"Beyond gravity" game evaluation

Source: Internet
Author: User
Keywords Assessment beyond gravity
Tags clear game game evaluation game mechanism get opening save shortcomings

To save the spacecraft and himself, astronauts can only hop around the planet.

advantage

It's fun but it's also challenging

Disadvantages

Game mechanism is more monotonous

The mechanics of the game are simple and straightforward

In a meteorite storm, the player's spacecraft was hit by a meteorite, crashed on a planet. So lonely astronaut's mission is to jump between the asteroids, as much as possible to collect parts, repair the spacecraft to go home.

Beyond Gravity has also made a pretty comic-style opening, which is rare in current mobile games, and most of the hand-travels throw you into the world. From this opening, the style of "Going beyond gravity" has been identified: a game that is bright and simple in style and just matches the style of its mobile game.

The game itself does not exist barriers, there is no clearance mechanism. After each start, players are confronted with different planets and orbital distributions, ending with just how far the player can hold and how many parts to get. Get the parts can upgrade the astronaut's ability, such as faster, adsorption near the parts, upgrade to the three-hop, there is a very useful, show the best jumping track, the last of this price is very expensive. The game upgrade items require a large number of parts, players have to brush for a period of time to unlock a project. There are achievements of the system of the game, you can get the reward after completing the goal. There is no in-app purchase option for this game, so it's incredible that you want to make money quickly to become a master player.

Comic book opening game is simple and interesting

In a bright and vivid picture of the packaging, in fact, this is a very simple game: players just a little screen, the astronauts jump from one planet to another planet, the orbit between the planet will be distributed needs Collection of parts, the best way to jump naturally is to follow the trajectory between parts of the planet to jump. The planet itself is also rotating, so the player is not always out of that perfect curve, sometimes the player's choice of jumping track will only miss a lot of parts; sometimes just missed the planet jump to the endless Void. The latter case is not always not resolved, the game provides two jump, the player can be used to remedy unsuccessful jumps. However, the complex and subtle forces that build up between the gravitational forces of the planet often do not work in accordance with the daily experience of ordinary people. There is also the possibility of a jump in the same section. Many times I think this game is indeed something In the sense of popularizing the knowledge of space motion and orbit.

In a sense, the game is a more elegant, better-looking "is the man on the next one hundred"; players in the boring time, put one or two on the phone, which for a price only Six dollars of the game is already enough to accomplish its purpose.

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