"Meteor Butterfly Sword" August 10 First Test will issue 2000 accounts

Source: Internet
Author: User
Keywords Meteor Butterfly Sword day first Test
July 30 News, "Meteor Butterfly Sword ol" in charge of the ChinaJoy site received a number of media interviews, "Meteor Butterfly Sword Ol" is a long trip network heavy launch of the next generation of martial arts new tour, has been a wide range of attention by the players, the CJ Long Travel Network is to promote this new tour. In the interview, the official revealed that "Meteor Butterfly Sword Ol" is about to open on August 10 first Test, is expected to release 2000 activation Code, the main purpose of the test is version stability.  Subsequently, the owner of the game also made a simple introduction, 1. Configuration needs are not high, after several adjustments by developers, Meteor Butterfly Sword ol for configuration requirements have been reduced a lot, most players can run smoothly. The 2.PK system focuses on the individual's ability to play, not the Battle of the armies.  In the player to single battle is biased in order to recruit the set, more emphasis on action on the embodiment.  3. Career settings strictly follow the martial arts background, there is no magical occupation, the expected part of the role will have auxiliary skills.  4. The story background is set in the original era, the characters in the book will appear in the game, 5. The replicas are grand, the structure is exquisite, the rewards are very attractive, and almost everything can be a premium reward.  Long Tour meteor Butterfly Sword ol Responsible Media (hereinafter referred to as M): The first Test time to determine it, probably the next arrangement is what?  Meteor Butterfly Sword Responsible Person (L): The first Test time has been scheduled for August 10, this will be a minimal size of the test, we will see the specific testing feedback and version stability to the next large-scale test for a preliminary judgment.  M: How many numbers will be put on the first Test, will it be for the average player, or is it only for the guild?  L: The first Test plan to put 2000, the average player is the opportunity to obtain testing qualifications, such as to participate in the official website related activities.  M: There are many novels in Cologne, why do you choose Meteor Butterfly Sword, will it be the copyright issue? L: In fact, long tour has bought all the novels of Cologne early, Meteor Butterfly Sword ol is only one of them, in the near future, we can see more of the novels of Cologne was adapted into the game, and we now choose the Meteor Butterfly Sword, because its story more grassroots, more romantic, although there is no grand lake and hatred,  But like the young people who are now struggling for their own tomorrows, we want to infect players from a more microscopic perspective.  M: Based on the information before the game, fuzzy equipment production and upgrade is worth trying, but how to ensure the fairness of online games? L: The game refers to some stand-alone game system, but we also fully consider the interactive network game generated by the fairness of the characteristics.  On this issue, we are still doing our best to carry out numerical studies. M: Meteor Butterfly Sword ol Use the Unreal 3 engine production, in the promotion whether has noticed the player's configuration may not be able to the game high request? L: Unreal 3 is not equal to high configuration, which is a fact that must be popularized and popularized in the future. The value of the Unreal 3 engine is not in the power of graphics, but for developers, we prefer the integrated nature of the engine and the value of efficient mass production.  Now after we have several adjustments, the game's configuration requirements have been reduced to the current majority of players can run smoothly, the promotion will not have any problems, please rest assured. M: What is the PK system for this game?  Many Chinese players are very concerned about how this part of the content is achieved. L: Meteor Butterfly Sword ol using Unreal 3 engine production, this is doomed to the game will focus on individual ability to play, rather than the Battle of the Army.  We in the player to single battle in the emphasis is to recruit grams of the set, more emphasis on action on the embodiment.  M: Will there be any treatment or ancillary careers in the future? L: At present, it can be determined that the game due to the characteristics of the times background, is doomed not to appear strange force magic of God's occupation, otherwise this can not be called Martial arts games, directly into a fantasy or magic game.  But in the future, we will consider giving some of these roles a complementary skill, with reasonable explanations and reasonable performance. M: The famous characters in the novel, such as the Meng soul, will appear in the game?  How to interact with players? L: The era background of the game is immediately followed by the original version. The fact that many characters in the original book are judged by timelines should not appear in the game, which is illogical.  However, we will use the clever foreshadowing or narrative way, let the player again and these familiar characters in the game meet, may even have a chance to fight together with the story. M: The game's hatred system looks interesting, but is it reversible?  For example, if I have a relationship with a NPC, after the bottom of the trough, can I still improve the relationship by what means? L: The hatred system is a dynamic game built-in balance system. It allows players to influence the whole world's tendencies through their actions.  As in the real world, you can change from good to bad in your behavior and in the game, but it can be reversed, but it takes time to cultivate a relationship, which requires the player to think for himself and then go through every task in the game. M: The same name TV series is currently hit, please do you have the network and television related marketing programs?  such as inviting spokesmen or embedding related NPC in the game. L: In fact, we have had the relevant cooperation topic before the television broadcasting, only then the game has not entered the test stage, therefore perhaps everybody does not necessarily pay attention to obtain.  Since the start of the TV series, we have again integrated the relevant hot resources, in the future game you can see and the same drama more interactive content, on the spokesperson, we now have a preliminary plan, but has not yet finalized the candidate. M: The copy is said to be very interesting? What are the rewards for players challenging replicas?  Skills or equipment? L: Copy Makes usA very confident content. Meteor Butterfly Sword ol copy is not only very grand, and the structure is very sophisticated, different copies of the Boss play is not the same.  With respect to rewards, because of the difficulty of the late copy will gradually increase, so the reward will be more and more attractive, you can think of almost all the things can be as a senior reward.  M: Finally, I want to ask, how much time does such a game actually develop? L: We have been from the project development so far after two years or so, this much benefit from the senior game designers and art technology to work together the results. This also shows that using Unreal 3 engine can greatly improve the efficiency of game development.
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