International famous game development training organization AIE will be stationed in China

Source: Internet
Author: User
Keywords Game company developer game development Company
CANBERRA, Australia June 11: According to the information released by AIE, the world famous computer graphics and development technology training organization, the Game animation field professional training institutions---Interactive Entertainment Institute AIE (Academy of Interactive Entertainment) is about to be settled in China.  Based on the information published, AIE has carried out in-depth research and set the direction in the following areas: 1, with the relevant Chinese government ministries to support China's national talent training projects to ensure that 1 of the Chinese gaming industry will have a highly skilled team to support the strong global economic development.  2 The game of vocational education and training will be game companies and the needs of employees as the core.  3 through learning and employment, the region's economic and industrial status has been improved.  4 young people will have skills to make a living, and promote the development of Chinese game industry learning-oriented culture.  2, engaged in domestic and foreign famous game animation enterprises and famous producers to join AIE China's advisory team, for the training of AIE Chinese trainees to provide direct guidance and support from the industry. 3, in more than 40 domestic famous, well-known game enterprises for AIE China students set up internship base.  and through the joint agreement, for the employees of the game enterprises in the AIE college or game development site to provide orientation training courses. 4. Provide flexible learning solutions for AIE students, including full day education, online education, non-teaching time training, and job-based teaching and evaluation. Through the structure of teaching, guidance, and with the industry in the field of interactive teaching.  AIE's philosophy is to provide students with the best access to knowledge and work skills through realistic on-site teaching.  5. Provide support to AIE students in economic and employment guidance and support them to complete their studies successfully. 6. Create a unique strategic partnership with Chinese institutions of higher learning, so that students in AIE China have access to services provided by large institutions.  AIE will also provide a path for AIE students who need foreign advanced degrees through the cooperation of Australian institutions such as the University of Canberra, the University of Melbourne, Murdoch University and the Canberra Institute of Technology. 7, AIE's campus and game development company are located together, so that students have more opportunities through the industry to know, make friends, expand the trade circle, learn useful things, graduates and employees will be able to participate in the industry customer projects, so as to ensure that the teacher team at any time to grasp the industry's latest technological developments,  Also for the graduate students to accumulate valuable work experience. 8. AIE to ensure that trainees use the current industry-wide software and technology, including the famous Unreal Engine, BigWorld engine and other common business engine and general business tools, to provide the top hardware equipment, so as to ensure that AIE students and instructors can AnnMind learning and working without worrying about whether their computer can keep up with their imaginations. 9, advocate and promote women to join the game industry initiatives. AIE the policy is to provide a unique training course for women in the game (directed by women in the industry), according to statistics, the gaming industry only 4% of women, and game developers are keen to hire more women.  In response to this call, AIE will provide fair training opportunities and referral opportunities to female trainees.  10, to promote and promote the participation of people with disabilities in the gaming industry, for specific groups to provide access to creative industries and support.  11. Continue to carry out the rigorous qualification selection examination and examination criteria for students, and implement the open and impartial aie China trainees, including the weekly AIE China training venues and the AIE China student Works exhibitions and recommendations for the public. According to the information released by AIE, as early as the ChinaJoy Summit Forum in 2007, AIE's chief executive, Ian Gibson, has revealed the willingness of the AIE to begin planning to set up training institutions in the country, followed by Shanda, NetEase, Tencent, Sohu, Kowloon City, China Net, perfect time and space,  Jinshan and many other famous game companies CEO and President of the high-level contact and discussion, AIE of this will be from the game Enterprise high recognition and welcome, at the same time Aie's preparations have also been from the People's Republic of China Press and publication Department of the leadership of the approval and support.  It is reported that after the completion of a number of domestic cities and local park inspection, AIE China will select the final location in the recent period, and the establishment of the teaching staff and overseas training, the Chinese market for the curriculum design and the Chinese work has already begun, the first batch of students ' Entrance examination is expected to begin this year. AIE's official website is Http://www.aie.edu.au/,AIE left the official contact box is Ronniec@aie.net.au,aie want any AIE  The proposal and advice of Chinese construction and preparation work can be contacted through this mailbox in Mandarin and AIE. Appendix: About AIE Australian Interactive Entertainment Institute (AIE) was born in 1996, is a world-wide leading game development and computer graphics training of well-known training organizations. AIE is designed to meet the needs of 3D art and programming technology for computer game developers.  Today, while maintaining its characteristics, it has satisfied the continuous development of digital content industry, training the computer game industry to meet the needs of the market's outstanding talents. All full-time courses provided by AIE are designated by the Australian Degree Framework (AQF). Short-term courses define the direction of the industry development path for learners of all ages and backgrounds, including the community and students in the school. Focus on special training can also help various local industries will be 3D graphics technologyIntegrated into their existing technology.  AIE and Canberra Institute of Technology (CIT), many educational institutions, such as the University of Canberra (UC) and the University of Merck, have a partnership that allows students to have more access to higher certificates, while participants have more opportunities to enjoy facilities that are not available in other small training institutions. At present, the enterprises that cooperate with AIE have a great deal of Blizzard, Sony Computer Entertainment, EA, Ubisoft, Irrational Games, I.R, Gurus, Iron Monkey and Tantalus Games, etc., so as to ensure that the training of AIE can meet the needs of the industry.  AIE campus is a gathering place for many game development companies, and this geographical advantage creates a lot of job opportunities for AIE trainees and employees.  AIE fully participates in the implementation of the national training Plan, including the National Training Framework (Australian Quality Training Framework (AQTF)), the Australian degree Framework (AQF) and other national priorities of the Australian Vocational Education and Training (VET) system. AIE the world's fastest growing industry provides relevant and accessible vocational training for the digital content industry.  All academic and degree courses are designated by the State and approved by the whole AQF.  AIE has been a member of the Australia Training Outsourcing Audit Committee and fully supports the training outsourcing system. Recent AIE graduates include: Australian Defense Force College, Sony Computer Entertainment Europe, ABC television, Plastic Wax, Australian National University, Splash Damage, Aftars, Pandemic UBM, Catalyst Interactive, EA, Anglo Broadcasting Company, Disney, Ambience Entertainment, Photon, Irrational Games discreet (world Wide), Animal Logic, Select Parks, Micro forté, Konami, Atari, Tanatalus Interactive, Namadgi Bae, Blizzard Interactive, Auran, that Game, Simmersion, polytechnics University, Blue tongue, ratbag Games, white Noise Games Black Square Games, brilliant Interactive Ideas, my virtUAL home, Bear Cage Productions, Bioware, General Motors Holden, Genesis Productions, National recording UBM, Ubi Soft, IR Gurus, Light Knights, Silicon Gateway 3D, Reflections UBM, Krome UBM, Team Bondi, Prime television criterion, UBM, Light nights, imaginary Numbers, Eye Candy 3, Crystal Dynamics, EIDOS, NEXUS, THQ UBM, CBP Web and Design Services, U235 Stu Dios Interactive Entertainment, Firemint Game Development, Iloura
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