Interview with Director of Conan Times: Guild Wars serve PvE

Source: Internet
Author: User
Keywords War Director Guild
Tags balance code game game website media media reports moving network
According to overseas media reports, the game website Mmorpgitalia recently on the Network Game "Conan Times" game director Craig Morrison an interview, Craig in the interview described their team on the game Loopholes and Guild war concept. In order to maintain the balance of the various occupations in PvP, the creative team of Conan Times has made a lot of effort, but there are still many deficiencies. Players have been complaining about why some bugs have been slow to fix because it's just a simple job to write code on their fingers, which is especially bad for PvP players, who even claim to have ruined their gaming experience. In this case, Craig explains: "I don't have much to say about the problems that some players are trying to benefit from using the game's vulnerabilities, but our team has started to deal with the problem after it has emerged."  If a problem can be ' simply ' resolved, and has caused a lot of bad effects in the player, then we've already solved it. But some of the problems lie deep within the combat system, it is almost as if the system was created, and the problem is not solved by changing the code, we cannot solve the problem without completely changing or canceling the battle steps, so we need to be cautious in dealing with these problems. Our system programmers are well aware of the current situation and will address these vulnerabilities gradually in the future. "The Conan era" is a guild war characteristics of the network game, but from a PvP point of view, players seem to have no incentive to attack another guild, which is as useless as a cathedral in the desert, and players cannot fight for territory in the game. For that, Craig's response is: "The game's original design concept is to let the player's PvE experience smoothly." Designers do not want to open up the world in the design of the battlefield, all battles are carried out in other areas so that PvE is unaffected. The game is built on this idea. "But that doesn't mean we won't change it, but it's a lot of technical difficulty." And we must also consider whether the territorial scramble for such a pattern also applies to PVE servers, while estimating the resources expended on such changes. ”
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