The social system in the hand and the end of the tour

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

What is the biggest difference between online games and single computers?

And what is the social system? is the common friends, chat, team, PVP, gangs, trading, mentoring, marriage, sworn and so on.

Because the net swims like an independent small world, the social element existence, enhances the game to the player's stickiness, makes this virtual world more humanized. Players are here looking for an alternative experience that is out of the real world, for example, make friends with those who have no chance to pass by in reality, such as lonely single men and women can find the TA here, for instance, the militants who are bound by the reality of the law can kill in here; For example, we can build our own team and family here. , Power, even kingdoms ... The essence of online games is the player's pursuit of affection, which includes growth, fulfillment, friendship, love, hatred and so on, which need to be realized through social intercourse.

However, the advent of hand-tour, but once weakened the importance of social intensity to online games. So small series often hear such evaluation-nets play like a stand-alone. In the age of hand travel, you rarely seem to see social play other than friends, chats and guild systems, and even with a rich social system, you find it rarely seems to be used. Either there is no, or the social system does not have good and other game play interface, then it lost the value of existence, this is a lot of domestic mobile games on the social system problems.

We are on the line after the copy, upgrade, strengthen equipment, a person doing repetitive and boring things, even the following Chat window constantly pop-up dialogue, also lazy to point open a bubble. Those who talk to us like a stranger sitting on the same bus, even if the crowded car let our body appear intimate and no distance contact, do not speak to each other ' hello '. The game in the same server in the player, if there is no social system traction, then each other will always be like a stranger on the bus, no intersection, no greetings, their respective silence each lonely. So from this point of view, the existence of the social system is so necessary, then we will see the mobile games in the end need what kind of social system.

Friends system, Chat, guild system these basic social systems most of the domestic online games are equipped. Add friends from needless to say, the most basic things, but the people of our friends system toss and go, adding some gifts of energy, invited to learn, the farm to steal food, but also a good fight.

A more fashionable and popular way of chatting on a mobile phone is called voice, but in fact, the frequency of this function is not high, after all, you think, players will take out the mobile phone play game is mostly in the toilet, take the bus, even the office, this time with the phone while playing the game side of the voice does not seem to be realistic, Picture feeling strange don't say, the office of Friends can be careful of the boss caught, as the home lying playing mobile phone happy little partner, I do not mention.

The world, nearby, and the city, you can visit the players from different places

As for the guild system, a humble one, only the guild contribution and a little welfare, doing good will join some of the people's participation in the guild copy, activities and even the public battle. The guild's attention is nothing more than the battle of the public, but the reality is, due to the time of hand-play the fragmentation problem, so that the public battle of this demand "on-call, responsive" system becomes very weak. It is precisely so, caused by these research and development team to make a great effort to do out of the system lost the existence of value, then the manufacturers simply do not do, so the situation is getting worse, so to now most of the Mobile Games Guild system attached to the function will appear so simple.

Team, PVP, Regiment is a more in-depth social systems, and most of the leisure to the online games such as card, horizontal version of the game are intentionally or unintentionally skipped the content. There is a kind of pit dad's team called ' Invite friends Assist ', looks like a team, but in fact just AI control of the automatic fighting, did not join the actual operation of friends, and stand-alone is no different.

Moba games like this, there is no doubt that there are inherent advantages in social systems

As for PvP and Regiment war, basically is alone belong to the content of heavy game, but on map PvP this kind of system, tyrants the player is very enthusiastic, but some cock silk player but may not buy, labor and Capital One goes out to be glittering of Hao a knife cut, not indignation that is false. As for the group War, the number of people involved in the activities, the first requirement of the server online players enough to play it, second or a time problem, the time of fragmentation of the hands of the team at a fixed point of time to participate in a certain activity, and the domestic network environment is not satisfactory. So, a lot of small partners to fight, how to, but in fact, these play on the mobile phone platform is difficult to implement.

Apprentice, sworn, married is in the end of the game is very common, in the hands of the tour is relatively rare. Master and apprentice, sworn not to say, I say more sensitive marriage problem. It is the dream of every man to wake up to the right of the world. In the game left hug right hold double bath although may be banned = =, but should be the dream of most single men, so the Chinese online games unique marriage system was born.

Hooking up with a girl, looking for a base friend.

Most boys and girls and even uncles are happy to get married in the game, which is beyond doubt. To know, many people play the purpose of the game in addition to enjoy the fun of the game, there is another is to catch the Celtics, bubble sister, find a base friend ... And from the game to the reality of a few couples, small make up their own know two couples from the game into a real couple of players. But the game of the marriage system to cheat a lot of the behavior, so that this marriage is a double-edged sword, the network, more than a layer of yarn, is a male or female, is good or bad, encountered three points by judgement, seven by luck.

