/** Game_wuziqi.cpp * sdl_game_wuziqi ** created by Mac on 11-4-26. * copyright 2011 _ mycompanyname __. all rights reserved. **/# include "game_wuziqi.h" // # include // # include int main (INT argc, char * argv []) {// Map button_color; bool
Finally a busy past a period of time, you can write a good summary, this week wrote a lot of SDL's small projects;
Here's one by one sticking out:
1. Wizard Diagram problem
/* predefine.h*/#ifndef __pre_define_h #define __PRE_DEFINE_H #include #
As we speak in the previous chapter, we discuss how to display a picture on the sdl_surface.
No more talk of nonsense ... Just cut to the chase. The basic functions we use in this step are
Sdl_surface * Sdlcall img_load (const char *file);
The
"Fatal error LNK1561: entry point must be defined" SOLUTION
In Visual Studio 2010, an empty project is created.
Add *. cpp, *. h
Then, during compilation, the following error occurs: "fatal error LNK1561: entry point must be defined"
Method: Click
Sdl_peepevents () Searches the event queue for a specific type of event.int sdl_peepevents (sdl_event *events, int numevents, sdl_eventaction action, Uint32 mask);DescriptionChecks the event queue for messages and optionally returns them.If action
The complete code below is compiled in vc2005. As you can see, after the program runs, the video is played out, but the playback delay is not added, so the video is crazy. Adding latency to the video will be implemented in tutorial 5, at present,
1. Create a window:
Sdl_surface*Sdl_setvideomode (IntWidth,IntHeight,IntBitsperpixel, uint32 flags );
2. Load an image in BMP format:
Sdl_surface *Sdl_loadbmp(Const char * file );
File is the image file name. If loading fails, null is
Preface
The purpose of referencing the Sdl2_image plugin is to use images in PNG, GIF and other formats in the project. This configuration is in the "1, Build development environment" on the basis of the. Steps
Download SDL2 image
(Posted from www.linuxfans.org)
MPlayerLinux is the fastest playing speed, support the most media format player, it can play almost all the win media files. The following describes how it is installed:
Most of this article refers to the Chairman of this site in the CH2000 Technology Forum article, http://www.ch2000.com.cn/lbbbs/cgi-bin/topic.cgi?forum=19topic=974start= 0show=0, I only do some supplementary
Friends using the Nvdia graphics card must install Nvidia for Linux driver, otherwise X
This document records the Audio Playback Technology of SDL. The version used here is sdl2. In fact, SDL does not provide the video/audio playback function. It only encapsulates the underlying API for video/audio playback. On Windows, SDL encapsulates direct3d APIs for video playback and directsound APIs for audio playback. Because
SDL 1.2 to 2.0 migration Guide translations Introduction Overview of the new features looking for the more information from SDL 1.2 to 2.0 Some General Truths video Setting up a game with the new video API If your game just wants to get fully-re Ndered frames to the "If your game wants to blit surfaces to the" "If your game wants to does both other Renderer API notes OpenGL Input Events Audio joysticks Thre
little or no modification. In this way, you can use the same code under Windows and Linux to write out the same source, the interface is exactly the same GUI program.GTK for WIN32 home page in: http://user.sgic.fi/~tml/gimp/win32/3. Cross-platform Multimedia Development Library: SDL (Simple DirectMedia Layer)SDL is a multimedia development library for game development, and the biggest advantage over other
Luvcview Camera program to cortex A8 installation transplant
1.Overview
1.1. purpose of writing
In order to facilitate everyone to understand Luvcview installation use, special writing this document to provide you with reference learning. 2. Summary of Experience 2.1. SDL Multimedia Library
2.1.1. Luvcview run relies on the SDL multimedia library, download the
Tutorial 3: play a sound
Now let's play the sound. SDL also provides us with a method to output sound. The sdl_openaudio () function is used to open the sound device. It uses a struct called sdl_audiospec as the parameter, which contains all the information about the audio to be output.
Before we demonstrate how to create an audio system, Let's explain how the computer processes audio. Digital Audio is composed of a long string of sample streams. Each
than pure software scaling, especially when running on high-resolution devices (such as tablets).Listing 4 shows how to use the popular SDL_GFX library to scale SDL surface.Code Listing 4 scaling an image with the SDL_GFX library
Copy Code code as follows:
{
if (zoom) {
If the surface is 8-bit scaling, or 8, surface is 32 rgba!
Sdl_surface * sized = Zoomsurface (Surface, Zoomx, zoomy, Smoothing_o
This article briefly summarizes the source code of the SDL video. The structure of the SDL display video involves the following structure: SDL_Window: represents the window SDL_Renderer: represents the renderer SDL_Texture: represents the texture SDL_Rect: a rectangular box used to determine the position of the texture display. Shows the relationship between the above structures. Note: This image is based o
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