"World of Warcraft" in China "shutdown" 23 days

Source: Internet
Author: User
Keywords Open clothing China's gaming Industry Warcraft World of Warcraft online games industry
5 million players anxiously waiting for no results now, every game with the network Games "World of Warcraft" related to the news can affect the player anxious mood, this is the most users worldwide, the "first online", from June 7 to stop the service calculation, in China has been "shut down" a full 23 days.  In the history of China's online gaming industry, the operation of the right to change the hands of the incident, but never had a product has been through such a long period of "stop service."  5 million players complain because the agent "handover" problem and cause the game temporarily cannot operate, this kind of phenomenon in the game industry once appeared, but the popularity and revenue are so High "warcraft" shutdown more than 20 days is still very rare. Earlier, analysts pessimistic that Chinese players may be difficult to meet with "Warcraft" within 3 months, which added to the pessimistic mood of the gamers. "By then, I might have forgotten about Warcraft."  "There are players yesterday in the forum reluctantly said, and more people sigh with regret" no Warcraft days really boring. According to data from previous nine cities of World of Warcraft, the top online number in the country has exceeded 1.2 million, with the total number of games estimated at nearly 5 million, which is why any change in World of Warcraft has caused great attention.  Since June this year, some reluctant players have started flocking to the "World of Warcraft" server in Taiwan, and once caused server congestion.  Blizzard's president said "there should be no harm" but in fact, the new agent NetEase's anxiety will not be less than the player. In May this year, NetEase replaced nine cities from the United States Blizzard took the power of "World of Warcraft" proxy, after that, the concern about the handover has not interrupted.  Some players worry about whether the original data will be lost, but also some players are worried about when the game is open and the quality of operation. In response to these concerns, NetEase issued an open letter at the end of May "pledged to make every effort to ensure that people return to World of Warcraft as soon as possible ... Plans to open the first batch of servers in late June ", just over the weekend, NetEase and the voice, said that support" Warcraft "New hardware facilities have 100% installed.  The most optimistic statement by the US Blizzard President Mike Morhaime, he said the operation of Warcraft outage is due to server data updates, "should not be serious," but, still no one knows "wow" time to open the service.  "World of Warcraft" is a very lucrative game, there are media estimates, "World of Warcraft" open the service every day, NetEase will lose 4.22 million yuan of income. Warcraft "Return to Business" card at the end of the last gate of the people familiar with the Beijing Morning News reporter analysis said that the decision to reopen the right now has not been mastered by NetEase, in June 8 through the Beijing Press and publication Bureau of the approval, the current need to wait for the state Press and publication Department of the final reply  When "World of Warcraft" was "resumed", it was stuck in the final hurdle. The problem is that nine cities in the last two months have launched four lawsuits against Blizzard, which is likely to affectThe speed of approval of foreign-game products; second, the relevant changes in the competent units, according to the Department of Press and publication, deputy Director of Digital publishing Department Ko Xiaowei has recently promoted the press and publication department Director of Information Center, no longer responsible for the work related to the online games, the handover may take some time. According to the normal process, yesterday should be the national press and publication administration to approve NetEase operation "World of Warcraft" deadline, but as at press, the specific responsible for the relevant approval of the technology and Digital publishing division still did not release any relevant information. "Warcraft Event reminds the Chinese game industry must establish self-protection mechanism, or should not be too dependent on foreign products."  Xufeng, an analyst at Eric Consulting, told reporters yesterday. Morning News reporter Liming Media estimates, "World of Warcraft" open the service every day, NetEase will lose 4.22 million yuan of income.
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