convenient, in music, animation, models have been greatly improved.

Card type of hand tour to greatly enrich the card training system, through the card level, equipment, debris and other aspects of the training, to achieve a more solid card play. At the same time, the second generation card game is subject to mobile phone hardware, still can not break through the 2D plane performance.

The second generation card game integrates the rich culture system in the traditional TCG

Card to fulfill the dream: from the 2D card brand breakthrough Vision

With the rapid development of mobile phone hardware, card player tour gradually completed the plane 2D card, semi-solid card full manifestation of the gorgeous change, card real appearance in front of players, card role movements are more fluent.

The third generation card is also known as the action Card, the masterpiece has "The Legend of the Sword" "Qin Moon," and so on, card collection, the core of the experience can also be passed on, when the 2D card vividly presented in front of all, a generation of card game players dream finally realized.

"Legend of the Sword" will be the plane of the 2D card entity

Card game experienced a long development, the development of the action Card era. At this point, you may not ask: Today's card game, in the end how much space for development?

2014, the rise of ARPG hand tour, a large number of high-quality, strong IP arpg hand tour of the work, "Taiji Panda" "Tianlong Eight 3D" "Miracle of the people" abound. According to the "2014 Hand Travel market annual data Analysis Report", APRG hand Tour next day retention rate of 42% of the highest type, ARPG advantage may become card game one of the direction of evolution.

APRG Hand tour is generally available to explore the scene, 3D overlooking angle of view, and card class generally adopt fixed scene, station pile role, and in PvP aspect ARPG hand swims more notable, real-time athletics, real-time interaction satisfies the demand of the player SNS, and in card class hand tour when the player is offline, With data in the background to hit the main form of PvP, players in the process is not interactive.

2015 cards will enter the era of instant combat?

The author summarizes the advantages of ARPG as instant combat, instant combat for the player in the PvE and PvP process to bring a better game experience, the author based on real-time combat and card related affix search, a name for the "Heart of the Castle" hand tour attracted the author's attention, the relevant media reports, "Heart of the Castle" Is the snail world's latest South Korea Hand tour, by the Korean new research and development J2jlab research and development.

However, according to the author understand that the snail company 70% employees are research and development personnel, from 2000 until now, the snail has been committed to the independent research and development of large-scale online games, do not take the agent line of the snail why will choose agent Han hand Tour "Heart Castle"?

3D Instant combat Hand Tour Heart Castle

With the development of mobile phone hardware, the disadvantage of mobile phone compared to PC is shrinking, and the advantage is still obvious; the snail 2015 hairstyle plan includes 10 games, including 7 new tours, 6 hand tours, which may be a trend. and snail World first issued South Korea hand Tour "Heart of the Castle", so that the snail hand travel more diversified, but also represents the domestic end of the company's research and development strength and distribution strength coexist.

And at the product level, "Heart Castle" is a free from the traditional concept of card games, inherits the card collection nurturance and so on the core element, this can let the favorite card player find the sense of belonging; using 3D real-time combat perspective, can explore map, skill touch release characteristics, can also meet the needs of ARPG While in the engine aspect the game uses the Zerodin development, according to the author understands, Zerodin engine was the South Korea development 3DMMORPG professional engine, believed "the Castle of the heart" compared with other hand swims will have the more shocking visual effect. Snail This agent "heart Castle" must see its card play into the concept of instant combat game features and its corresponding broad market.

The point of view of instant combat is subversive

Throughout the domestic hand market, whether it is "My name Mt" "Legend of the Sword" and other card masterpiece or "Taiji Panda" and other APRG leaders, no exception from the domestic research and development; snail this agent "heart of the castle," the outbreak point lies in South Korea's High-quality Foundation, its own distribution strength and the snail's own rich experience in heavy products, with the " Tai Chi Panda Arpg Real-time combat precedent, "heart of the Castle" or will be in PvP to get rid of the card simple battle Force, and wait to see.

2014 ARPG Hand Tour rise, card type hand tour still occupy a wall Jiangshan, 2015, card in the experience of action card after the metamorphosis is about to enter the instant combat era. With the continuous integration of the game elements, hand tour in the type of difference will continue to shrink, and then establish the quality of the hand tour development direction. I also hope that the domestic market can blossom, rather than monopoly, so that the public entertainment more prosperous.

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