Player Focus: Game bugs, speculation or trickery?

Source: Internet
Author: User
Chinese players are always happy to study a variety of game bugs, loopholes, the World of Warcraft Caspian War Gall game bug makes Akmond for the most easy to copy the boss, the perfection of the wall bug allows players to reach the final boss ... Are the exploits of the game good or bad? It doesn't seem to across. The value of the game is to have fun it is well known that for video games, which are based on "rules", such as "Bugs", "vulnerabilities", and so on, can cause direct damage to the rules of the game itself is often the most fatal weakness.  No matter how exquisite the planning design, once the player found that can take advantage of the loopholes, the consequences of a light balance imbalance game fun greatly reduced, the heavy system crash entertainment value in vain.  However, the existence of things in the end is a duality, in the game to make wanton challenges, we are not difficult to find that many exist in the design level of errors and negligence can produce unexpected positive effect, this phenomenon how to explain it? Affirmative view: The world in the balance of the majority of players think that the fun of the game is fair, the rules of the game is to require everyone must adhere to, if the rules no longer exist, then what is the fun of the game? The ultimate is also the courage of the truth to speak: "Light of the Torch" of the "Torch Light" is a very good game, the picture of praise, music praise, feel good, the configuration requirements of praise, and even the program bug also praise to fly The release of the day that was released and the lack of enforcement technology to doubt whether it is propaganda means to reproduce the bug is so ecstasy: through this magical energy bug spread impact, for a time, almost all the "torch Light" players are in a frenzy of excitement, Showing off all sorts of equipment reinforced by improper means has almost become the only meaning of the game's existence and communication.  As for the quality and depth of the game itself, God, who cares? However, with the fatigue effect of the quietly floating, this abnormal passion began to fade away, eventually like a bubble in the sun disappeared without a trace. Vanity scattered, a reflection of the point of view began to show: as a very dedicated "Diablo" imitation Show game, why in the same replication bug, under the "Torch of Light," the enthusiasm of the players is so weak? Is it really the so-called passage of the Encebergo? Replication has lost its fun [page] opposing view: Who says that imbalances must mean collapse if the game is not a bug, then what fun? We found bugs just to make the original complicated rules a little bit simpler, which might be more beneficial to the game's improvement. Copy method Facts speak: Use a bug to enjoy the game "the Moon Next Night" is Konami company launched the "Demon City" series in the domestic worthy of the highest popular works, to explore its reasons in addition to the game itself, the extraordinary quality protection, widely circulated those who can goodAdd to use, in a reasonable premise to reduce the difficulty of the game is also to do not--and the general game, as the first protagonist of the game in the initial stage of the debut of the Alucard with the strength of the character is completely disproportionate to the full set of purple. But only after a brief lawless, with the development of the plot, soon after the appearance of the Alucard that a strong initial equipment was stripped away, followed by the "upgrade level + collection equipment = Strength enhancement" of the formulation of the general process.  However, for players who are familiar with game systems, a bit of simple skills can easily skip the "loss of initial equipment" the impact of the link, and in the next game process will be able to explore the development of the subsequent plot, the only difference is that a full set of the adventures of Purple can hardly give players any aspects of the difficult pressure. "Radiation 2" as Black Isle company launched the "Fallout" series, in the domestic acclaimed of the legendary, tracing its roots in addition to the game itself, the excellent Design Foundation, the brilliant use of the game design in the context of enhancing the role of the skills are also commendable-- There are more than one way to do this. Chosen One, who is the protagonist of this game, is equipped with only a small change and a few shoddy, shabby weapons at the beginning of his journey. But for those players who already know the location of Navarro on the west coast of the wasteland, they can start early in the game with the highest level of quality equipment. Once the action is successful, the Fight of Eden, which is full of life and death, has become a few black comedies with no fighting pressure. Next, the only thing the player needs to do is to enjoy the cup of wine that has been exchanged for speculation.  Copying is not easy. Is the balance no longer equal to the game? Obviously, is the "balance = Game" formula game not set up?  In fact, a careful analysis of the changes may come to a conclusion. The game under the bug: A detailed comparison of the "light of the Torch" and "Diablo" two of the game in the copy operation, we can see that the two technical difficulties exist in the objective difference-the torch light of the replication loophole is not easy to carry out, Simple a few drag click can let a night of the fantasy of the rich to declare a dream come true, after more is to equip with equipment to strengthen can strengthen directly let mf meaning big loss.  But once the value of MF is not available, what is the gameplay of this Diablo like game? By contrast, 13 years ago, the first generation of Diablo on this loophole can be said to be another layer of state.  In the early versions of this classic, you can copy any props that exist in the game, but it is not as difficult to perform as the torch light today. In order to replicate successfully, a sharp response is necessary: a real-world player knows that the simplest means of copying a bottle on a belt while picking up props is right.The machine grasps the ability the request is how harsh. What's more, even if you rely on replication to grab a significant amount of money, players will not be able to immediately lose MF power at the beginning of the game: Yes, piles of money can make the player's equipment procurement pressure disappear, But to say that a portly, incompetent blacksmith and a lame victor who can only deliver a special item at a time can completely satisfy the needs of the character's advanced equipment is simply wishful talking. The specific difficulty is only to try to know from the beginning, Diablo's design of the basic regulations is "MF frequency determines the quality of equipment," in other words, to be practical to the role of the body to arm up and down into gold mark,  The best is the only reasonable way. Only to be honest to chop down every monster in the dungeon to pry open every treasure box in order to not miss any chance to get props. The coordination of macro-design mechanism determines the scope of damage caused by micro-loopholes, no doubt, "Diablo" and "light of the Torch" contrast is the best proof of this law. You have to grasp the balance of the entry cheats: Game design vulnerabilities are often more likely to produce more entertaining effects, and the upper limit can even be aligned with the positive elements of "skill". Unlike bugs, most of the use of game vulnerabilities is based on a deep understanding of the rules of the game system, so it's not too much of a player's leverage with a game designer. Those who are truly confident in their own systems, from the point of view of the player's needs, the producer deliberately left a loophole in the game, the purpose of which is to emphasize the game's "rules"-the previous article on the "Next night want song" Loophole is not worthy of this, after the SS transplant version of the amendment is proof. Under the Moon Rhapsody keep the key to the initial equipment again, "Radiation 2", this is full of road film color game One of its fundamental production philosophy is "in the premise of the integrity of freedom of movement". Thanks to this principle, the player can not create the property of the perfect model of the full boilerplate role, but from their own personality preferences to design a character in line with their own characters, and in the farewell home on the journey began on the lawless wilderness, after wandering,  It is no longer the traditional fixed plot bridge, but the choice made by players according to their own strength and characteristics. It is clear that for radiation 2, it is normal to yinianbanzai the complex game as a piece of art, but it is not an unexpected unintended outcome to finish the game within half an hour of the knowledge of the system and process points. So, for the "Radiation 2" this will "liberate the players desire" and "to maintain the rule of dignity," a profound control of the game, the difficulty of the design to grasp a bit of technical laissez-faire what does it mean?  The answer is obvious. PostScript: In the final analysis, if a game's core system design can give the player's energy to provide a rich and reasonable fun return, but also to protectThere is no Shing fatal flaw in this supply-and-demand relationship, so a little bit of water leaked from the most marginal links does not have a devastating impact on the overall gameplay – in fact, the speculative pleasure that the player generates through this harmless weakness offers more game fun. The basic supply and demand relationship between player and game is so simple and wonderful, isn't it?

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