Tianlong eight part 16 into 8 results analysis from player strength forecast results

Source: Internet
Author: User
Keywords Tianlong Eight
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; The 16th tournament 16 into 8 of the game, small weave to make a prophecy emperor, see like analysis I can predict correctly.





     1 group Dragon play Phoenix vs No day: Dragon Play Feng Sheng.   Dragon play Phoenix Tianshan Murong Tianlong are strong, and have killed BB artifact-gang, but its disadvantage lies in Emei, 2 Emei are 20W ratings, so the key lies in the ability to give full play to the advantages of melee, instant black clothes, and no day team, black dress using double carefree tactics, a heavy building carefree weak, A carefree is black, there is a whole 7 days mountain, but no day team did not kill BB, and unfettered control for Murong and gang almost no, so I think the black team may be more dangerous. Even if the black dress stretched front, single Emei can not play a protracted war. It's a game worth watching.   2 Group of Eternal Wings vs. Triumph Corps: Wing of the eternal victory.   Wing has Murong Gang, the lineup than the Triumph Corps better; the difference between the two points is small, but the wings of the wing in 32 into 16 performance very good, and the Triumph Corps in the operation and coordination is significantly worse.   3 Group Yellow Violence vs Scorpions: Violent wins.   From the points of view, the violence team is inferior to the Scorpion team, the Scorpion team double Tianshan and the violent team double Tianshan as violence, but the Scorpion single Emei has Murong, the violent team double Emei has the gang, the camp sees the difference is not big; but from the operation, the Scorpion team's coordination and operation is far inferior to the violent team To know the power of the double Tianshan is the ability to fully play the move flower, which is directly related to the operation and coordination. So I believe in the violence team. Besides, the little Kee certainly wants to top oneself area person. The game is definitely good-looking.   4 Group Shong: Shong wins.   through thick and thin completely no group melee to kill BB, so in the lineup, Shong advantage. The score difference is not too big. Operation, do not understand, but 2 teams are not known for the operation and coordination.   5 Royal myth vs Red blood League: Royalty wins.   Does it have to be analyzed??  6 groups who are competing with each other vs. leading the trend: who wins the match.   points, the gap is small; unfortunately, who and the battle lineup is significantly better than leading the trend, there are gang has the Tianshan mountains, but also strong. Operation and co-ordination, the gap between the two sides is not too big.   7 Group Friendship Eternal vs dazzle the field: The Bright shadow field wins. The place where   has a bright shadow is hot. Friendship Team configuration is very good, there are 3 melee groups: The Tianshan Murong Gang, dazzling shadow is more than they a gang. It must be wonderful to imagine the war. In the co-ordination and operation, the gap between the two sides is not very good (the heart of the game to see friendship, reaction and coordination are very nice). Both sides of the PK will not be a certain team not to die in the case of the end, this must be very good-looking game. But Xiao Kee still prefers to dazzle a little, the!  of hanging Silk Team 8 Group of Earth people who can block vs Wolf Line world: The Earth man wins.   (Do you want the Earth people to lose?) The earth is the old, full of law cultivation, scoring also suppress the world of wolves, not to mention there is a 4-storey abnormal Wudang sits. But from the operation of the coordination said that 4 heavy building 00 handsome, operation is not good. In any case, the hardware of the Earth people still suppress wolves.
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