The original warcraft production of the Korean games will occupy the world's main market

Source: Internet
Author: User
Keywords Online Games Warcraft the main force
Tags development force game game engine games global game market name
March 30 The latest news, this year's Game Technology Conference (English name: Game Tech2011) is a big shot, Red5, song in Beijing, Bluehole, every lecture is exciting.  Yesterday, Red5 Studio original "World of Warcraft" producer Mark Kern in the "Global game engine technology and the development of a platform" topic lectures on the Korean games in the Western market future prospects. Who's Mark Kern? "StarCraft", "Diablo 2", "World of Warcraft" and other Superman works of the founder, research and Development people, known as the world-class game development wizards. And to him as the representative of the Red5 studio, is looking forward to the development of the online game "Fire Waterfall" (Fire Fall), he "Western research and development people must learn the place of Korean Games Research and Development" (English: What the West moment-in learn from Korean game  Development ") for the title of the speech.  He said that the Korean net swims the enterprise, the industrial structure of industry in the western market is changing, from simple export client network game, to the smartphone platform, Xbox360, Sony PSP, PS series and other platform research and development exports, and this trend is expanding, and it is possible to continue to other related industries. Mark Kern said that this change is caused by "competition", in the past, a large number of online games studios, the company's establishment so that the crowded market has become more crowded, the fittest, to eat small, bankruptcy, annexation, and so on, and other cases are constantly happening every day.  In order to achieve success in the market, in order to ensure a certain amount of research and development funds and marketing funds, so the game companies have to choose to take a multiple-direction road.  In addition, piracy and second-hand markets are now making the world's gaming industry suffer 1 billion of dollars in annual losses and increasing year after year. And as the player age layer continues to decline, currently in addition to online games, Xbox, PS and other platforms are more and more popular, the other online shopping, YouTube video, Facebook and other platforms have gradually taken away from the original game of "time."  So the South Korean online games to go such a diversified road, the direction is correct.  At the same time, he said, Korean games are good at packaging, and can always create new selling points, but also in the future of the Western market will be a key factor in success. Finally, he believes that with the current Korean games enterprises and industries in the Western market trends, occupy the world's main market for online consumption is sooner or later. (Edit/Xu Mingming)
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