In mid-July 2010, China Internet Network Information Center (CNNIC) released the "26th China Internet Development Status Statistics report" shows that as of June 2010, China's overall internet users reached 420 million, breaking through the 400 million pass. Online game users also continued to grow, up from the end of 2009 by 31.56 million, to 296 million, the total number of Internet users accounted for more than 70%. On the contrary, it is the talent gap in the domestic games to further expand, according to incomplete estimates, the current Chinese animation online talent gap reached 300,000. In 2009, China's online gaming market reached $3.9 billion trillion and is expected to break $6 billion by 2012, according to Pearl Research, a US market researcher. With the continuous expansion of the market, the game of talent supply and demand contradictions will be more intense. The recent recruitment of talent in the industry, Sohu Tour for the global recruiting project marketing managers and Shanda has held a number of "20 plan" shows that the domestic games manufacturers are speeding up the pace of talent reserves to meet the future development. The scarcity of talent in online games makes this group's income growth space expanding. According to the "2009 China Network Game Research and Development Force Survey Report" Statistics, the national game industry practitioners, the monthly income in the 3500~5000 Yuan group accounted for 25.73%, the monthly income in the 5000~7500 yuan accounted for 23.1%; other areas of the middle and senior talent to the Beijing-Shanghai Flow, Beijing and Shanghai are firmly ahead of other surveyed areas in terms of pay and treatment. This also means that the Beijing-Shanghai companies have a greater attraction for talent. Sohu Tour pay Benefits structure (this image from the official website) grand Compensation and benefits structure (this image from the official website) August 25, the Qing Branch Research Center released a report that China's online gaming market is about to enter a consolidation period. More fine differentiation of the game market, so that the demand for talent in this industry is not only large, but also high quality, high-end talent in the industry will have a generous treatment and broad space for development, online gaming industry is becoming a high-end research and development talent and marketing talent gathering place.
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