& http: //www.aliyun.com/zixun/aggregation/37954.html "> nbsp; Today through a simple game icon drawing tutorial, and everyone to share in the process of drawing the details of the processing and some experience of painting icons, and good Let's get started!
Step1
First of all, we must set the perspective of the icon, which is very important, which relates to the overall beauty of the icon, the perspective itself can also be a good performance of the icon details, in order to see the truth, through the 3D software or some of the plane software perspective Function to achieve. Set the overall framework, began the next draw.
Step2
First roughly covered with a layer of "control panel" color, here need to pay attention to some basic light and shade, and the edge of the treatment.
Step3
This step we will be through some lighting effects to describe the "control panel" structure, mainly to strengthen some key areas of light effects, such as the shiny glass panel and metal frame texture, of course, the edge details of the treatment, tough border Is also an important part of the performance of the texture.
Step4
Add highlights to express the texture of the panel glass and draw some light details at the bottom.
Step5
To make the panel richer, draw four screws to make some realism. Then you can draw some of the panels inside the edge of the structure to show the translucent glass effect, thus, "Control Panel" initially completed.
Note: Because the four screws are the same, it is recommended that you convert the drawn screws to smart layers and then copy them so that you can easily edit their style and adjust the size to avoid any distortion.
Step6
Next, draw the joystick and the button, or the same as Step1, construct a perspective, draw the structure.
Step7
Color, to complete the basic structure of light and color of the regional division.
Step8
Strengthen the head handle and joystick light effect, highlighting the various parts of the different texture, pay attention to add some of the projection section.
Step9
Draw detail:
a. Rich handle head reflective
b. Characterize the texture of the base metal ring and the structure of the edge
c. Rich base of reflective and edge details
Step10
The control is basically done and now it's time to make some adjustments, such as location, size, and reflections on the glass panel.
Note: When drawing objects such as highly reflective balls that contain rich styles in local areas, it is recommended that you use more clipping masks, which saves you from the cumbersome processing of the edges and makes it easy to adjust the size and position of the style layer.
Step11
The panel looks a little empty. We can enrich some details. For example, some structures can be added inside the control panel, but also the transparent glass is added. Add a logo to make the icon more authentic. At this point, the entire icon basic drawing is completed. Step12
The last step is to adjust the icons as a whole and refine some of the details, such as the handle head reflections and the projection on the panel.
Oh yeah! The whole icon is drawn.
Almost introduced here, mainly drawing their own icons often pay attention to some of the details of the place to write some sloppy, but I hope we can have some small help. (This article comes from Tencent CDC Blog, reprint, please indicate the source)