Virtual Memory. This technology is essentially a ing of memory addresses, making the process think that it has a continuous, large amount of memory, improve memory utilization, and reduce programming difficulty. Therefore, the virtual memory
You can get the date string "Wed May 2 22:27:08 + 0800 2012" and convert it to NSDate for date calculation. You can set the corresponding NSDateFormatter according to the online information, then convert it to the corresponding NSDate. The
During iOS development, we found that UITextView didn't want to use textFieldShouldReturn in UITextField: To hide the keyboard with the UITextView return key, we can determine whether the input character is a carriage return character.
First,
In iOS development, implementing custom cell in storyboard is much easier than implementing it in nib files.
First, create your own custom cell class, which is called CustomCell and must inherit from UITableViewCell. Define the required controls in
Cocos2d-x touch screen events are divided into multi-point touch screen and single point touch screen, and the use of multi-point touch screen is not a lot, so the first major record the single point touch screen usage and basic principles.
There
Cocos2d-x provides us with a cross-platform input box, CCTextFieldTTF, at first look at the feeling that the provision of the function is very little, when you see the tests TextInputTest example, it is really complicated to use, the reason is
Okay. Let's briefly describe the Version control tool.I downloaded the cracked version and sent it to me by a friend. I found it online last time, but I don't know why. The website cannot be opened today ~~ (There should be a lot of searches)After
For a game, action is very important, good action can greatly improve the playability of the game, there is a category in the cocos2d-x engine, CCAction is the base class of the category class, an action is defined on a node (CCNode). It targets
For games, touch events are the most important game method. Basically all games are completed based on touch events, but touch events are also the most basic event feedback for games. Cocos2d-x basically followed the cocos2d touch event processing
[Cpp]
Cocos2d-x Study Notes (5) -- switching between CCScene scenariosStep 1: Create an cocos2d-win32 application and name it simpleGame;Step: to keep the code clean and tidy, combine the mountains and the sun in the previous section into a
File: save, save as (export plist File), new, Open
Samples: There are some examples in test. The texture addition function is not added to the current version... however, the particle system has a method to set images. if the requirements are not
In the game, controlling the movement of a role, dragging a map, and so on will naturally lead to touch-screen events...
Take the example in test to explain how to use touch screen events to control the movement of a CCSprite.
Step 1: Add the
Advantages of TexturePacke:1. Memory problems. The width and height of OpenGL textures and the memory used will automatically expand to the Npower of 2. For example, 257*257 will be used for 512*512, and mobile phone memory is a rare resource,2. In
In fact, the use of progress bars has been mentioned in the action. The reason why we need to emphasize it again is that many games need to use both blood bars and loading progress bars.Two classes, CCProgressFromTo, CCProgressTo,Note that the
Now, let's continue with scenario switching. cocos2d supports status switching for many special effects. Run the code first. Let's analyze it slowly! Here is the creation function [cpp] CCScene * Helloworld: scene () {CCScene * scene = NULL; do {// '
The question is simple data storage, that is, a small amount of simple data storage, a large amount of complex data should use SQLite. The cocos2d-x provides the appropriate method to store simple data [cpp] CCUserDefault: sharedUserDefault ()->
The default location of the initialization parameter file is UNIX and Linux: default naming convention: initORACLE_SID. ora default location: ORACLE_HOME/dbsWindows: default naming convention: initORACLE_SID. ora default location: ORACLE_HOME \
Mvc, as its name implies, model, view, and controllercontroller include model, view ------------- controller. h -------------- # import # import "cocos2d. h "# import" mvcModel. h "# import" mvcView. h "@ interface mvcController: NSObject
To create this game, we must first learn how to use the Titled map editor. I will not explain in detail how to use the map editor here. There are tutorials in the himi and Zilong mountain blogs, if you are interested, you can go and have a look.
1 CCNode is a very important class in cocos2d-x, CCNode is the parent class of scene, layer, menu, Genie, etc. While we are using cocos2d-x, the most contact is the scene, layer, menu, Genie and so on. Therefore, it is necessary to understand the
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