Unity3D game development 6: creating basic game scenario 3

In this article, we will introduce in detail the Unity terrain editor. Unity has a fully functional terrain editor, allows you to plot mountains, Canyon, plain, Highlands, and other terrain in real time with a paint brush. The Unity terrain editor

Unity3d object-oriented design ideas (5) (game backpack processing ii)

Continued: In Unity3d, the idea of dealing with backpacks in the game is that each lattice of a backpack is a clickable object, and a single lattice can be made into one Prefabs is then added to the game, and each grid has a logic judgment, whether

Cocos2d learning method 4 (add remote control lever)

Add remote control lever1. First, we need to add the ZJoystick. h file to HelloWorldLayer. h and enable it to implement the ZJoystickDelegate protocol. 2. Open the HelloWorldLayer. mm file to implement ZJoystickDelegate: # Pragma mark-ZJoystick

Unity3d object-oriented design ideas (IV) (game backpack processing I)

  In Unity3d, I personally think the best solution is to connect with objects. For example, click a button to display a 2D UI, and then Read item-Related Information Based on Data configuration. Using NGUI to implement a backpack, you can also use

How to block EditText when the Android virtual keyboard pops up

Use Xml code on the activity node of manifest android: Use of windowSoftInputMode. How the activity interacts with the keyboard. The setting of this attribute will affect two things: 1. The soft keyboard status-whether it is hidden or displayed-when

Android quick batch channel package (AndroidManifestModifier)

   The following is an example of a program that packages the apk file of an Android Application in batches Based on the channel number. Config. bat fileSet outDir = out set rawDatadir = temp set apk?signaturechecker.apk set channelName = A; B set

Solve the Problem of stretching the background image of android: background

Differences between the XML Attribute src and background in ImageView: Background is stretched Based on the length and width specified by the ImageView component, while src stores the source image size and does not stretch. Src is the image content (

[Unity3D] Unity3D game development is the simplest way to move people around with a mouse click

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, let's work together to implement a very common feature in the RPG midstream, and control the movement of characters by clicking the

[Unity3D] Unity3D Game Development

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In my previous article "Implementation of small maps for Unity3D game development", I explained how to use the OnGUI () method to map small maps.

Android accesses php webservice

What should I do if I use a PHP server and android to access the server? Of course, you can use REST, but you can also use a stupid method. For example, you can let the PHP server return JSON or XML data, while the Android end can use APACHE

The error message "onCreateOptionsMenu" is invalid because it does not respond when you press the menu key.

During the app named by name, because the teacher and student UI are similar, a set of UI framework is used. After the results are modified, Clicking the menu key does not respond, that is, the onCreateOptionsMenu below is not executed, @

Android moji 3.0 features introduction effect implementation-implement a rolling Layout

Moji.com the new version of the boot introduction is very beautiful, scroll up and down pages, after turning the page, the elements will have an Animation effect, analysis of the Animation elements are basic Animation, did not use the latest

Use of Android SlidingMenu open-source project side menu (detailed configuration)

SlidingMenu is one of the most commonly used open-source projects. It was originally available on IOS and then applied to android. before google's original ecological menu NavigationDrawer appeared, this effect has been used by many applications.

What is the difference between @ + id/and android: id in android development?

Today, I encountered a title Question: @ + id/what is the difference between android: id usage? First, check the Code: In the above Code, an exception occurs when the simulator runs: Java. lang. RuntimeException: Your

Android accesses the Webservice interface, and parameter objects Cannot be serialized (java. lang. RuntimeException: Cannot serialize)

The Webservice Interface Parameters on the server end use custom struct and some non-generic string classes. The Android client uses the ksoap2 jar package as follows: // Call the method String methodName = "sceneUserValidate"; // create the

Android App performance optimization notes: What is performance optimization and why?

By Long Luo Zhou xingchi's movie kung fu tells a famous saying in the mouth of the evil gods of the Fire Cloud: "the martial arts of the world can only be broken ". In the mobile Internet era, the window for a company is often only a short time. How

Android oom full resolution

Android oom sometimes appears frequently, which is not a problem of Android design, but a problem of ours. In my experience, the emergence of oom is nothing more than the following: 1. loading objects is too large. 2. There are too many resources to

Unity3D game development-Implementation of small maps

Today, let's talk about how to implement small maps in Unity3D. First, let's take a look at the final effect: To achieve the effect of a small map, you need to plot the small map and the role. Therefore, you need to use the OnGUI () method. Let's

Unity3d NGUI usage (14) (NGUI makes Tab UI)

Create a Tab table using NGUI. The NGUI components used include UIToggle and UIToggled Objects. UIToggle, responsible for key grouping UIToggled Objects: displays the content that is activated by the current key. A. Create a 2D UI and create

Unity3d NGUI usage (8) (NGUI 2DUI and 3DObjects coexist)

NGUI is a plug-in that focuses on the 2dui interface or animation. If 3d objects or particles are directly added to the UIRoot, they will not be displayed. The main reason is that the 2d UI is projected using an orthogonal camera and added to the

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