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Microsoft confirmed yesterday that the DRM (Digital Rights Management) policy changes related to Xbox one. Such as: Cancel the 24-hour networking check, no longer have any restrictions on the use of CD games, Microsoft also announced the cancellation of the Xbox one lock area restrictions ...
"Microsoft Entertainment and Equipment Division president Don Matrrick in the Xbox official blog Xbox Wire wrote:
1. Once you activate the Xbox one game online, you can play completely offline after that. Without a 24-hour landing test, you can play Xbox One at any location, like the Xbox 3,601;
2. Sell games, lend games and rent games no longer limit, players can share their games as today, like the Xbox 3,601;
3, all Xbox one game will be released on the first day of the digital version, players can choose to download the digital version, like the restrictions as offline play;
4, Xbox One game can be played on any of the Xbox a host, no more lock zone restrictions.
Don Mattrick also confirms that in addition to buying an Xbox One version of the game from a retailer, players can also get the Xbox One download game synchronized from Xbox LIVE on the day of the game, and download games can be played offline as now. In addition, all Xbox One games can play on any Xbox One host, and Xbox One will have no zoning restrictions.
Do you understand? Simply put: "and Xbox 3,601." "Obviously, in the past few days, with the media and the player's interpretation, Microsoft estimates that the new policy is too radical and all over again." After the new host is sold, the host will update the new patch implementation rules online.
Let's not discuss the 24 networking and second-hand games, they are not very important to change the significance, but to express an attitude. We have discussed that, in addition to Check-in, Microsoft's original policy has pointed to a trend, that is, the characteristics of mobile Internet into the host game. Among them, the digital version of the game family sharing I think the most representative meaning.
According to the original strategy, you can share the game with your family, you can share your game library with your friends, even if your physical location is far away, you can still share the game and join in the same battle. This experience, though limited, is a feature that host games never have.
Sony has previously released a video to satirize Microsoft's second-hand game policy, saying that its own game sharing only need to say "thank you" on it, the implication is that Microsoft needs to pass the intermediary retailer's new second-hand policy is too complex. To this end, I believe that Microsoft is so stressed that it is now completely abandoned the original plan, but the digital version of the game library to share and second-hand game strategy what is the relationship?
Perhaps Microsoft believes that the 24-hour online check-in function is not acceptable, so the same web-based gaming library sharing features players can not accept? Such a decision is difficult to understand. Perhaps, after the conference, the confidence to change the mainframe industry, Microsoft was a big blow to the public opinion, so the whole abandoned the original plan.
In fact, Microsoft need not be so nervous. Xbox One now looks powerful, innovative, and new games are good, and despite the defeat in price, it's not going to be a big hit. After all, the player is relatively fixed, life cycle is long, important is the next few years of continuous performance. The internet is becoming more and more developed is the inevitable trend, Microsoft's "Funk" appears too tense, lack of long-term considerations, disappointing.
Microsoft has been listening to players ' feedback as it claims to have changed to listen to players ' needs. The Xbox one will be sold in Europe and America this November for $500, with a new version of Kinect.