On the difficulties in making COC in the form of "dismantling the tribe"

Source: Internet
Author: User
Keywords Hand Tour
1 Wen/Yong Hot Cool CEO authorized Sohu it released with the steady growth of China's hand tour users, many foreign tens other phenomenon-class hand tour category constantly pouring in, promote the type of the start to enrich the types of travel and hand-type pattern distribution of clarity. In view of the current popular, and the production of a highly difficult COC-type hand tour, the difficulties of its production in-depth analysis. COC type Hand tour is due to Supercell Oy company produced the classic masterpiece "Clash of Clans" and named, this gold absorption ability is very strong game swept the world, monthly revenue has exceeded 30 million U.S. dollars, and set a monthly income doubling record. Such high profits, naturally caused by many domestic manufacturers to emulate, due to high technical threshold, the domestic team in the production of difficulties encountered, produced products and the original COC gap is great. And COC in the character set, play, competition rankings, etc. more suitable for European and American players, blindly plagiarism is not necessarily the best choice. and domestic COC class hand tour production team's Way out where? We hope to be able to pass a COC category of imitators to make the best products to start, to produce COC type of hand travel need to pay attention to the difficulties, elements. "Demolition of the tribe" since the line in South Korea has never been promoted, compared with the millions download game, the "Demolition tribe" with less than 50w download, but in GooglePlay and Kakao game above occupy a relatively high popularity rankings and income rankings, while creating a week to retain more than 40%, Arppu 350-400 yuan, users daily average online time has 75-120 minutes and so stunning data, which confirms the player's high loyalty to the game, the quality of the game highly recognized. As Skeinglobe Company's first since the research and development of the game, the company's research and development team, although there is no hand research and development experience, but its members by the Korean Research and Development company Nexon has a MMORPG, FPS and other end-travel has 10 years of research and development and operational experience of professional development personnel. The most important thing is that it fully grasped the "simple and quick" for the game design concept, screen off the "Tribal war" game early slow experience, in the early stage of the rapid combat has done optimization and adjust the balance. To adjust themselves to more rapid than the original COC to create soldiers, so as to achieve uninterrupted plundering war, speed up the rhythm of the game. At the same time, the operation also continues the design concept. Whether the surface of the operation is simple, fast pace, or deep through the system rules set, maintain a reasonable single game when the length, improve the player login frequency and login times, it is not difficult to find the developers of the well-intentioned, of course, this is to maintain user activity and the necessary means of adhesion. As a game of predatory resources between the players, the core play of the design and the war to plunder the culture of the Nordic Pirates is very consistent. So skeinglobe the pirate culture as the background, designed the whole art style of the game. And it is well known that, Korea's traditional advantage of the game is fine arts, skeinglobe is undoubtedly the characteristics of the game is not only inherited the advantages of the original COC, but also efforts to bring the Asian players familiar and beautiful feeling. But whether it's "the Tribe" or "Clash of Clans", have they really peaked in some of the products that have been successful in the COC-hand cruise? Next to talk about the COC type of game production difficulties. Technically, at present the COC type of hand tour in the selection of most of the use of Cocos2d-x this can exchange iOS, Android and Web page three-terminal development engine. But at any time the late game of complexity gradually increase, the algorithm more difficult, the number is difficult to grasp accurate, in the future we face this problem, but also in the existing engine on the basis of optimization again, so that the game can be compatible with many types of platforms, but also make the game experience smoother. From the art point of view, want to make a global take-all art style COC, whether it is color matching or 3D rendering, the requirements of the art of the bar is very high. and want to develop a sophisticated COC type of game, this is not overlooked. From the play, many players are often the pursuit of a more novel mode of play, the old game mode will lead to the player's adhesion to the drop, resulting in a large loss. At present, the COC type of hand tour is not completely innovative, but also learn from the previous game. The research and development side will be faced with the existing foundation on the basis of innovation more free, and the emphasis on strategic play, to bring players a great pursuit of perfect psychological stimulation. From the material, due to the type of operation and the height of the game is similar, art style and material must be similar. If the developers want to get the players ' approval in this area, they need to find a style acceptable to most countries, which is relatively difficult because each country has a different cultural background. Above from the COC category popular hand Tour "Clash of Clans" and "demolition of the Tribe" start, from the game screen, feature play, as well as user activity and adhesion of these aspects of the COC type of hand travel design ideas and difficult aspects, carry out some of the analysis. The professional level is insufficient, only makes the reference for you.
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