Xamarinsqlite Tutorial Locating database files in a xamarin.android projectIn practical development, it is often necessary to verify the correctness of database operation. At this point, you need to open the database file for confirmation. Here are
Installing dependent libraries, configuring engineeringThe Data binding is simple to install and configure and can be done in just two simple steps.Update SDKOpen the SDK management tool and download the latest Android support library.Gradle of the
Evoke your own app, in fact, is through the link, about this need to understand the next scheme, and the caller docking the next protocol, here just to explain the next to their own app specified page problemThere are two ways to evoke your own
The UI ugly but to continue to do the speech:When the UI is not satisfied, it will feel ugly explosion, long time, but ugly habits.On the previous tabbar many ugly, ugly finally don't tabbar ... But the process of customizing Tabbar and solving
Based on the above section, let's see how to implement scenario switching. Add a scenario WelcomeScene [cpp] # include "WelcomeScene. h "# include" GameScene. h "using namespace cocos2d; CCScene * WelcomeScene: scene () {CCScene * scene = NULL; do
Right-click solution ---> Add project --> Create Project, expand source, and open HelloWorldScence. cpp will leave the do code block code in bool HelloWorld: init () with bRet = true; delete all the rest and replace it with the following code: [html]
In iOS development, you must be compatible with the iphone/ipad. setting Devices to Universal can automatically adapt to the iphone/ipad. This is relatively simple and the difficulty is the adaptation of materials. There are two problems with
1. Introduction
Recently due to various reasons, I haven't studied cocos2d-x for a long time. Suddenly have a sense of fear, so on, the previous learning about cocos2d-x a bit of fur will be completely forgotten, next time to learn, it is estimated
CCAnimation is an animation class. An animation generally contains multiple frames. In CCAnimation, m_pFrames (CCArray type) is used to maintain these frames. Each frame is a CCAnimationFrame instance.
CCAnimationFrame, an animation frame, stores a
When there is a complete file path, you can use the echo command to extract the file name.
The following code:
Echo off set a = "E: \ Program Files \ Image-Line \ FL Studio 9 \ FL.exe" set B = "E: \ Program Files \ Image-Line \ FL Studio 9 \
This is a story about four people named Everybody, Somebody, Anybody and Nobody.
"
There was an important job to be done and Everybody was sure that Somebody wocould do it.Anybody cocould have done it, but Nobody did it.Somebody got angry about
How to enable ARC in the cocos2d ProjectThe basic idea is not to support the separation of the ARC Code and the support of the ARC. You can set the compilation options in xcode to make the code that supports and does not support the ARC
Previous use of cocos2d-x to get system time, in milliseconds
[Cpp]Long getCurrentTime (){Struct timeval TV;Gettimeofday (& TV, NULL );Return TV. TV _sec * 1000 + TV. TV _usec/1000;}
Long getCurrentTime (){Struct timeval TV;Gettimeofday (& TV, NULL )
This problem has been solved for several days. Here is a summary:
First, we agree to apply only one set of image resources to both iPhone 4 and iPhone 5 (the image can be displayed normally even on the ipad). Here we will make the background that
General process of creating an animation:
1. Create the cache of the genie framework, add the corresponding animation file (plist) to it, and finally produce the animation through the cache of the animation set.
CCSpriteFrameCache * cache =
When we are playing "everyday Love elimination" or "Everyday livemix", a game result page is displayed after each game disk, showing the score obtained. today, our Demo is to achieve similar results. i. We directly add code in the HelloCpp project
# Ifndef _ loading _ MoreTouches __# define _ loading _ MoreTouches __# include # include "cocos2d. h "USING_NS_CC; class MoreTouches: public CCLayer {public: bool init (); // virtual void registerWithTouchDispather (void); // because it is
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