checkpoint.When InnoDB down, he would do some extra work, first: Stop all data updates and so on, second: the dirty page in buffer data refresh on the disk, third: Record the last LSN, because we said above, this happened is sharp Checkpoint, and this LSN is written to the head of a database file without a header to mark the LSN location at the time the checkpoint last occurred.We know that the higher the frequency of the dirty page data, the larger the load on behalf of the entire database, th
Unreal engine 4 C ++ is used to draw functions for debugging.
UE4 provides many predefined debugging and rendering functions, which are convenient during debugging. You can draw points, lines, circles, balls, arrows, cubes, capsules, and even splines, strings, and grids in a scenario. What's better is that you can control the line thickness, Which is intuitive during debugging.
To use these functions, you o
Unity5.1 new network engine UNET (4) UNET Remote Actions, unity5.1unet
Sun Guangdong
The network system has a method for performing operations in the network. These types of actions are sometimes called Remote Procedure CILS ). There are two types of Rpc in the network system:
1. Commands command-call from the client and run on the server.
2. ClientRpc CILS-and run on the server and client.The Remote Operat
Tags: blog HTTP ar SP Div on 2014 art log
Taking the official Third Person template as an example, the uspringarmcomponent in the character blueprint implements most of the camera and scene collision and interaction functions.
To implement camera latency, you only need to modify the attributes in the lag column.
The first one controls the latency when the camera moves, the second is the latency when the camera rotates, and the other two are the latency speed. The smaller the latency, the mo
(radiantstaticmeshwebviewactor)After clicking on the simulate , the simulation results are as follows:Drag into the game scene, position it, and then run:Eighth Step:Let's be free to explore something in this blueprint :First look at this component and see the details:where refresh rate is the update frequency (if the value is 1, the video in the screen, the page effect will be one second frame). URL: Web page. Size: The dimensions of the Web page (resolution, etc.). Mouse Effects:Set the size
binding.protected:virtual void Setupplayerinputcomponent (class uinputcomponent* inputcomponent) override;The following are the specific implementations of each method:void Asqxgamecharacter::setupplayerinputcomponent (class uinputcomponent* inputcomponent) {check (inputcomponent); Nputcomponent->bindaction ("ZoomIn", ie_pressed, this, asqxgamecharacter::zoomin);inputcomponent-> Bindaction ("Zoomout", ie_pressed, this, asqxgamecharacter::zoomout);The Setupplayerinputcomponent method binds two a
The modern marketing approach allows you to track your ROI at every step of the campaign. Long story short, if you don't optimize your ROI on the campaign, then you're likely to throw the money in vain. Google Analytics, and the range of other tools, allows you to calculate where you are, what your money is and what causes this to happen. There are three things you need to do first before you can really start to see your ROI on SEO.
1. Know what the value of sales is. If you are a service provi
Unreal Engine 4 C + + Platformergame custom role Controller source code analysisThe official store has a platformergame the entire free game, is a scroll class parkour game. The role controller of the whole project is very interesting, can run, jump, glide, cool. Here to analyze how it is implemented in detail.Ucharactermovementcomponent This class implements most of the functions of the role controller, Pl
1. Foreword
Say that there is a period of time has not been updated, this period of time to play a bit, but also to write a point of the program, the octree scene management wrote, but also optimized a little resources loaded some content. It's not clear how much of DirectX has been done before, and there's at least a lot more to know about these places. Send out today's finished octree scene management, inside the model with the DirectX sample Tiger, here is not very clear--;
Today I'm goi
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