The development of Internet gaming industry in the past decade

Source: Internet
Author: User
Keywords Plug online games industry games players game plug-ins online game players plug-in programs
Network game ten years, with the growth of online games, is the game "plug" development. A decade of online gaming operations, plug-ins affect and destroy the number of online games, even the current variety of popular online game products, there are some more or less problems with the plug-in. Then the development of plug-in is from when the beginning, this period has undergone what changes?  We may as well through this memory, to understand the changes of the plug-in. The earliest with the plug-in nature of the Software-key wizard plug the development of the earliest can be traced back to the 2003, in fact, when the first set of functions for the game, it is in a special form in the network. 2001, when the domestic internet has made the majority of young people's favorite, can have a computer and research related to computer language programs, is a lot of the earliest contact with computer operators first wish.  At that time there have been many forums on the development of the program, including the Brothers Forum is a relatively unknown site. Brothers in the forum has a lot of enthusiasm for the development of computer programs young people, the enthusiasm developed to now, has formed a well-known brother software, but also is the Key Wizard Development Studio.  From the 2001, the first Keystroke Wizard was born, to now the latest version 7.0, the key wizard walked 9 years, almost also more or less accompanied by the fiery network game, and the reputation of the big earthquake. Today, the key to whether the wizard can be counted as a plug-in there are many differences, because its first design concept is not to let computer operators to destroy the game environment, but to liberate their hands. Key Wizard in the computer virtual keyboard setup operation is a very good set of procedures, and as the software has a certain design skills of the researchers, through their own views to the network game operation, which formed a prototype of the plug-in concept.  However, if the current external evaluation method to measure the keyboard wizard, it can only be counted as a game plug-in, is not a high danger of the pure external system. In fact, as early as the beginning of the development of the Internet game plug has already existed, just for the unique features of the game, it does not plug the name. China has struggled to make good progress in the fight against software piracy in stand-alone games, which is hard to take into account until 2000. At that time in order to facilitate the player game appeared a lot of formal auxiliary software, which is more famous is Jinshan software development of "Jinshan Ranger". Speaking of functions, "Jinshan Ranger" is a powerful, can modify the game data, professional plug-in, but because of its application in a stand-alone game, the player to buy stand-alone products that have the right to use, so you can decide whether or not using third-party software way, not to the game development manufacturers into a threat.  However, the network game is very different, the network game operators need to gain through the long-term operation of the product, which makes with "Jinshan Ranger" with the same nature of the software, once into the network game has become a veritable black hand. The earliest plug-in mechanism in China--substitutionOperation and Acceleration play online games will always feel tired, for the original game completely rely on players to accumulate experience level of the way, can let oneself not in front of the computer can also kill strange experience, is a lot of game people's dream. This is the first batch of Plug-ins appear, their appearance is not to let players in a short period of time to achieve what kind of senior level, but through the form of free hands, so you do not need to spend all their time in front of the computer, you can as I do the operation of the game.  The key wizard is widely used in this stage, some players who have mastered the software have even edited their scripts to share them on the internet, which has greatly boosted the development of keystroke elves and helped the concept of the game through Third-party software into the hearts of the earliest players. However, with the Button Wizard is only the liberation of the hands of different, plug-in demand in the continuous development of online games began to have their own unique way. Just like a normal person's mind, when you find yourself able to win something without doing it, the next step is to how not to do it and to exchange less for the same achievement.  This idea may be the original nature of mastering a certain technology player, however, when the first software to pursue the efficiency of the game appeared, the name of the plug-in was first defined. The earliest defined as the external game program is the accelerator. Accelerator in the development of online games, has been in a very special form. In the earliest 2D network game era, the accelerator can change the speed of the characters, so that usually need to travel a few minutes of the map, can be instantaneous crossing. Until 2004, just in the domestic operation of the "World of Warcraft" also had an accelerator problem, its 3D role through the acceleration of the movement caused by the PK unbalanced situation, almost make this century-class masterpiece difficult to win the anniversary celebration. Compared to liberate hands and improve efficiency, the latter is more harmful to online games, because the purpose of the development is for users to reduce time in the game process, shorten the process, this model for the initial effect of online games developers is not in the same mentality. So when the first accelerator is born and popular online games, the name of the plug-in is also on the top of such programs. Chinese online game players for the first time with the concept of external hanging, and game operators at this time began to pay attention to the dangers of online games plug. [Page] plug-in in the concept and technology of the evolution and development of plug-in in the 10 development, made a lot of progress. First of all, do not say its harmful to the network game, but by virtue of its online games and a series of changes to see, plug the technology has been accompanied by the development of online gaming technology.  