I chatted with my colleagues a few days ago and talked about a very interesting and efficient technology to quickly draw multiple instances with the same model. For example, there are many trees in one scenario, these trees all share the same model,
Hi, everyone. I haven't written anything for a long time. Recently I am studying physical engines and searching online to find related technologies.ArticleVery few, so I decided to write an introductory tutorial for those who are interested in this
Hook api is an eternal topic. Without hook, many technologies will be hard to implement and may not be implemented at all.The API mentioned here is a generalized API, which includes dos interruptions, Windows APIs, interrupt services, ifs andNDIS
TTL indicates the time to live, that is, the amount of time the ping packet can have on the network. When we Ping hosts on the network, a data packet is sent from the local machine to the destination host through a certain number of routers. However,
The company's running games run crash on its own machine. The reason is that the. FX file is not compiled.
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0.0
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Percentage closer filtering (PCF) is a technique used to soften the shadow map edge and produce Soft Shadows. It was first obtained from the paper on computer graphics in 1987, because
Algorithm The principle is simple, fast, and does not occupy
In recent years, dynamic Blur has been widely used in game production as a special effect, which makes the motion picture displayed by the game closer to the effect captured by the real camera.
In the real world, motion blur refers to the movement
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Ccstandardtouchdelegate
Cctargetedtouchdelegate
We know that cocos2d-x is a C ++ porting version of The cocos2d-iphone project, which has cross-platform features. At the same time cocos2d-x and cocos2d-iphone to
Respect the labor of the author. Mark the Reprinted Information
Article Source.
Author: Bugs Bunny
Address: http://www.cnblogs.com/cocos2d-x/archive/2012/05/03/2479469.html
For some games, rules are all about them, and almost all of these games
Because the device has been upgraded to the ios6 system, xcode has also been upgraded to 4.5 for debugging. However, when I ran the previous cocos2d project, I found that the game was originally a horizontal screen game, it becomes a portrait screen,
In the past, I thought that as long as files sent by netizens are not casually run, they will not contain viruses or Trojans, but then they will see shock waves and waves spread by exploiting vulnerabilities. In the past, I once thought that web
Reasons for project expiration and Solutions
When we modifyCodeWhen you directly debug or run the code without compilation, Visual C ++ will prompt you whether to compile the new code,
Normally, this is the case. As long as we compile it once,
Original article link: http://www.iphonegametutorials.com/2010/09/07/cocos2d-menu-tutorial/
Today, I will take you through cocos2d menus. You cannot make a game without the menu function, right? Cocos2d makes menu creation very simple. However,
I have long wanted to achieve the effect of depth of field. I have finally had some time to learn and implement it over the past few days. Using render monkey 1.71,
The DOF in the render monkey sample is a little complicated, but the effect is
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1) Move the tank genie on the map
2) follow the view
In the previous section, we designed a map using the elements of the classic fcgame tank wars to demonstrate the basic usage of the tiled map editor tool, and
Opengpu is getting cold these days,
This article is about napoleon314's analysis. The layout is messy. Sorry, read it patiently. This is a good thing. Watch out for his own implementation. It's a technical madman, why does ogre shine in the next
Preface
Zhiyi cocos2d-iphone game development tutorials help many people start the game development journey, we sincerely thank him. This set of tutorials has been published for more than a year, during this period, with the upgrade of
The source code of the combination of the existing uikit and cocos2d on the Internet is the old version of cocos2d, and the new coco2d 2.0 has adjusted many classes. The intuitive feeling is that a navigationcontroller is added to appdelegate, and
Basic concepts in PhysX:
The current physical engine is mainly for Rigid Body simulation, so it mainly summarizes the rigid body part.
PhysX has the following concepts:
Shape:Describes the shape of an object. Its common instances include Primary,
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