The difficulty of cooperation

Source: Internet
Author: User
Keywords Interactive design product Manager user requirements interaction designers teamwork

It's hard to understand how hard it is to work with people without doing big projects. Only the real participation in the project, only to find that the distribution of responsibilities vague, lazy to communicate, interfere in other people's decision-making, etc. will make the project progress deadlock. Although the cooperation of others will often bring their own trouble, but we are also to bring others pain this thing itself is difficult to detect. The more confident people, the more difficult to find their own mistakes.

Spent some time summarizing his lessons, interviewing partners and friends from different positions, and summarizing some of the biggest headaches in working with other positions. Maybe we can help you look at the other person's eyes.

Product Manager

Facing the pain of an interactive designer:

1. Do not actively help provide solutions, but the first PK demand.

How to do it: interactive understanding of their own and job definition, to take a positive attitude, more constructive advice; At the same time in the requirements of the concept of the product is best to pull the interactive discussion, while the need to seek objective user data support.

2. The drawing does not communicate, draw a set of their own satisfactory manuscript, but and their expectations vary greatly.

What to do: it is recommended that the interactive painting rough paper, after frequent communication discussions, and then draw fine paper. Once again confirm the communication, only use the software to draw a fine wireframe. Gradually refined, the contradictions by batch solution, not accumulated to the final outbreak.

For delivery Convergence:

1. After each role is delivered to the document, the understanding of the undertaking will be shape.

How to do: a variety of deliverables in the handover by the responsible person in the delivery of the review will be explained by article by article, to achieve full understanding. The deliverables are only for filing, not for communication.

2. The upstream delivery and delivery time in doubt, not directly related to the responsible person, but first to inquire about the product, and then by the product to tell.

What to do: have a problem with a particular role, consult the person directly, and make sure the product is known.

Interactive Designer

Face the pain of the product manager:

1. Function point copy competitor, so that the interface without thinking, copy can.

What to do: Ask the Product Manager to clarify the user needs and real life scenarios behind each function point, and describe how the product will help the user's life.

2. The need for thinking is not clear, often change.

How to do: to participate in the early stage of demand development, assistant product Manager to discuss the user's use of the scene and function points, and then listed. Each partner will publicly confirm the demand at the demand review meeting.

3. Excessive interference in the layout of the control and other details.

How to do well: Product managers should first focus on the mining of reliable user needs, and clearly set out the function points and help users achieve the goals. These user goals are objective targets for measuring the effectiveness of an interactive scheme. Avoid using subjective criteria to negate the design scheme.

Facing the pain of visual designers:

1. Replace the control with beautiful name, disturb the task flow, ignore the influence on the related page.

How to do: the interaction should be in the middle of the design to pull into the vision together to discuss, let the visual know the purpose of each control, while frankly accept the visual interactive way of the reasonable suggestions.

2. Adjust the layout of the control, disturb the primary and secondary relationship of the elements

How to do: Ditto.

Visual designer

Face the pain of the product manager:

1. The subjective "I do not like, I think not good-looking" to negate the design manuscript, can not use the objective words to describe the expected effect.

How to do it: the product manager should be required to document the vision plan in writing, as an objective standard for evaluating the design.

2. Often change the demand, and naively think the need to do the adjustment is super simple, a second to fix

How to do: products do not underestimate the workload of the adjustment of visual solutions. Visual can also try the product manager's taste in the first draft stage, listen to each other's opinion more.

3. Be confident of one's own aesthetic ability, pointing to the design draft to say "Move like this, tune"

What to do: visual style product managers should fully trust the visual designer's aesthetic ability, give advice to be honest and play down the feeling of domineering.

Facing the pain of an interactive designer:

1. Layout control does not communicate with the visual, directly lost a set of wire frame over.

How to do: Interactive invite visual participation in the design phase of the wireframe.

2. The design of the interactive manuscript is not new, too cliché, no fun.

How to do it: interactive to play more to see more experience, enrich their own design repository, so that the thick-fat thin hair put forward a bright design.

Facing the pain of the development engineer:

1. Change the parameters, and insist that they do more beautiful.

How to do it: vision for their own responsibility within the scope of the design draft parameters to be as exhaustive as possible, give a complete visual design draft as an objective measure. After the development of the completion of the timely check, and follow up the issue of resolution.

2. Do not need to cut the plot material, uses the code to achieve the effect.

How to do well: the visual first to ensure that the Chettu material is very complete, development also to overcome inertia, the visual material to make full use of.

3. The pixel, texture, shadow is not sensitive to see the design manuscript is not careful, realize the effect and visual manuscript difference is very large.

How to do it: for the development of visual details easy to ignore, visual designers to and development-oriented narration. The delivery of the design is only a record, not an efficient way of communication. Development comrades are not visually-like pixel eyes.

Development Engineer

Face the pain of the product manager:

1. The product prospects are not fully considered, each new version of the code needs to be pushed back.

What to do: Product managers should be clear about the direction of product development, and the vision clearly elaborated to the partners, in order to develop in the building process for the future to keep a good space.

Facing the pain of an interactive designer:

1. The design manuscript lacks details: Each page responds to the area of the event, the response action, the success of the operation, and the feedback of the failure.

How to do: the interaction designer in addition to depicting the jump relationship between pages, but also should be the page of all the incident response documentation, reduce development misunderstanding. Don't be afraid of trouble.

Facing the pain of visual designers:

1. There are no quantitative notes on each detail of the design draft.

How to do it: please realize the importance of quantitative tagging details for developing visual manuscripts without compromising. Development is the lack of energy to guess or measure a particular parameter.

2. Incomplete drawings, missing details, need to develop their own code to fill.

How to do it: every detail of the material are cut out, and systematically use the name of the filename method to help develop understanding.

Once you look down, do you feel a cold sweat on your back? All according to their own temperament to go forward, it is really difficult to find out what they do wrong, unknowingly left others a heart trauma. In fact, the cooperation is also very simple, more active participation in the upstream decision-making, know each other; be patient and explain the subjective thoughts that exist only in your mind and listen to their suggestions and doubts. More to each other's side, the heart can be close to a point.

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