The Battle of the Kingdom: Frontline, Enemy class details

Source: Internet
Author: User
Keywords Our moving speed features attacks classes
In the Battle of the kingdom: the front line, understanding the characteristics of enemy classes is also a key to the enemy, only familiar with the enemy's attack mode and its own attributes, we can do the appropriate preparation, in order to achieve the rationalization of configuration and more efficient solution to the enemy, small knitting here to organize the enemy all 41 of the specific information, And according to geographical environment is divided into desert system, forest Department, Cave system, a special total of four, players can control the information to make a suitable strategy for their own configuration. Desert Mob: Life 50, Damage 2-6, nothing, no magic, moving slow, damage to our 1, characteristics: The initial level of enemy units, all aspects of the property is very low. Dune Raiders: Life 160, damage 6-10, nothing, no magic, moving slow, damage to our 1, characteristics: It is a bit stronger than the desert mob. Desert bow Hand: Life 150, damage 10-20, nothing, magic protection, slow moving speed, damage to our 1, Characteristics: Remote attack, and our melee personnel can not attack this class. Desert Hound: Life 30, damage 1-3, nothing, magic defense low, moving speed ordinary, damage to our 1, features: Can dodge the chaos of attacks, usually in groups. War Hound: Life 100, Damage 12-18, nothing, magic protection common, moving speed of ordinary, to our damage 1, features: Can dodge the chaos of attack. Desert Masked Warriors: Life 290, Damage 12-28, the object of ordinary, magic protection, moving slowly, to our cause of damage 2, features: Two lives, after death can become a mummy. The Mummy of the Desert: life 100, Damage 12-28, nothing, no magic, moving slow, damage to our 1, Characteristics: The life value is fragile, there is no great threat. Desert Executioner: Life 1600, Damage 30-60, nothing, no magic, moving slow, damage to our 5, characteristics: Its attack can instantly kill our primary units. Desert Scorpion: Life 400, Damage 12-28, the object is high, no magic, moving slow, damage to our 2, characteristics: Gas attack, and has two lives. Giant Wasp: Life 70, damage 1-2, nothing, no magic, moving slow, damage to our 1, features: Aerial attack, melee units can not attack it. Wasp Queen: Life 320, damage 1-2, nothing, no magic, moving slow, damage to our 5, features: Can be airborne attack and production of giant wasps, after death can become a 5 bumblebee continue to fight. Dune giant worm: Life 100, Damage 4-8, nothing, no magic, moving speed of ordinary, damage to our 1, characteristics: First of all, there is no soldier on the ground, the worm will have been lurking, if encountered our class, will be suddenly drilled out of the burrow attack. Desert Necromancer: Life 800, damage 30-60, nothing, no magic, moving slow, damage to our 1, Characteristics: Remote attack at the same time summon the Mummy troops, pay attention to the attack is very high. Jungle Spider: Life 80, damage 10-20, nothing, magic prevent high, moving speed of ordinary, damage to our 1, characteristics: From the primary branch of the forest, not too much threat. Spider Queen: Life 400, damage 20-40, nothing, magic Prevent high, moving slow, damage to our 2. Characteristics: Spawn Several small spiders to attack. Jungle Barbarians: Life 200, damage 10-20, nothing, no magic, moving slow, damage to our 1, Characteristics: High life value, the proposed force of this class is more powerful attack. Savage Hunter: Life 120, damage 10-20, nothing, no magic, moving slow, damage to our 1, Characteristics: remote gas attack. Jungle Witch Doctor: Life 480, Damage 14-26, nothing, no magic, moving slow, damage to our 1, features: able to treat hostile friendly. Jungle Shaman: Life 480, damage 14-26, things against high, no magic, moving slow, damage to our 1, features: For enemy friendly to provide Halo, their physical resistance to higher. Soul Shaman: Life 480, Damage 14-26, nothing, magic Prevent high, moving slow, damage to our 1, features: can provide the aura for hostile friendlies, the magic resistance to upgrade to high. Blood priest: Life 640, Damage 15-30, nothing, no magic, moving slow, damage to our 1, features: To be able to resurrect the dead savages as zombie barbarians, and itself is a long-range attack. Barbarian Zombie: Life 400, damage 30-50, nothing, no magic, moving slow, damage to our 1, characteristics: This class is equivalent to the enemy of MT, proposed focus