These days, more and more important and interesting mathematics is discovered,
In some cases, the exponential power is used to achieve better results,
Go to the POW function, and turn the object and actor to the next day.
...
Thanks to crytek, stubborn dog, etc!
"I have a life, a life, and a life, and I have no life." You can have nothing, but you cannot have a dream or persistence!
/Files/hmxp8/Uncharted2-Hdr-Lighting_Part1.rar
Using Dynamic textures
To find out if the driver supports dynamic textures, check the d3dcaps2_dynamictextures flag of the d3dcaps9 structure.
Keep the following things in mind when working with dynamic textures.
They cannot be
I attended the nvdia training organized by the company yesterday and talked about d3d optimization and possible bottlenecks. I will not talk about the specific items. Here I will talk about resource lock and unlock, and my tests under GL.
The
When I was on a business trip recently, I suddenly came back and found that my GUI was introduced to the ogre wiki ~ Although I had a hunch that the cegui was about to be finished in the next 1.7, I still felt that the prediction was quite accurate ~
/*
**************************************** ********************************Return a rect object that is the intersection of 'false' with 'rect'**************************************** ********************************
*/
Rect: getintersection (
Window rotation is a frequently used technology in games. For example, window rotation is required for displaying icons in the camera direction on a small map. This article is intended
Cegui0.7.0 or later versions. If you are using a previous
Reprinted please indicate the source: http://blog.csdn.net/tianhai110
Sobel operator(Sobel operator) Used for edge detection,Technically, it is a discrete difference operator used to calculate the approximate gray value of the image brightness
Another notable feature of DirectX 10 is the introduction of Shader Model 4.0. What new features can the Shader Model 4.0 bring, especially when comparing it with the Shader Model 3.0 in DirectX 9.0c?
Introduce the new shader: geometry shader
1. gamebryo 2.5.New Engine Features
1.1.Development Tools1.1.1.Scenario EditorScenario Editor (Scene designer) Adds a terrain system with the following features:
1) Added the terrain editing feature and was integratedGamebryoIn the scenario
Frame rendering system from
NirenderframeStart
Nirenderframe: Draw ()Starts rendering a frame. Theoretically,NirenderframeThat's enough. There should be no more.
DrawStartNirenderframeCall the pre-rendering callback function.
It is sometimes called a traffic signal. It is a facility used in a multi-threaded environment. It coordinates various threads to ensure that they can properly and reasonably use public resources.
What is semaphores (semaphore0
Semaphore is
Introduction With the development of the B/S mode application, this mode is used to write the applicationProgramMore and more programmers. However, due to the low entry threshold of this industry, the programmer's level and experience are also
The delay coloring is different from the previous process. The illumination information is not calculated in the first stage of the fixed pipeline or in Vs, but in PS. The purpose is to improve the performance. One is computing in 3D space, and the
The skin replacement function is implemented with PS:
One provides two textures. The difference is that the transparency of one skin is 0.
PS processing: Two textures are sampled separately and then mixed. The blending coefficient is based on
Tianlong BABU (martial arts world) source code is probably tianlong BabuCodeIt is rewritten after the outbound traffic, because some evidence can be found in the Code. The entire client is divided into: Editor and client, ogre + cegui + self-writing
The process is simple. Use shared data. For more information, see the code,
However, the number of instances opened by a program may be different from the number currently running,
In some special cases, two variables are used for statistics.
#
The idea of Ogitor is perfectionist,
Plug-ins, boost, QT, Ogre,
PG, SkyX, HydraX, Caelum...
Powerful expansion, easy-to-change architecture,
However, after numerous confusions, I would like to sigh,
It's really a bully,
Chinese, the old ancestor
If there is no hope of love, then we have to continue to work with the code, so that we can live together.
Recently on OgreWiki, I don't know if the blocking has been removed recently or if I participated in GoogleCode is not the same. I found that
Document directory
I recently encountered a very annoying problem,
IDirect3DDevice9: GetPixelShaderConstantF Method
I recently encountered a very annoying problem,
For various reasons, ConstantTable errors occur after PixelShader compilation.
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