No matter what kind of network game plug-in program, its first version to the final version will have a great upgrade, a plug-in researcher spent the experience of actual and software developers, but for China's online game operators, this effort seems to use the wrong place. In China, plug-inThe concept of development can be divided into three stages: first, freeing the hands of players, making people more relaxed game. Network game set up at the beginning, its purpose is for the player can long experience a game of content. However, with the understanding of online games, a game can play well often need years time. Such a long period for the operator is unimaginable, so by freeing their hands to reduce the pressure of their own ideas, became the first batch of developers to plug the original intention. In fact, the earliest plug-in is not too much harm, because even if it can automatically rush back to the Blue plug-in popular in the "legend" era, players still need to fill their role package enough drugs to complete such operations.  However, in that Acura outfit by luck, by picking up the speed of the definition of the era, a can have automatic pickup items to break the balance of the whole game world, they hit the equipment was far away in a few extra players picked up, this anger is also an outbreak in the game between players and plug play between the first problem. In this way, the release of the hands of the plug-in in operation due to some special experience and changed the taste. Simply when we found this feature, a lot of people open the purpose of the plug-in, is to more easily rob it people booty.  However, this era, whether the plug-in developers or users have the purpose is very simple, at least no one side will think of this will bring about the consequences of online games, but simple selfish desire has become the starting point of flooding. Second, change the game efficiency, let oneself become the focus. This stage of the plug-in developers began to pursue reputation, their own development of a plug-in products, can be a game of most players approved the use, perhaps the greatest satisfaction to them. This is like a brother of a kan, when both sides in contrast to their own development of the plug-in how many people in use, with the help of the huge online user market, is nothing but a very interesting thing. However, when this idea was born, different programmers in order to show their ability to plug open the ability to plug the function of the study, the earliest through the key wizard to write a script, but also directly into the reading game packets to rewrite the game memory record code as the main way.  Such a plug-in in the application of the online balance of the impact of the more significant, the network game operators to bring losses are more difficult to estimate. This stage appeared a lot of plug-in types, and the player for the choice of plug-in also began to become complex. But one thing is certain, the use of superior plug-in programs are often through word-of-mouth spread to expand, not the first to have a download page can attract more users to visit. The popularity of the plug-in also indirectly gave the number of thieves a certain opportunity, some people with ulterior motives through the release of False plug-in program, to attract gamers to download the installation to achieve their own purpose of the theft.  But it is because of this type of site, the authenticity of the plug-in began to get some of the players questioned, so the idea of plug-in development once again occurred a qualitative change, and this is to increase the problem of a key point. At lastPlug-in gradually commercialized, the danger is outstanding. The harmfulness of the plug is caused by the commercialization of the plug-in. In 2003 years, due to the use of "Legends", "miracle" and other popular online games and the prevalence of various types of plug began to find their own existence value. Plug like online games have their own prices, monthly, purchase rights and other charging methods, so that the game in the expenditure of the games at the same time added a part of the additional costs.  However, some players in the comparison with the overhead of the use of plug-in to pay for the plug-in, such an attitude makes plug-in between 2003 to 2005, the big line. At this stage, the development of the plug-in began to appear the concept of branding, service concept has risen to a new height. The plug-in developer is often no longer a person, but a small group of people gather together as one of their own business in progress. Games plug-in updates will often accompany the version of the network game upgrades, and its continued ability to provide services, so that many external users can not extricate themselves.  Subsequently, the network game operators finally began to fight against the start, plug so to the manufacturer and the situation. Plug in the past has been quite a period of time, any one in the market launched online games, almost all with all kinds of fees, free, trial-type plug-in. The actual plug in the popularity of the Chinese players to a large extent is also related to the lack of legal supervision, and gradually turned into your use I do not have to fall behind the wrong idea. Many people even think that the appearance of the plug-in is because the game attracts people, so that the plug-in developers profitable, so "a no plug-in game is not a good game" idea was born. Such a false theory of the 2005 before the nascent network gaming industry has been seriously affected by the plug, which is like a natural disaster, so that the operation of the operating mechanism and operating experience of the online operators, can only sit on the view of the rampant and evolution, which led to their own product line or even enterprise bankruptcy. [Page] plug-in and manufacturers in the dark bucket growing up from the appearance so far, has not been properly determined. Both game makers and government regulators are actively seeking a solution.  