Taiwanese game makers call for digital entertainment industry Park

Source: Internet
Author: User
Keywords Digital entertainment appeal Taiwan games industrial Park
Digging the net August 13 according to Taiwanese media reports, the Taiwan games industry Revitalization Council recently called for the creation of a "digital entertainment industry Park", hoping to promote the digital entertainment industry clustering, help small studios to start and obtain investment by international manufacturers.  And strive for five years to become the international digital content industry convergence, and further build Taiwan into a digital content output. Game Orange CEO Liu Baixin says digital content practitioners need more than just land or offices, but a digital park that combines clustering, preferential tax regimes, breeding centers and advanced equipment.  According to the current park, not the composition of the industry is too complex, that is, lack of incentives to form industry clusters, does not meet the needs of the operators.  Digital content operators need a lot of land, but to be able to provide a small studio, to play the creative construction of their own office, but also have a breeding center, providing advanced research and development equipment, legal advisers, and even industry intelligence collection, at a little cost to hire operators, there are incentives for industrial development of the tax system, so that international manufacturers are willing to enter  Liu Baixin that international manufacturers see Taiwan as a springboard for entry into the mainland market, whether they want it or not, and that mainland operators see Taiwan as a gateway to international markets. According to the fund's Market Intelligence center, global digital content output reached $1.7 trillion trillion last year, and 2011 will exceed $2 trillion trillion. Nintendo, the game, for example, the annual output value of 20 billion U.S. dollars, employees only 4000 people, per capita turnover of 165 million yuan, Liu Baixin said that the digital entertainment industry to create production capacity does not lose the large manufacturing industry leader. (Digging the Bay Net Peng exhibition)
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