: Network Disk DownloadUnity3d support to the 3D games involved in the development, AR field, 3D Web field, architecture, fashion, commodity propaganda and other areas in the shortest possible time to complete the development, it is most suitable for individual or small team development, high efficiency, the price is very cheap. And Unity3d's strong point, you can make your work on multi-platform presentati
Microsoft Bing launched a lot of people feel that the search engine interface is different, not using a simple Google direct interface, but with a lot of beautiful pictures as the Web interface, of course, as Microsoft Bing, there are many interesting creative interactive design features.
Microsoft's Bing has been in the game for some time, but it didn't feel lik
LBitmapData(event.currentTarget);};LSouSouCharacterS.prototype.loadMovOver = function(event){var self = event.target.parent;self.image["mov"] = new LBitmapData(event.currentTarget);};LSouSouCharacterS.prototype.loadSpcOver = function(event){var self = event.target.parent;self.image["spc"] = new LBitmapData(event.currentTarget);};
After reading the character image, replace the image as follows:
The test connection is as follows:
Http://lufylegend.com/demo/test/lsharp/09/
The Design of game servers is quite challenging. The development of game servers has also changed from the previous single-server structure to multi-server architecture, and even the bigworld engine distributed solution has emerged, I recently learned that the unreal server solution Atlas is also a cluster-based approa
operations, the script will draw two rectangles, two rounded Rectangles and two triangles in sequence, but the script will jump to the label at the beginning, jump to drawtriangle, start to draw a triangle, draw a triangle, jump to the drawroundrect label, start to draw a rounded rectangle, after drawing a rounded rectangle, directly jump to the over label, thus the script ends, therefore, the first two rectangles are not drawn.
The test connection is as follows:
Http://lufylegend.com/demo/test
The general game is based on "scene-driven".
The so-called scene drive is the player in the game specific position, specific state, specific behavior triggers the game logic.
As in a map, enter a door, to the next map;
If you choose to talk to someone in a map, it triggers a fight ...
Take a look at the following screenshot from the martial arts Group biogr
Wherever we are, we are more or less exposed to mathematical knowledge. Especially on the client, there are too many associations with mathematics from the moment the interface is opened, such as the size of the window opened, the position of the window, and the component objects in the window, and UI coordinates. After entering the game, there are not only these coordinates, but also the coordinates of the world, as well as the scene coordinates, as
Original address: http://gad.qq.com/article/detail/7159010 1, preface to throw away the engine, in fact, for many game development there is a more common module is the Exchange code function. At the beginning of the game development pit, I have also been asked to develop a module like this, and then I searched the Internet seems to have no relevant articles, here
Time is a very important thing in people's lives. If we break down the time, we don't know what it will look like. There is also a time module in the client, because different times may handle different things, especially when pursuing high liberalization, time has become a very important core. If there is no time, the game world will lose its balance. games without time will be boring and monotonous. Well, I don't need to emphasize the importance of
the whole function, the speed of the calculation is not strict, collision detection is not dependent on the physical engine, no mathematical physical model support, only rely on the QT item Collision detection implementation;The idea of a data interface is important, and if you have two classes that need access to every other when you use them, you can simply create pointers to the other class in your own class, passing pointers as constructor argume
The script module is a topic of much debate in game design. It is because of the advantages and disadvantages of the script itself. In fact, this does not matter. Trade-offs are a skill that people must learn. If you don't make a trade-off, let the trend give you a satisfactory answer. Since the advent of World of Warcraft and legend (World of legends), they have been accompanied by the script (LUA) configu
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