Since 2006, when most of China's online gaming enterprises began to vigorously combat the phenomenon of plug, some of the more thinking of the plug-in developers to start to consider new ideas to maintain their own business. In 2003 Grand, the Nineth city was plagued by the pain of the time, the two domestic early contact network game agent Business, began to find their own solution. Subsequently, whether the use of national public security organs, or to provide huge bonuses to get netizens to report clues, China's online game industry in coping with the problem, but also achieved a certain method, so that the Chinese online games plug situation has been a certain relief.  However, the plug-in has not been eradicated is still true, to let China's online game industry does not have any one plug-in program exists, in today's still very unrealistic ideas. Therefore, Plug and swimBetween the play manufacturers in the 10 business development formed a kind of constant the situation of the game. One is to strive to become a kind of online game industry accessories, as the online games around the formal existence. While the other side is depending on its incompatible, Shang will destroy it in the embryonic period.  This situation allows the plug-in and manufacturers in response to the problem has produced a special change, we might as well through the plug-in and manufacturers to deal with a comparison of ways to explain the problem. First of all, the manufacturers in the trigger plug problem changes. The earliest punishment way is very simple, is the net swims the operator to discover the concrete clue, reports to the National Public Security Department, tells the external developer to carry on the arrest. Subsequently, the development and dissemination of plug-in more secret, manufacturers in coordination with the public security departments of evidence, so the game operators to protect their legitimate interests, provide huge bonuses to stimulate the supervision of private reporting enthusiasm. However, although the report mode has a good effect, but still can not fully control the use of Plug-ins, this time the game operators only found a key, that is, the appearance of the plug-in is accompanied by the use of the group and health.  As a result of the game manufacturers to crack the way in addition to a single search outside the source, but also with the crackdown on users, this is the origin of the closure account. Second, the plug-in developers in the commercial operation began to seek a way out. Whatever the reason, plug in once contact to disrupt the balance of online games will become the target of the manufacturers. And the main reason that the game manufacturer blows the plug, is also its serious destruction game's balance world, lets the game life Shorten. As a result, some software developers began to seek a more reasonable way to plug in a new way to appear, such an idea of the evolution of the product, is a game plug the variant, it is called the plug-in program. In essence understanding, what kind of program is plug-in or plug-in is difficult to distinguish. But now with some plug-ins have been recognized by the official games, Plug-ins and plug-in definitions also appear a clear distinction. Plug-in is a third-party program of auxiliary games, it does not exist in the auxiliary content to modify the game data, to destroy the game balance factor. For example, "World of Warcraft" Bigfoot plug-in, its accompanying function is only to show the player's existing blood volume and other convenient functions, the game the balance of the global impact of almost zero. And plug-in is different, the definition of plug-in has been specifically aimed at the virtual world of online games caused serious imbalances.  As a result, when Plug-ins and plug-in definitions to distinguish between, the manufacturers began to relax the monitor and even actively absorb its products to become a subsidiary service content, and plug is still like a big enemy like being striking so far. Plug-in's future development trend and manufacturers coping style now, plug-in and Plug-ins have become a network game with the development of two new content. The plug-in is a third-party program that really helps online gamers, so it has its own development space. And the plug is because the destruction of game balance, so far by the game manufacturers striking. Now the development of online games is also changing their own way, some game manufacturers even develop some game aids to ease theirThe problem of external products, this is the so-called "hanging" the cause of the production. Plug the way still can not get a positive solution, China in the external supervision and punishment legislation is indeed, it is difficult in a short period of time to completely eliminate the nuisance plug. In fact, this difficult to define the situation is easy to understand, if the plug-in developers are for commercialization purposes, then management and punishment is relatively simple.  And if the developer is just interested, let it spread freely, this kind of external interference handling mode is quite difficult to control. Plug-in control in today's comparison with the 2005 has been quite convergent, however, regardless of the game operators look for the way to monitor, can not get a satisfactory outcome. Even if some large game companies in order to solve the plug-in effect, the users of their own operations in the use of the phenomenon of a large-scale closure penalty, but a game in the number of players is limited, the account was closed to pay the same time, such a powerful means of attack for the use of the player itself, There is no difference with playing it directly out of the game.  So manufacturers of large-scale closure will also worry about their own product users of the rapid reduction, this dilemma is still exist in most of the online games. Future plug-in will how to develop, it in the online game market position again how? Looking back on the development of plug-in 10 years time, it seems difficult to draw a conclusion. Perhaps, one day plug-in really can disappear. But in terms of China's online gaming environment, perhaps the future of the plug-in will become a special Third-party software, and virtual transactions as the official online game industry accessories. However, the definition of the hazard is also accurate, because whether it is for the game manufacturers or not plug-in players, the use of plug-ins to achieve their own game achievements are difficult to obtain recognition.
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