fire attack, or send a Templar fighters and it confrontation. Jungle Gorilla: Life 2240, Damage 40-80, nothing, no magic, moving slow, damage to our 5, features: Gorillas have five lives, and can cause range of attacks. Jungle Bird Rider: Life 200, damage 1-2, nothing, no magic, moving slow, damage to our 1, characteristics: The back with the barbarians, can carry out long-range attacks, if the barbarians died, it will quickly rush to our base camp. Jungle Parasites: Life 120, damage 10-20, nothing, magic protection common, moving speed of ordinary, damage to our 1, characteristics: moving fast, and our soldiers killed, it can be parasitic for the Reaper. Jungle Reaper: Life 400, damage 30-60, nothing, magic anti-common, moving slow, damage to our 1, characteristics: Our ordinary soldiers are basically reapers seconds kill, 400 of the blood volume also let it have a more lasting combat effectiveness. Flying lizards: Life 80, damage 1-2, nothing, no magic, moving slow, damage to our 1, features: air superiority so that the land near the soldiers can not attack. Giant Flying lizard: Life 400, damage 1-2, nothing, no magic, moving speed ordinary, damage to our 3, Characteristics: Flight speedis faster and will release three small flying lizards during the flight. Lizard man Guardian: Life 240, damage 8-22, nothing, no magic, moving slow, damage to our 1, characteristics: The original lizard people, all aspects of the property is relatively low. Lizard followers: Life 640, damage 16-34, objects against the common, magic Prevent, moving slow, damage to our 2, characteristics: Followers can be a bloody bite of soldiers, and at the same time have two lives. The future warrior Lizard Person: Life 480, Damage 18-22, the object is common, the demon is high, the movement speed is slow, has caused the harm to us 2, characteristic: The long-range attack is very powerful, can direct our ordinary class second kills. Lizard Lurk: Life 280, damage 28-42, nothing, magic Prevent ordinary, moving slow, damage to our 1, features: The lurk were attacked and residual blood, will be stealth and forward a distance, the solution for the Totem tower through the purification totem, you can limit its stealth. Lizard beats: Life 220, Damage 18-22, nothing, no magic, moving speed of ordinary, damage to our 1, characteristics: When the attack or the movement of the CD time cooling finished, can be flashed forward a distance. Lizard-killing: Life 3520, Damage 60-120, nothing, no magic, moving slow, damage to our 5, Characteristics: high-intensity range of attacks, our common soldiers basic basic will be slaughtered seconds kill, the proposal to rise full level of the Templars to confront the killer. Lizard Scholar: Life 800, damage 34-66, nothing, no magic, moving slow, damage to our 1, features: able to carry out long-range attacks, but also to summon the portal, the use of the Lizard Regiment to fight. Fire blame Sudan: Life 200, damage 30-60, nothing, no magic, moving slow, damage to our 2, features: Boss Nazeru summon the Minions, with two lives. Operating Fire boss Nazeru: Life 8000, damage 500-800, nothing, no magic, moving slow, damage to our 20, characteristics: Regardless of what the same attributes are very high, and will release 20 small strange, there is no corresponding solution, must rely on hard power to solve. Jungle Ape: Life 960, Damage 50-100, nothing, no magic, moving slow, damage to our 2, features: Can jump, and have two lives. Jungle boss Quincon: Life 12000, Damage 200-500, nothing, no magic, moving slow, damage to our 20, features: Quincon attack way will randomly jump attack, and then release 20 small strange, attack damage than Nazeru to weaker some, But HP is much higher. Shadow elements: Life 360, damage 120-170, nothing, no magic, moving slow, damage to our 1, characteristics: Finally boss Shadow Umbra, playThe family needs to face up to 3 times. Finally boss Shadow Umbra: Life 9000, damage 100-150, nothing, no magic, moving slow, damage to our 20, features: First look at the data finally boss weak to no side, but Umbra after the death of the total will be three times recovery, Players are going to wipe out all three of their time, second, the boss has a special skill, the random destruction of the player's buildings, attention to destroy is completely destroyed, you will be in the defense of the money spent would be completely in vain, but eventually boss's position is not changed, players can sell the surrounding buildings to supplement the destroyed buildings.
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