How many interesting or nasty messages are hidden in the game?

Source: Internet
Author: User
Keywords Game
Tags class code company computer creators customs customs clearance cutting
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Many game designers have left permanent information in the game data. This information is integrated with code and does not want us to see it. The "Clip room" (The cutting reactiveness Floor) is a repository for collecting hidden information about such games. Here are the fascinating treasures unearthed by some tireless digital archaeologists ...

It was the 80 's, and it was probably the 90 's. You're a tough program. Apes are toiling in the code, and the company you belong to doesn't even give you a trace of respect. All you get is some stupid nickname.

You are under the pressure of Alexander. You are bursting with frustration. You haven't seen your girlfriend in weeks. Where's the monkey girl?! You can't complain to anyone about your co-workers. Your game is likely to be released and pirated, although your code is good for the honor roll. How do you vent your dissatisfaction by leaving a mark in your work?

you can leave a private message in the game code

Many game designers have left permanent information in the game data. This information is integrated with code and does not want us to see it. One of the best-known is the hidden electronic signatures that Warren Robinette left behind in the game Big Adventure in protest at Atari's complete anonymity to its creators.

But he would never be the last person to do so. The content and scope of this information varies greatly from furtive creators to pathological papers studying the gaming industry. Sometimes this information can only be seen through the black into the game code, other times the program ape directly hidden information in the game process. There were even cases in the past that used this information to help game creators maintain their rights.

The "Clip room" (The cutting reactiveness Floor) is a repository for collecting hidden information about such games. Here are some of the fascinating treasures unearthed by some tireless digital archaeologists.

King Kong (Arcade edition)

When Nintendo first set foot in an arcade game, it did not have the ability to develop such a game. The hidden information in King Kong tells us that the development of Nintendo's big selling game is at least partially outsourced to a company called "Ikegami Tsushinki":

Congratulations to you! If you want to talk to us about the difficulties found in this game, we would be happy to discuss it with you. Please call Japan Tokyo 044 (244) 2151 turn 304, Ikegami System Design Co., Ltd.

This information hidden in other code proves the hidden role of Ikegami in this game development. Since Ikegami is a contract maker, Ikegami subsequently filed a lawsuit against Nintendo, accusing it of recompiling the Ikegami code without permission, and making the Great Kong second generation.

Miss Bean (Arcade edition)

The use of hidden information in the "Great King Kong" to bring up the lawsuit accident caused another legendary level arcade game hidden information. While working for a company called the Volkswagen Computer, which makes the upgrade kit for replacing the picture of the existing game with the game set, the program ape Steve Golson studied the code of the Great King Kong and accidentally found the hidden signature of the Ikegami.

When programming for the most famous adaptation game of the popular computer, he remembered the hidden information above, so he put his hidden information in the code, pointing to the Masay Nakamura, president of the Southern Dream Palace, the PAC maker:

The Volkswagen computer company says Hello, nakamura!.

A few years later, Miss Bean had been sold without knowing how many copies, and a former developer of the VW computer realized that they were not being paid. The southern Dream House insists the game port has been reprogrammed, but after careful examination of the code-especially with the help of hidden information-the program apes can prove that at least some versions have been modified by their hands.

Tracking H.q (turbografx–16 host)

Another intuitive piece of information--perhaps the message of "direct listening." Suspend game 10分钟45秒 around, a strange drop of sound will automatically play.

This is not random noise. In fact, it's a Morse code.

-.. . / .— -. .—- -.- – .— / -.-

This code is represented by the word "DE jn1ktjk," which is JN1KTJ. Finished "abbreviation. JN1KTJ is a pseudonym of Yujix Terada, one of the game's apes. Another PC game, the Great China Fairy, also hides a similar Morse code.

New Tetris (Nintendo 64)

David Pridie is a program ape. He died suddenly in 2001, at the age of 29. He left us several games, one of which contained a notorious hidden text. New Tetris, a puzzle game on the Nintendo 64 mainframe, contains a fierce brawl about the game's producers. Pridie thinks it will take a long time for people to discover his hidden messages. In fact, it took only three days for the text to be discovered and posted online. The following is a summary:

I must confess that it is time to come to San Francisco to develop new Russia is very interesting. Although there are still some problems. First of all, as our producer, d*n, my God, ... This guy is really useless. D*n, I don't hate you, but you suck, as a producer. You should go back and check the game code, but I doubt you can do it well. I am so sorry for you. You always know how to sit there and play games ... StarCraft and endless quests.

Don't deny it. Your so-called job is just trying to use your stupid Excel

The chart tells me how many bugs I left behind. I'll rub it! Who cares! I looked at the bug list like a picture of a silly fork. So, d*n, I have to tell you, you have to hold and pretend you can do it, because once they find out how useless you are, you'll be fired immediately. I can't believe that you can find what works for you in this industry with your skills, so you'd better act like a little. (This guy thought I could store a name with 8.4 bits ...). Uh ... 4 bits? What kind of bird is 4 bits? This is not open or close, not 20 ... Well, don't say your silly idea.

