Class address: http://github.com/ldandresen/scifihifi-iphone/tree/master/securityIPhoneDeveloper, you need to be responsible for your user security. How do you save yourPassword?
Directly saved to plist?Encryption? AES? Des? Can guarantee
Scenario
There is a uitabbarcontroller in the app. Before entering uitabbarcontroller, you must verify whether the user has logged on. If not, a dialog box is displayed, asking the user to enter the login information.
Implementation Method
From: http://www.cocoachina.com/bbs/read.php? Tid = 30607
Nslog is a common method for checking the value of a variable during debugging.ProgramWhat should I do if I am too lazy to re-compile nslog? At this time, I can use the command line to
Turn to http://www.cocoachina.com/bbs/read.php? Tid = 9799
In fact, I'm a little excited today, because I can connect to my iPod Touch through xcode.
Program.
In general, if you want to debug through a real device, you need to spend $99 to
// Weapononoff. JS alert by Henry Xie // Declaration: The Interface Template is used, the weapon is a hidden object, and the weapon's explicit indicator (yes/no) var myskin: guiskin; var myweapon: gameobject; var weaponclosed: Boolean = false; //
In the Mac OS X operating system of apple, there are many ways to hide the display of files. The simplest method is to enter commands on the Mac terminal. The command for displaying or hiding a Mac hidden file is as follows (note the space and make
Description
Sometimes, when I am working on an iPhone application, the client wants to try the game without using an iPhone. so I wrote a little script that converts some mouse functions into iphoneinput function. you just have to add a few lines
This section script mainly implements the scaling of A group function . The content in the group, that is, the menu content, can be freely added.
VaR leftgrouptotop: Int = 60; var leftgroupwidth: Int = 300; var weight: Int = 700; var
Multi-platform Editor
Unity 3 allows you to create a project in a unified editor and select the platform on which you want to preview the project. Then you can see how the game platform works.
Delayed Rendering
Unity 3 provides a new
In the internal shader of unity, the camera setting method is "back-face culling", that is, the back is invisible, if we need to present the graphic representation, we can modify the shader to demonstrate the effect on both the front and back sides.
In cocos2d, the following two methods are used to initialize Animation:
(1). Use multiple textures
Animation walkanimation = [animation animationwithname: @ "walk" Delay: 0.1f]; for (INT I = 1; I
(2). Use a texture (action frame sequence)
UseVCCreateDLLEngineering
Download (7.34 KB)
Then createTestunity. hFile. The content is as follows:
Extern "C" int _ declspec (dllexport) testunity ();
Save,OK, CreateTestunity. cpp,CodeAs follows:
# Include "testunity. H" int
ModularitySimply put, it is "Combination! Join! Join !」 (Combine! Combine! Combine !)Mesh material may be combined, and material and texture material may be shared.The number of surfaces used by a mesh is 1500 ~ 4000.Only one material is recommended
The progress bar is as easy to develop as a static control, because they only receive a few messages.
Basically, you need to do two things for the progress bar-you need to tell it the Maximum/minimum range and step size. for example, I want to
The nsdate class is used to save time values. It also provides some methods for processing time interval operations and comparison between dates.
1. The following methods can be used to create or Initialize an instance:
The class methods
Sets an object so that camera can automatically fly to the current position from now on.
1. Set a position. You can place a cube that displays its position in front of it. You can also write a script to set the location here.
2. Use Functions
Ios4 has enabled the address book query function. The following section describes how to obtain the address book information from the member CCTV.The name, phone number, and email of the contacts stored on the iPhoneCode
The Apple iPhone allows
These unity iPhone resources are from blogs in the Unity community and from the Unity Wiki and forums. I 've collected them here in hopes that a developer seeking to build a game using the unity game engine cocould easily access them without having
Mirror reflection code
File Name: fig. CS
using UnityEngine;using System.Collections;// This is in fact just the Water script from Pro Standard Assets,// just with refraction stuff removed.[ExecuteInEditMode] // Make mirror live-update even when not
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