Six netizens worried about the real-name game will recruit thieves miss personal information

Source: Internet
Author: User
Keywords Personal information online games 60%
August 1, the official implementation of the "Network game Management Interim measures" stipulates: "Network game operators should require network game users to use valid ID card registration, and save user registration information."  "So far," the real-name online games, formally introduced in the form of legislation.  Last week, a network survey of 12714 people in 31 provinces, districts and municipalities showed (54% of respondents were online gamers), 52.4% supported "real-name Online games", 20.9% opposed, and 26.7% said "bad". Only 32.7% netizens optimistic about the real-name can prevent young people indulge in online games survey, 47.4% of respondents said they are willing to play online games in real name registration, "unwilling" people accounted for only 32.5%.  Among the respondents who are online gamers, they are willing to register as high as 63.4%. Compared to the higher support rate and the desire to register, respondents to the "online game real name" effect is not optimistic.  When asked, "The real name of the online game can prevent minors addicted to online games", only 32.7% of people believe that "can", 40.4% of the people think "can't", and another 26.9% said "bad".  For the "online game real-name", since the public support, why is it the effect of skepticism?  The survey found that 66.4% of the people said the reason is that "underage players can be cracked in many ways." Liangxin, who lives in Shaanxi province, is 16 years old, and some of his friends have been playing all night in Internet cafes to "practice class". When the reporter asked to register with the real ID card will not prevent a long time to play the game, he replied: "Should not, with the parents of the identity card registration will be no problem." "Registering with your parents ' ID card is just one of many ways to crack.  Nowadays online also popular identity card number generator, online purchase ID number, the use of "Servers", "Agent" and many other methods, can bypass the "real-name online game."  The public thinks the real-name effect is not good reason also: "Difficult to inquire, verify the names and ID card number submitted by the players" (64.8%), "online games operators to implement the" online real-name "will be Low" (53.1%).  There are 57.7% of people worried that "players fill in the personal information may be leakage of risk", the result not only failed to prevent the addicted child, but to their own thief. When heard that the registration of online games need to submit real identity information, East China University of Political Science and law graduate Li Leisurely's first reaction is: "After registration of information who to keep?" Is it an operator? "Some time ago, the Hong Kong Octopus Company illegally sold more than 2 million customer information for profit-making news to her very much," in the case of personal information disclosure so serious, online gamers will also start to pay attention to personal information security situation. "China Youth Network Association project Director Shao Dehai that to fully protect the player's personal information security, we need to strengthen the game company to disclose user information, the use of user information illegal profit and other acts of law enforcement efforts." "Protection of user personal information inRelevant laws and regulations have long been clearly defined, the key is to implement. "The University of Communication Animation Institute of Game Design department Faiguang is a deputy researcher pointed out that the" real-name online game "is good, but the public questioned also have a reason.  If there are too many loopholes in a system, it will inevitably become a farce. It is difficult for a department to make the "real-name online game" Effective implementation in Shao Dehai view, "online game real name" is the trend of network development. It is not only the important technical support of the anti-addiction system, but also can have a positive effect in protecting the legitimate interests of the players and establishing the integrity network. "But the real-name game" to really play a role, but also need long-term planning and meticulous operation. What are the system problems of "real-name online games"?  62% of people choose "and the identity card query system can not be docked, the system is difficult to form a tie." In this respect, Faiguang positive evaluation, "online game management interim measures" is a shortcoming, is not on the outside of the game to regulate the relevant matters, "network games is a systemic problem, the coordination between the system and coordination is very important." "Shao Dehai Further Analysis:" ' online gaming real-name "Effective implementation involves a number of links, need to work together with a number of departments. For example, in respect of property attribute determination, need the National People's Congress and other institutions to carry out legislative or judicial interpretation; In the identification of identity cards, the need for public security departments with the implementation of the provision of identity card generators, such as the punishment of bad sites, need to cooperate with the Communications Management department; to deal with the illegal operation of the online gaming enterprises, In the area of publicity and promotion, we need the cooperation of the education and publicity departments; the support of green games and the restriction on adult games need the financial and tax authorities. One department alone, it is difficult to make ' real-name online games ' effective implementation.  He suggested that a special committee, including several departments, should be set up to deal with the problem of online games and internet addiction.  There are still 60.3% of people think that the "real-name Game" problem is "lack of implementation details, difficult to practice", 58.3% said, "lack of predictability, can not deal with the unintended consequences of personal privacy", 47.1% of the people think the problem is, "no people-oriented, personal information security issues." "For the online games that have become one of the teenagers ' lifestyles, blocking methods are doomed to be ineffective. Online games can become a good tool for us to shape young people's character and behavior habits. "Shao Dehai said," in the case of adult online games occupy absolute market share, the Education Department, the propaganda department if can actively select suitable for minors online game and actively recommend, is to let children avoid bad online games poison the best strategy.  "For how to prevent minors addicted to online games, 66.7% of people suggest," strengthen the market regulation of online gaming, clean the market environment of online games "; 65.4% suggested" improving educational methods to attract young people with interesting educational content ", while 64.8% wanted" to provide more healthy entertainment for young people ". (Edit Zhang Xing)
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