Internet Weekly: Mobile gaming industry hot spots TOP10
Source: Internet
Author: User
KeywordsPopCap Internet weekly mobile gaming business gamesindustryiricom
-strong joint event involving product manufacturers Sina United China Mobile launched two mobile games "Chinese paladin" "Yi Xian", "Mirrors" Sina Fly, China Mobile 2009 U.S. mobile games revenue nearly 540 million U.S. mobile games, all of the game EA Mobile, Gameloft, etc. 2 009 UK mobile gaming revenue up to 170 million pounds UK all mobile games IPhone, O2 Air network received the 2009 Top ten most popular original mobile phone game award "God Online" air network latitude communication mobile games revenue accelerated love lovers bucket Landlord "space-time hero" and other Arctic Infinite "Plant vs Zombies" Landing iphone "Plants vs Zombies" production company PopCap Games, the iphone China original anime mobile game competition closed "dream Beijing" and other mobile games competition units 316 Nokia released the Ovi Maps based racing game "Ovi Maps Racing" software RedLynx, Nokia when the network won the 2009 China Wireless internet Station top four when the music network "last City" by the MWC 2010 Best mobile game "Last City" Russian iricom company concern about the star Sina and mobile to join hands to the mobile game market change 89.4★★★★★ US mobile games are growing fast 87.7★★★★☆ handset manufacturers in the mobile game operating advantages of the 87.2★★★★☆ Air Network mobile gaming business highlights 81.6★★★★ Latitude Communications mobile gaming business growth over the expected 81.1★★★★ perfect reduction order People focus on 80.3★★★★ the first time the competition was integrated into the mobile gaming competition 80.2★★★☆ first launched a location-based mobile gaming 80.1★★★ mobile gaming portal with increased concern 79.7★★★ Russian software company history for the first time this award 71.8★★★ Note: Mobile game market changes are always hidden in government policies, product launches, corporate dynamics. "Internet weekly" as a focus on the internet business of high-end magazines, the mobile game market to monitor and research the events, to develop the December 2010 mobile game Market Strategy reviews, the purpose is to market analysis and evaluation, for investors and consumers to provide another perspective of reference. Praise: The extent to which the event spreads, the market's understanding of the event and the product. Mainly from the news reprint rate and market reaction, total score 100 points. Attention Star: In the understanding of the event of the crowd survey word-of-mouth effect, mainly from the questionnaire survey. Highest Star 5 stars. Comments: When everyone in the online games busy in full swing, there are many people in mobile phone games to cultivate, waiting for the spring. The latest report from SNL Kagan, a market research firm, points out that mobile game publishers ' revenues in the US market were close to $540 million in 2009, compared with a 2006 revenue of $382 million and an annual compound growth rate of 12%. The report analyses that the iphone and Android are changing the mobile gaming market quickly. SNL Kagan analyst John Fletcher says the mobile gaming industry is a new area of rapid growth. With the popularity of app stores and smart phones, the mobile gaming industry has changed dramatically over the past two years. Game publishers with a variety of business models are expected to be very strong, while game sales that focus only on game publishers that work with operators may not grow much. In the UK market, handset-terminal manufacturers and operators have benefited from the development of mobile gaming. A total of 3.8 million mobile gamers in the UK paid 170 million pounds in 2009, according to some data from the UK national Gamers, published jointly by TNS and Gamesindustry. The report shows that the Apple iphone is the most successful mobile phone brand in terms of mobile player pay conversion rates, with 700,000 UK mobile gamers and 85% out-of-pocket games. While operators are O2 with their 2,400,000 mobile gamers have a 67% conversion rate. The operator has a good grasp of the power of mobile gaming. In the Chinese market, not long ago, China Mobile and Sina Wireless joint launched the "Chinese Paladin" series game launch. The two major manufacturers of the joint, represents the Chinese mobile game market industry chain and division of labor changes. Previously, China Mobile in Jiangsu investment in the construction of mobile phone game product base, to create a one-stop mobile gaming services, and China Unicom also began to include mobile phone games, including the six value-added business base construction. Industry analysis, in the next few years, mobile operators dominate mobile phone game operation Pattern will not change too much, mobile gaming service providers, developers and operators will be more comprehensive and in-depth cooperation. At the same time, operators, service providers and developers will also seek vertical integration in the whole industry chain development, which is the most obvious operator. Mobile gaming is an important strategic deployment for China Mobile to enter the mobile internet. At the technical and research level, companies are focusing on the power of research and development. Since 2009, the aerial network has made great achievements in mobile games. By virtue of "seal God online" and many other independent research and development game, in the field of mobile gaming has received a lot of income. At the 2009 gaming industry Annual Meeting, "Seal God online" also picked up the 20,090 most popular original mobile phone game award. North latitude Communications recently also announced the growth of mobile gaming business. All this shows that mobile games are moving towards spring.
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.