rockstar games server down

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Server Architecture Analysis of well-known online games

the Server responsible for executing the game-related logic. Such game logic is divided into two categories: general game room logic, such as: entering the room, leaving the room, entering the table, leaving the table, and talking in the room; the second category is game table logic, which is the main difference between different types of games, such as the logic of landlords or landlords. Of course, the g

Why go language is suitable for developing online games server side

Personally think Golang is very suitable for the development of the server side of the game, write down this article to summarize. From the point of view of online games: To successfully operate a online game, to a large extent depends on the player's spontaneous formation of the community. Only the player spontaneously form a stable ecosystem, the game can continue to avoid the emergence of ghost towns. Th

[Posting] implementation of the simultaneous online server architecture for QQ games for millions of users

Qq games support simultaneous online server architecture for millions of users ------ Author: Blog Http://blog.csdn.net/sodme In the past few days, QQ games finally broke through the goal of millions of concurrent online users and moved toward a more ambitious goal, which eclipsed many other traditional chess and card casual game platforms, lianzhong does not se

Server Architecture implementation similar to that of QQ games for millions of concurrently online users

Author: sodimethyl this Article Source: http://blog.csdn.net/sodmeCopyright Disclaimer: This article can be reproduced without the consent of the author. However, it is not necessary to retain the copyright, author, and source information of the first two lines of the article. In the past few days, QQ games finally broke through the goal of millions of concurrent online users and moved toward a more ambitious goal, which eclipsed many other traditiona

Game server-what do I need to learn to develop web games using php?

Currently, many web games or mobile games use php for server development, such as swoole or workman. I was developed on a php Web page. I am very interested in Game Development and want to learn, but I don't know how to learn, or what books or open-source projects I want to read... currently, many web games or mobile

Implementation of the simultaneous online server architecture for millions of QQ games [zz]

In the past few days, QQ games finally broke through the goal of millions of concurrent online users and moved toward a more ambitious goal, which eclipsed many other traditional chess and card casual game platforms, lianzhong does not seem to be a competitor of QQ at all, because QQ has more than 1 million registrations in addition to the 0.3 billion online game users (of course many of them are registered repeatedly) as well as the 9 million simulta

Why go language is suitable for developing online games server side

This is a creation in Article, where the information may have evolved or changed.Some time ago in Golang-china read this post: Have Mook Jong use (or intend) Golang do game server side?Personally think Golang is very suitable for the development of the server side of the game, write down this article to summarize. From the point of view of online games: To succes

"HTTP text of c/s communication interaction" COCOS2DX (Client) uses Curl and jetty (Server) to implement the HTTP communication framework for mobile online games (contains the solution curl.h header file can not find the problem)

Have previously shared a framework based on COCOS2DX and the server using the socket to communicate, but also unfamiliar to the following blog post:"C/S communication interaction Socket" COCOS2DX (Client) use BSD socket and Mina (Server) mobile games Communication Framework!So today Himi to share how to use HTTP in cocos2dx to access the

[Bzoj3875] [ahoi2014] The spfa of server guard games has a postactive motion regulation.

Advertisement: # Include Question: First, a vertex can be split into multiple new vertices, thus having the foundation of the motion regulation on the graph.That is, F [I] indicates the minimum cost of point I being eliminated. It can be updated by Split points. However, this is post-efficient, so we use spfa to handle it.Spfa post-effect dynamic regulation Every time we update the dynamic value of point A, the dynamic value of several points may be updated.That is, the points of vertex A can be

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