Helloworld for ios

I recently downloaded an xcode_4.3.20.for_lion.dmg file. When I installed xcode, I always indicated that the installation failed. I checked it online and changed the mac date to 2012.1.1. The first time I wrote the ios program, the program was quite

Touch events: Mobile genie

In. declare in h: [cpp] TouchDispatcher (void); virtual bool ccTouchBegan (CCTouch * pTouch, CCEvent * pEvent); virtual void ccTouchMoved (CCTouch * pTouch, CCEvent * pEvent ); virtual void ccTouchEnded (CCTouch * pTouch, CCEvent * pEvent); virtual

[Cocos2D-X] initial view door diameter (5) CCAction: Action

The instantaneous action does not need time. The [cpp] is completed immediately // placed, = setPosition () pRole-> runAction (CCPlace: create (ccp (300,300 ))); // hide, = setVisible (false) pRole-> runAction (CCHide: create (); // display, =

[Cocos2D-X] initial view door diameter (11) CCUserDefault: save data

The CCUserDefault and SharedPreferences in Android are used to store simple data.     [Cpp]// Obtain the bool ValueBool getBoolForKey (const char * pKey, bool defaultValue = false );// Obtain the integer valueInt getIntegerForKey (const char * pKey,

Cocos2d-x: rectangular collision

In game development, collision detection is very common for rectangular collisions. The following is a rectangular Collision Detection Algorithm for cocos2d-x: [C ++]Bool CCRect: CCRectIntersectsRect (const CCRect & rectA, const CCRect &

Cocos2d-x-drawing pictures

Right-click the solution to create a project, open my computer, find the location of the project, place the image to be used in the resource folder, right-click resource in VS, and choose resource> Add> existing item, add the image to be used,

Cocos2d-x to avoid hand typing into the project cpp file into android. mk to compile

You only need to write the following in android. mk: [Cpp]LOCAL_PATH: = $ (call my-dir) Include $ (CLEAR_VARS) LOCAL_MODULE: = hellocpp_shared LOCAL_MODULE_FILENAME: = libhellocppFILE_LIST: = hellocpp/main. cppFILE_LIST + = $ (wildcard $ (LOCAL_PATH)

Cocos2d-x 2.x progress bar CCProgressTimer

Cocos2d also provides a lot of ways to express images and genie. One of the methods mentioned in the previous article is to switch scenes in a forward or backward direction, which can also be used in images, there is an example in "test" that

Cocos2d-x SprideMonkey JavaScript interaction with C ++-single global variable operation

Operations on js global variables. 1. Modify the value. In this example,. js contains a global variable x. Now we get x to c ++. This is a string. [Cpp] jsval x;JS_GetProperty (SC-> getGlobalContext (), SC-> getGlobalObject (), "x", & x );JSString *

[Cocos2d-x] --- use bitmap tools to customize Fonts

1. When you look at other people's code, sometimes you will find the. fnt file. How is this file generated? It is actually generated using a bitmap processing tool.   2. Download the bitmap processing tool BMFont in the Window,   3. After the

I386 i586 i686

Represents the intel series cpu 386 is applicable to almost all x86 platforms, including the old pentum or the new pentum-IV and K7 series CPUs! That I refers to Intel-compatible CPU. As for 386, It is the CPU level! I586 is a computer of the 586

How to Implement text rendering of cocos2d-x

[Html]/1. Create a piece of text// The three parameters of the create FUNCTION are text content, Font, and font size.CCLabelTTF * font = CCLabelTTF: create ("Hello World", "48", 48 ); // 2. Obtain the text size// Font-> getContentSize () returns a

Do {} while (0) interpretation in the Cocos2d-x

Do {} while (0) interpretation in the Cocos2d-x   This article for beginners of Cocos2d-x to explain do {} while (0) Usefulness! Its significance lies in its ability to implement complicated definitions and versatility, which can be applied in

Cocos-2d coordinate system and coordinate transformation

In the Cocos-2d, four coordinate systems are involved: The GL coordinate system Cocos2D uses OpenglES as the graphics library, so it uses the OpenglES coordinate system. The GL coordinate system origin is in the lower left corner of the screen, the

Cocos2d-html5 template Analysis

Structure OverviewJs filesSrc/myApp. jsSrc/resource. jsCocos2d. jsCocos2d-jsb.jsMain. jsOther filesBuild. xmlIndex.html -------------------------------------------------------------------------------- ImplementationMyapp. jsVar MyLayer = cc. Layer.

Cocos2d implements a menu control similar to CCMenu, which is a lua script control in the CCScrollView

It is impossible to add ccmenu to CCScrollView to achieve the sliding effect, because the trigger events of ccmenu are all captured in touchBegan, if you want to slide the CCScrollView to deselect this menu ,. therefore, we should write a control to

[Cocos2d-x] HelloWorldDemo

Implement a demo with the following functions: 1. Place the words in the middle and four corners. 2. The font in the middle is changed and the flash function is enabled. 3. Single-point touch and multi-point touch, and can achieve the sliding effect,

Cocos2dx-2.1.4 Routine learning 1 HelloCpp

1. java entry HelloCpp. java HelloCpp class is very simple, because it inherits the parent class Cocos2dxActivity to take all internal operations and establish the relationship with various JNI interfaces, the displayed work is also completed

Embed Android WebView in the cocos2d-x Interface

In Cocos2dxActivity. in java, (1) added the onCreateLayout function, [java public LinearLayout onCreateLayout (Cocos2dxGLSurfaceView surfaceView) {LinearLayout layout = new LinearLayout (this); layout. setOrientation (LinearLayout. VERTICAL); layout.

HDU 1556 Color the ball (tree array + Normal Array)

Time Limit: 9000/3000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) Total Submission (s): 6323 Accepted Submission (s ): 3343 Problem DescriptionN balloons are arranged in a row, numbered 1, 2, 3 .... n. given two integers a B (a

Total Pages: 5220 1 .... 2971 2972 2973 2974 2975 .... 5220 Go to: GO

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