Game Industry 2013 Trend Outlook: The future of Solomo games

Source: Internet
Author: User
Keywords Trends Games
Tadhg Kelly, a famous game designer Tage Kelly, published an article in TechCrunch last week in the tech blog, looking at the development trend of the 2013-year gaming industry. In this article, he analyzes whether the game host manufacturer and Windows can rise again and discuss the development direction of Solomo game. Finally, he pointed out that the "game" (gamelike) field decadent signs are now, the upsurge is about to recede. Author Introduction: Tage Kelly is a 20-year experience of the game designer, game blog What Games are founder and a number of companies in the game design and development consultants. The following is the original: Christmas is the busiest time of the year for video game retailers and distributors. All the games were published between October and November, and were handed over to consumers to determine whether they were worth their pay. After Christmas, the new "heroes" of the game industry usually appear, which means the end of the game industry cycle, and then we start looking forward to the future. Assuming this December 21 is not the end of the world, what will be the future of the gaming industry? Today, the gaming industry has become extremely complex, in part because of new platforms, free game business models and applications. At the same time, the game market has changed as group funding gives gamers a say. However, veteran developers continue to err and move towards closure. "Game" industry in the game, education and health games and other areas of the outbreak of growth, but now there are signs of decadence. Like the Devil (translator: The role of the online game) from the abyss of the rise, the Games host industry waves again, its flame can not be ignored. 2013 will be a year of breaking the pattern and transformation. Nintendo recently unveiled the Wii U-game machine, ringing the starting gun for the 2013-year game console contest. The product is not as good as the Wii. Nintendo seems to have struggled to explain the characteristics of the Wii U and its rationale for buying it. Also, there are problems with Wii U, such as battery life, social networking settings, and how to transfer data from the Wii and storage devices. The original game lineup was quite thin. However, Nintendo said that the WII u have sold 400,000 units, "Zombie U" and "Nintendoland" and other games have received praise. It is clear that Nintendo wants to recapture the market in the old way (new controls), which could be a bit of a success. But this time, Nintendo is no longer just targeting couples but trying to encourage game enthusiasts to use their machines back. It is in trouble because many game enthusiasts feel a bit like being dumped by the Wii, and they suspect that the Wii U configuration doesn't keep up with the development of the game consoles. Microsoft is also expected to sell next-generation Xbox in 2013 years. Xbox 360 is now widely regarded as an antique-grade product, and it's a bit unpleasant to play video, music, social networking sites, and Kinect. Its digital strategy is also outdated and more likePublishers, not the app Store. In addition, Microsoft needs to have a good marketing strategy for the new Xbox. Now, it's hard to tell the user that the Xbox is really special. So is Sony, which will unveil its new PlayStation in 2013 years. Although Sony has been trying to recapture players from games like groceries, it has had a lot of difficulty convincing players to buy PS Vita. Despite the slowdown, the company is still losing money overall. Like Microsoft, Sony's complex strategic goals led some products to coexist awkwardly. The opportunity for two companies is to get the game back into play. Although gamers enjoy watching videos on video games, they generally don't care about social networking sites. Many players want their machines to play the game first, and many developers want to use machines to break into the player market. The question is whether two companies will be able to abandon their past strategic goals, and which one will be able to organize and not manage their game works without blocking the developers ' path. Perhaps Ouya's story can bring a little inspiration. Ouya is dedicated to independent developers and is sold only in digital form. In 2012, Ouya financed 8.6 million dollars on Kickstarter. This shows that the independent game host has a market and the market is really enthusiastic. This is the Game host field has been lost for a long time, but also with the big company's game host completely different thing. Therefore, its flexibility can have an impact. It could become a punk brand that attracts rebellious young people if it has the ability to host games that publishers cannot easily approve. PC Trend Although we are in the post-PC era, PC makers are still struggling to adapt. While PC sales may be slipping, it may still be the most ubiquitous gaming device outside of mobile devices. It can not only play retail games and independent games, but also play social games and games. So there are lots of things to play. As the next platform for social games and casual PC games, I think it's time to focus on Windows 8. Microsoft has sold 40 million copies of Windows 8, each with a Windows Store, which attracts more attention. It is worth noting that Windows 8 developers can learn from the lessons of web games. With the decline of Flash, browser differentiation and HTML 5 difficult to influence, web game performance encountered obstacles. One lesson Apple has taught us is that users actually prefer apps. They run faster, are easier to find, and often experience better, because they don't have to adhere to the browser layer. Windows 8 brings free games to desktops, which is a big deal in itself. I also believe that 2013 will be a difficult year for steam. Steam was hit hard by the fact that its game directory was not in the revenue Windows 8. The number of users may remain stable or even reduced, depending on the impact of the Windows store. However, steam will always be a stand-alone PC gamePlayer's treasure trove, but it may have reached the poles. Of concern is whether steam can participate in group financing. It has a passionate user and payment solution, but it now seems uneasy about the direction of development.
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