Android base Control--tablayout use, imitation iqiyi navigation bar

Learn, learn, and apply the basic controls to the actual combat effect Tablayout is one of Google's new material design controls, tablayout Use must combine the use of viewpager and fragment, if you are unfamiliar with the Viewpager students,

e611. Setting Focus traversal Keys for the entire application

This example changes the focus traversal keys for the entire application. For the example of the the Focus traversal keys in a particular component, see e610 Setting Focus Trave Rsal Keys in a Component.The forward focus traversal keys for the

Android Phone log capture

Android app Development is complete, sometimes is not the log to save the remote or local, when there is a problem, it is not easy to locate.Then non-developers can use Android-sdk-windows's adb shell to complete the log viewOutput System state

Multi-threaded use in iOS

gcd

1. Thread safety conditions: Multiple thread accesses change the same variable2.OC has nonatomic and atomic two choices when defining attributes Atomic: Atomic properties, which are locking in setter methods (default to atomic), are

NET ABP Core Appservice access to HttpContext objects

Private ReadOnlyihttpcontextaccessor _httpcontext;/// ///Initializes a new instance of theclass.///File Construction Method/// /// Caching Service/// User Domain Services/// Context/// User-uploaded resource file warehousing interface

P4289 [HAOI2008] Mobile Toys

P4289 [HAOI2008] Mobile ToysBidirectional bfs+ State compression + memory SearchThe two-way BFS is used to optimize the BFS, and each time a BFS is found on one side with a small number of expandable nodes , the first contact point is the shortest

Implementation of AES encryption on iOS

Encryption. h file     # Import    @ Class NSString;   @ Interface NSData (Encryption)   -(NSData *) AES256EncryptWithKey :( NSString *) key; // Encryption -(NSData *) AES256DecryptWithKey :( NSString *) key; // decrypt -(NSString *) newStringInBase6

Cocos2d-x gravity sensing

1. Call the cclayer method setAccelerometerEnabled (true) to enable gravity sensing in the layer 2. After gravity sensing is enabled, when the gravity direction changes, the cclayer method didAccelerate (CCAcceleration * pAccelerationValue) will be

RetainCount (Object C) of UIViewController)

1. The retainCount of UIViewController is different from what we see in some cases. For example, the following code:2. UIView * mainView = xxx;3. UIViewController * subVC = [[UIViewController alloc] init]; // retainCount = 1 in subVC4. [mainView

Cocos2d_x + lua ------ real-time Action of Action

I. Concept of instant actionThe CCActionInstant class,Most Real-Time actions have corresponding attribute setting methods. They are implemented as an action to form a continuous action with other actions,The cocos2d-x provides the following

Cocos2d-iphone magic tower layer 20 part 2

Next we start to add yesterday's content. First, our game interface is divided into two parts (game map layer and hero information layer). we add the file Game01 (game map layer ), herohp (Hero information layer), Hero (Hero) three files (here my

Cocos2d-x jitters the entire game scene CCShake

CCShake. h [cpp] # ifndef _ SHAKE_H _ # define _ SHAKE_H _ # include "CCActionInterval. h "class CCShake: public cocos2d: CCActionInterval {// Code by Francois Guibert // Contact: www.frozax.com- http://twitter.com/frozax -Www.facebook.com/frozax

Cocos2d-x Study Notes-basic concepts and text

In the cocos2d-x engine, there are several concepts: the Director (CCDirector) in the cocos2d-x engine, the director class is the game organizer and leader, the Director sets rules to make the scene inside the game, set, and the orderly running

COCOS2D-X quickly gets familiar with LUA details

I quickly introduced some features of Lua. If you want to learn Lua quickly, we recommend that you read it first. 1. {}, constructor {A = 1, B = 2} is equivalent to {["a"] = 1, ["B"] = 2} {"X", "y", "z"} is equivalent to {[1] = "x", [2] = "y", [3] =

Experience in Cocos2d-x Memory Management

Preface: In C ++, the methods for allocating dynamic memory on the stack and releasing dynamic memory are new and delete. After applying for the memory, if it is not used, delete it, otherwise, it will cause memory overflow. Appendix: the new

Quick-cocos2d-x download files

The server is still a servlet and the code is as follows: [Java] public class DownServlet extends HttpServlet { Private static final long serialVersionUID = 1L; @ OverrideProtected void service (HttpServletRequest request,HttpServletResponse

Cocos2d-x memory management explanation in ios development

The use of Cocos2d-x know, which has a set of self-implemented memory management mechanism, different from the general C ++ writing, and before use, understand its principle is necessary, there are already many articles on internal implementation in

Cocos2d-knowledge about the genie

Performance ConsiderationsThis section is a summary of cocos2d online documentation.1) if there are less than 25 elves in each frame to be updated, you can directly use the genie[Python]Class TLayer (cocos. layer. Layer ):Is_event_handler = TrueDef _

Cocos2d-x-non-set layer class and non-set layer class subclass use touch

If the non-set layer class and its subclass want to use touch, the corresponding proxy should be inherited, For example, in the TouchesTest folder of the test project, the class is inherited from CCSprite. Instead of the Set layer class, it uses the

Cocos2d implements the CCLabelTTF font Stroke Effect

In the development game, we need to display a clear font outline in the game. We need to draw borders around the font to make the font display more prominent, I have rewritten the cclabelttf class so that it has the special effects of stroke, the

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