Ok guys, I thought I could put some immortal ideas into this game Rom now. But the game sucks. The music is great, but the game is not what we imagined, okay? I mean it's a good game, but it can be better and smoother. It will take another one months to complete the game, of course, after all the bugs have been repaired. Also, guess who I am?

Hedgehog Sonic (Sega Five Dynasties)

At that time, Sega's game, Sonic Hedgehog, was being tested by fans for a wide range of attempts to find hidden information that had not yet been discovered. The first generation of Sonic, on the "Sonic Team" page, has an obvious hidden message about the Japanese authoring team. This information is converted to black as background and is therefore not visible. A piece of code in the Japanese version can make it visible.

The normal name is used here. This is unusual: in those days, Japanese program apes generally used pseudonyms, because the game company feared that their star employees would be dug horns. The screenshot above shows the above information when the first generation of Sonic is loaded. This prompted Sonic's creator, Yuji Naka, to clarify on Twitter that this was a forgery-he explained that there was no possibility of being allowed to display the team's full name.

Commando (Red-white machine)

Capcom's red and white machine shooting game contains a secret that is very deep, a secret that is close to one of the program apes. And the only way to find out is to find the little tricks hidden in the ROM:

The key word of this game is 3/24 ... It's my birthday. Using 3 Life Customs clearance and 24 grenades left, you'll find my secret. My next game is the pirate captain, please be sure to play Oh! You got it?

With 3 life customs clearance and the remaining 24 grenades, you can see the following thanks screen:

The game Code also contains a section of Japanese:

Since Capcom is moving, he is unable to participate in the 80 's pop singer Mamiko Takai fan meeting, hereby apologize!

Erica and The Dream Big Adventure (red and white machine)

The red-and-white machine game, developed and released by Atulus, only sold in Japan, contains a lengthy and sordid message. The author is one of the developers "Hidemushi". You can see this information directly in the game without having to deal with the code. But you have to keep the game empty for nearly 1.5 hours and enter a series of key commands. When these conditions are met, a piece of early work from Atlus, the music of the Kung Fu Boy, will be played and a Japanese text will appear.

Well, it's a nostalgic song. That's a good day for the past. But who are the developers of this project? I'm glad it's gone. This may be nothing but a memorable memory for you? Roller! Let's use these blanks to give some thanks.

First, Kaoru Ogura, you're the guy who ran away with the others during development! Yes, you, you King eight eggs. Do not do six times a night love the next day do not shower to come to work! And then you, Tatuya ohashi!. Yes, you, you King eight eggs. Learn to be polite, you know? The day we sent out the game, you were late, and I pretended to be all right. You said you could give me all the pornography you wanted. I won't forget that. And see how much you're fat? No wonder it took you 18,000 yen to get a kiss with your sister. Kenji Takano, a debugger at the southern Dream Palace. You're just a part-time job, don't hang around with project planners. Finally, Kiyoharu Goto. Yes, you, you King eight eggs. If I had a time machine, I would send you back to Edo times. Go there and decrypt it.

Ah, there are so many ... Wait a minute...... Uh ... No, hehe. Kiyoharu Goto ... Yes, you, you King eight eggs. Ah ... You have disappeared.

Some people are very helpful to me. Like Okdada, the man who took all the good stuff. I know all your unusual hobbies. And you, Yamagishi, the man who vowed not to go to the Customs store until the project was over. Go on, you can now go to Customs store sweat and XX. Iwata, the one who joined us halfway and contributed all the men ... I'm sorry I yelled at you, keep going. Fujimura Udopyu, you may have suffered all my bad temper. Thank you. Goto is the only one who is resentful. Aiso, Takayama, Kudo, Suzuki, Makki, Kaneko, Aihara, Sata (My Goddess) Iga. Thank you, everyone.

Ganso Saiyuuki: Super Monkey Ball da Bo ken (Red-white machine)

The legendary bad action role-playing game on the red and white machine is considered one of Japan's greatest "rotten games". Why is the game so bad? Maybe it's because the game designer has a big hole in his head that's full of other things.

The following information is not hidden in the game code, but in its graphics chip.

デザイナーなかじまかおる.

1960アイチケントヨカワ City うまれ. 26. ...

おまんこ. なめてぇーよぅ

エッチする female ノ がほしいチツちゃん, クリちゃん, スキ! スキ!

Translation is:

Designer: Kaoru Nakajima

Born in Toyokawa City Aizhi County. Christina is 26 years old.

I want to lick the yin X.

I want a sick girl. I want to lick her x and X.

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