But in most hands, marriage is made into a rudimentary social system or a billing point, small series has seen this situation, a girl in the World Channel shout ' My sister, ask for a husband to support, video verification ', and then not long, the world appeared the sister's wedding notice, sprinkle flowers, gifts, into the bridal chamber, There are a lot of expenses in the middle, but after marriage, the design of marriage relationship is almost zero. Common in the end of the husband and wife tasks, husband and wife skills of these have the ability to play in the hand is rarely involved in the tour, the existence of the value of the system is only to comfort the player's inner emptiness of the tool, but not with the game itself, which makes the system appears to be a lack of

Mobile games rarely have trading systems. In the end of the tour, the trading system seems to be the standard of all MMO games, and by now, most of the hand tour has no trading system, why? First of all, because the trading system is not simply designed to deal with the interface and rules, but to consider the entire game's economic structure. This seems like a simple thing to do, but it really needs to be pretty sure about the game's numerical and system. This is a very profound problem, which is equivalent to studying the economic problems of the whole society, bad inflation will affect the players.

In addition, the trading system requires a large enough number of users to participate in order to play his role. And now hand tour of the promotion of operating mode, it is difficult to allow enough players to precipitate in the same uniform. Plus the promotion of the competition is fierce, resulting in hand travel more impetuous than the end, short-sighted much. There is no interest in the player's training, once the player does not recharge, is an invalid user, it is useless to keep. and the trade fairs affect the sale of goods on the mall, which we understand. And for those who specialize in game business, to provide them with a good platform, and can not let them monopolize the market, once the emergence of brush gold, brush items and other bugs, when the game is enough fire, attracted the gold studio, processing is very troublesome, will affect the entire server's economic system.

Making a trading system that has both disadvantages and benefits good design of course can bring more game experience, but at present it seems that there is no good way to solve the above problems, how to put the trading system well embedded to meet the needs of players, to promote the game market activity is also a big test of the planning.

So the social systems that we take for granted, in fact, have all sorts of difficulties with mobile platforms, what kind of social system does the current mobile games need?

The game's social system is not a simple team, add friends, marry these functions of the combination, more embodied in the game has no driver to achieve communication between the content of the play, with social binding players, using games to promote social virtuous circle. Take the most basic chat system of online games, its existence just realizes the player simple communication, still can carry out the equipment to send the illustrations, send the coordinate address, send battle and so on even more function; The Guild is also a social element, and I believe players need more than just a formal group organization, More eager is the association behind the Guild rankings, Guild Wars, guild titles, guild achievements and so on. If the social function and the content of the game are not well connected, then these functions will not play any role, so the net play naturally and there is no difference.

But the hand tour after all and the end of the tour, the time of the hand play is relatively fragmented, combined with the life of hand travel is too short, one end of the tour can operate 5 or even 10 years, but the average life of hand travel is only a few months. But user relations need to precipitate, for a life only 6 months of online games, social system value will be greatly reduced, so, hand-travel social systems need to design more convenient, mobile, fast food.

For example, on the subway bus, see someone playing "Legend of the Sword", you can actively contact the "Do you want Bluetooth versus one?" So "Bluetooth vs", "nearby people" this interactive way is more suitable for hand-play home. Of course, voice chat function is also very necessary, such as playing team boss is high, players have any tactical arrangements with hand typing can be time-consuming, voice function this time is more convenient and practical. As for marriage, making friends, sworn, master and apprentice These social functions, small make up a person feel can add, but must and the other content of the game can really play to increase the player adhesion degree of effect, if just as an isolated social system, that is better not set. Team, guild These social content small make up a person to feel very necessary, increase the player interaction to enjoy the game fun, can let the game process more attractive. PvP is also very necessary, to know that confrontation is one of the core ideas of online games.

But most importantly, an online gaming social system must be truly integrated into game content, allowing players to interact fully during the game, which is the value of the social system. Piling up a lot of social functions is meaningless in the game, socializing is not an end, it's an auxiliary function, in order to let the player experience the game better. Although the mobile gaming social system can not achieve the same interactive form, but the mobile phone also has its own natural advantages, mobile, portable, coupled with the mobile phone with the voice, video, communication and other functions, we can imagine, with the mobile phone performance and the development of mobile networks, It is believed that the social system of the future mobile games will bring different surprises to the other side.

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