IOS cainiao learning-how to implement Label text self-adaptation

During iOS development, we found that the Label has a numberOfLines attribute, which is used to set the number of lines of the label. However, in the development process, the content in the label is sometimes dynamic. The following code can

Cocos2d-x Learning (I): HelloWorld

This article mainly records the environment setup on the android platform. The operating system I use is ubuntu 10.10, and the program is implemented in c ++ instead of java.1. Download and installI chose the cocos2d-1.0.1-x-0.12.0

PhoneGap API help documentation-Camera (Camera)

"The camera object provides access to the default camera application of the device.Method:Camera. getPictureParameters:CameraSuccessCameraErrorCameraOptionsCamera. getPictureChoose to take a photo with the camera or get a picture from the photo

Cocos2d development and learning 3: Introduction to node actions

I. Action ActionsFrom the previous article, we can see that in the menu scenario, the menu layer is loaded with a sliding action effect.[Cpp]// Action 1Id ac = [CCMoveTo actionWithDuration: 2 position: CGPointMake (winSize. width/2, winSize. height/2

LWUIT pilot bee map development example: address anti-Encoding

The address anti-code is used to query the corresponding place names through latitude and longitude. The following example shows the place names corresponding to latitude and longitude 118.777802 and 32.061699. The result is "41, yuanshengxiang,

Three methods for adding gesture support in Cocos2d

Recently I have been pondering how to add the gesture function in Cocos2d. I have found some materials and my own understanding, and I have worked out three methods to share with you. The first, very simple, is the Zhiyi cocos2d-iPhone tutorial-04

One of cocos2d-x animations

Struct transformValues _ has the following parameters: CCPoint pos; // position x and yCCPoint scale; // scale x and y to zoom in and outFloat rotation; rotationCCPoint skew; // skew x and y skewCCPoint ap; // anchor point in pixels anchorBool

XCODE debugging skills collection

Note: errors and exceptions are inevitable during code writing. This shows the importance of debugging. The following is a summary, I usually use some debugging skills and summarize the skills used by other netizens on the network. (New debugging

Cocos2d-x beginner's Guide (5): Use of Tiled Map (angle movement, collision detection)

In this tutorial, we will explain how to use cocos2d and Tiled Map Editor to create a tiled map-based game. as an example, we will make a small game. the main content of the game is a ninja searching for delicious watermelon in the desert.The main

Cocos2d-x Box2d notes: Using mouseJoint and PrismaticJoint

MouseJoint: The role is to achieve the effect of dragging the mouse. The usage is as follows: [Cpp]Void HelloWorld: ccTouchesBegan (CCSet * touches, CCEvent * pEvent){// CCLOG ("touchBegan ");If (mouseJoint! = NULL)Return;CCLOG ("touchBegan

Cocos2d-x Study Notes-CCSprite (genie)

Genie is a very important component of the game and can be seen everywhere, such as the game background, NPC, figures, and items. In the cocos2d-x engine, as long as the image is displayed, basically need to use the genie class.1. First, let's take

Cocos2d multi-gesture

CGPoint begen = [touch locationInView: [touch view]; NSSet * allTouches = [event allTouches]; // obtain all touch points Int count = [[allTouches allObjects] count]; // the current number of touch points. The value of single-touch is 1. If (count = 1

Cocos2d-x -- problems with creating a Cocos2d-x project -- the system cannot start the program, the system cannot find the specified path

You may have discovered the problem by opening VS2008,   Choose file --> New --> project --> Expand Visual C ++ item --> New Cocos2d-x   The Cocos2d-x project created in this way cannot run, and the following prompt appears:       This is mainly

Cocos2d Study Notes Chapter 4 particle effect and Coordinate System

Ensure that the fire.png file exists in the project because the cocos2D particle system needs to be used. Otherwise, the color will only display the black box.   1. Use the built-in particle effect to spray blood after hitting the enemy with a

How to Use Cocos2D 2.x to generate a simple iPhone game

How to Use Cocos2D 2. X generates a simple iPhone game (1/8). This wizard has updated and supported the latest Cocos2D 2.X, Xcode4.5, and greatly improved Retain display and iPhone 4. if you need to view the original Cocos2D 1. for the x version

Cocos2d-x latest 2.1.0 version Problems

It was a few months ago that cocos2dx was last played. Today, I went to the official website to check that the stable version 2.0.3 is available and the beta version 2.1.0 is available. So I cloned a code 2.1.0 on github and upgraded it to the

[Cocos2d-x from c ++ to js] 01: Welcome to the era of script

As more and more gaming companies enter the mobile field, the development cost is rising. The old-generation development language, represented by C ++, will face the impact of lua, js, and other scripting languages. Over the past year or so, more

Cocos2d-x Study Notes (I) HelloCpp

Main. cpp is the entry class of the win32 platform, and AppDelegate is the real entry of the application: The applicationDidFinishLaunching function is used to handle the director class and scenario start and Resource Adaptation: [cpp] bool

Use of TexturePacker

First, I want to explain why TexturePacker is used? This is because our game will eventually run on an Android or Apple mobile phone, while the Android or ios system uses OpenGL ES for rendering. So we need to optimize OpenGL ES. In terms of memory,

Add a ghost font library to wince

Step 1: Add the following registry (many slashes on the Internet are reversed. \ This is normal !) [HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ FontPath] "FontPath" = "\ Windows" [HKEY_LOCAL_MACHINE \ SYSTEM \ GDI] "FontLinkMethods" = dword:

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