Xbox One review: the details increase significantly uncertainty

Source: Internet
Author: User
Keywords Microsoft Xbox one evaluation
Microsoft claims that Xbox One moved the game out of the bedroom and into the living room, but will it help Xbox One succeed with TV apps and enhanced Kinect features? T3 finally had the opportunity to experience the latest Xbox One host on the site of the great Microsoft Showroom in the 2013 E3 game show. This is the first time, although we have been briefed on the specifics of the host's configuration and parameters at Redmond's Microsoft headquarters last month. But the result of the experience is a little mixed. Size and structure Historically, Microsoft's investment in design is free of cost and price. As the next generation of Xbox360 products, the Xbox one looks more in line with modern aesthetics. From its exhaust fan, to the edge of the boxy, to the smooth black shell like Samsung, the young people like the shade, the radical lines, form a more simple shape. But we don't think it's going to pop for more than 8 years and it's going to be obsolete in about 2020 years. In addition, unlike the Xbox 360, it no longer stands upright, meaning it will lie under the TV rather than on the desktop. Viewed from the interface, it was a little surprised at how it dared to claim to be the living room hub: Only one HDMI input, one HDMI output, 2 USB3.0 interface, one digital audio interface and one GB Ethernet interface. In addition, two 802.11n wireless modules with 2.4G Hertz and 5G Hertz are built in. Feature introduction The Xbox One processor and graphics processor are specially designed and specially customized for 8GB of RAM. One of the highlights is that it will support running two virtual machines and three operating systems. One virtual machine will be dedicated to the game, and the other will be used to handle everything else: TV, apps, services, and music. The third operating system is used to process the switch between the two virtual machines, and we see from the demo that the entire switching process is very simple and rapid. Switching TV and games on the Xbox One is as easy as watching TV and changing channels. According to the official point of view, the game does not need to host a persistent network, but because Microsoft is pushing the cloud game, it is expected that most of the basic game can profit from it. The upgraded hardware processing power means that the game screen can be resolved to the level of finger detail, identify the direction of your arms and legs, and even recognize whether your mood is happy or sad. In the live demo, Xbox one tracks the facial expressions of multiple players to determine who is concentrating and who is looking. Handle write this paragraph is because we play the host, was set to disable the handle vibration function, uncomfortable. But according to Microsoft headquarters and Microsoft's demo at the E3 game show, the new handle has four vibrator points, designed to be in the back of the trigger and the position of the player's palm contact handle. They can provide different forms of vibration to simulate feelings----such as simulating a trigger, or a steady beating of a person's heart, which can help the player effectivelyInto the game scene they play. As we experience the handle does not activate the vibration function, so in the play, always feel and the action of the game has a sense of detachment. For example, when playing "Forza5", we are looking at the game offers a lot of dream cars, while the control of the vibration function of the handle, this feeling is very disappointing. Similarly, play "Reyes: the son of Rome", we break through the enemy's siege, courageously kill, but the other side, but no handle to bring the shock of the touch. The Xbox One handle has improved a lot compared to the Xbox 360. The head of the two joystick becomes smaller and fits comfortably on the player's thumb. The touch of the trigger, like a natural part of the finger. Because the battery compartment in the middle of the original handle is removed, the handle becomes lighter and more streamlined to match the player's palm. All the buttons are fused to the handle surface. The key is very shallow, you can touch it gently, the touch is very smooth. The start and select buttons are replaced with smaller menus and application buttons. The X key moves from the middle of the handle to the top, which is easy to press. However, T3 or repeatedly accidentally due to the error of the user control interface. UI user Interface Although the game is not careful to press the wrong, the user control interface, we can also be based on a few glances at us to tell you how we feel. The menu that is flashing before our eyes is a long menu consisting of a series of boxes. We didn't have time to read the contents of any menu and shut them down, but the general feeling was that if viewed from the side, it was like the interface layout on the Windows Phone 8 phone. Kinect's other big change in Xbox One, compared to the previous generation of Xbox, is the integration of the Kinect's body-sensing control module. Unfortunately there is no suitable game for us to experience this sensor, but the Microsoft Show staff happily demonstrated its function. First, the new Kinect sensor can support up to six players at the same time, compared to its predecessors can only handle 2 is a very big progress. In addition to identifying the player's hands, feet and first class, the new Kinect module identifies the texture of the muscle, the shape of the player's head, and the difference between the player's thumb and other fingertips. It also identifies changes in the stress of the torso, and in the demo, when we stand on one foot, this part of our body is gradually turned red on the monitor. In addition, the voice activation feature is included. More interestingly, Kinect monitors the face of the player, seeing whether the player's face is reddening or even reading the player's heart rate. These can be used not only for Kinect software, such as fitness games, but also for further applications, such as using Kinect to assess the extent to which players use any kind of entertainment game on Xbox One. If what you're talking about sounds like a little bit of a concern, don't worry, it's different from the onlineThere are rumors that you can choose to turn off the Kinect module while playing Xbox One. This way you can still keep the shirtless of playing games without any hesitation. The game is plagued by Internet criticism for its strategy in second-hand games, DRM, online, and Xbox One's overpriced pricing compared to Sony PS4. However, it is worth mentioning that because Sony delayed the PS4 release for a variety of reasons to completely change the focus of the player's attention, and Microsoft took the lead in the keynote speech to demonstrate a series of strong games, this is how sensible move. So how many games are really in the E3 game show can experience it? The biggest protest on the scene came from a closed-door demo of Respawn's game Titanfall on the Xbox One, and it was an insult to have no publicity or explanations. Readers, we really did our best. Many of the games shown are either trailer mode, such as D4 and new Halo, or demo mode. Summing up, I think, the overall uncertainty to sum up this time we have a new Xbox One of the hands-on evaluation is more appropriate, because we have the impression of its experience is very inconclusive. Many of this host's highlights depend on the manifesto of its creators-when it is finally released, it can do everything they promise and even more. The peripherals are designed quite well. The design of the handle has raised a face-saving level over its previous generation, and the Kinect sensor has been greatly improved. Because you don't see the UI user interface (to avoid the extra reproach of gaming playmates) or social-sharing software, it's hard to make an intuitive evaluation of its operating system interface. But it is hard to accept that Microsoft's decision to make sure that the Xbox One needs to connect at least once a day has caused outrage among gamers. Although Liansoni has recently been openly candid PS4 will also adopt some DRM technology (content Digital copyright protection technology), but also can not eliminate the player's complaints about the design decision. If you don't, you can't play games, it's cruel. The biggest problem, though, is the Xbox One, a tearful retail price, of 429 pounds (4129 yuan). Doesn't Microsoft know? The recession has put a lot of people in the bag, not to mention that many people simply can't afford to buy two hosts at the same time, in which case the other host (alluding to PS4), which is cheaper than the Xbox One 80 pounds (about 770 yuan), looks more appealing. Microsoft has a lot of game resources, but consumers have the corresponding economic strength? Unless price adjustments are made before the formal release in November, Microsoft may experience the impact of the price gap of 80 pounds (about 770 yuan) on most gamers. Xbox One Release time: November 2013 Xbox One Price: 429 pounds (RMB 4129 yuan)) 499 USD (about 3059 RMB)
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