Tags: SDL OpenGL direct3d texture function call
The previous article analyzed the texture creation function sdl_createtexture () of SDL (). This article continues to analyze the source code of SDL. This article analyzes the sdl_updatetexture () function of SDL to update texture data ().
The code process for playing a video by using SDL is as follows.
Initializa
OpenGL cubic Map
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SummaryThis tutorial explains the purpose of hardware cube textures. Cube maps can be used for Environment Maps, stable specular highlights, and bump maps for Pixel-by-pixel illumination ). Programmers can download the instance code and learn about OpenGL.
Ex
SDL2 source code analysis 5: Update texture (SDL_UpdateTexture ()),
The previous article analyzed the texture creation function SDL_CreateTexture () of SDL (). This article continues to analyze the source code of SDL. This article analyzes the SDL_UpdateTexture () function of SDL to update texture data ().
The code process for playing a video by using SDL is as
Http://www.educity.cn/wenda/92368.htmlOpenGL ES tutorial VI texture map (source control) OpenGL ES Tutorial for Android–part vi–texturesDecember 30th, by Per-erik Bergman-android, Embedded, JavaLast tutorial we worked a bit more on meshes and we had also talked about adding colors to our mesh. The most common-on-the-adding colors to your mesh are to add a texture. There is a couple of different steps invol
OpenGL ES learning notes (3)-texture and es learning notes
First, I declare that this article is the author's note on learning OpenGL ES Application Development Practice Guide (Android volume). The Code involved is from the original book. If necessary, go to the Source Code address specified in the original book to download.
OpenGL ES Study Notes (2) -- smooth coloring, adaptive width and height, and 3D image generation: Smooth coloring and adaptive
Sprite Frame Cache Introduction
Spriteframecache mainly serves the texture images of multiple pieces of broken images. This texture in a large map contains a number of small images, directly through the Texturecache reference will be a lot of inconvenience, and thus derived from the processing of the wizard frame, that is, the captured texture information stored
This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before entering the code below, it is very important to have a good understanding of the basic knowledge.We still modify the code in Lesson 1.
Textures have become an indispensable element in web design. It's not just a trend, it's a quick way to increase the depth of a Web page. The designer learns to use the texture, can strengthen the webpage appeal, is the work law which must master in the webpage design. And the texture itself can be used to guide the user's view to show the key content of the page.
However, the
OpenGL ES Tutorial for Android-Part VI-Textures
December 30th, 2010Per-Erik Bergman-android,Embedded,Java
Last Tutorial we worked a bit more on meshes and we have also talked about adding colors to our mesh. the most common way of adding colors to your mesh is to add a texture. there is a couple of different steps involved with adding a texture to the mesh IWill try to go through them all and explain the ba
Texture coordinate processing
Overview:
For some special texture applications, it is necessary to deal with texture coordinates, including texture coordinate auto-generation and texture coordinate transformation.
Source of texture
1. Texture Control.
Sprite *pSprite = Sprite::create("background.png");TexParams params = {GL_NEAREST,GL_NEAREST,GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE};pSprite->getTexture()->setTexParameters(params);
The most important function above is settexparameters (), which controls how the texture of a texture image maps to the pixels on the Screen Based on cctexparameters.
I. Introduction to Texture projection ing
Projection texture ing is used to map a texture to an object, just like projection a slide onto a wall.
Projection texture ing is often used in some shadow algorithms and volume rendering algorithms. Strictly speaking, the projection textur
In the previous example, we either directly assign a color value to the vertex, or set the diffuse and specular coefficients in the vertex attribute to calculate the surface color of the Object Based on illumination parameters, however, the color will be much less realistic. If we map an image directly to the triangle surface to obtain the surface color value of the object, the effect will be much better, such as the two images below, the picture on the right maps an image to two triangles.
1. Create a texture imageOpenGL requires that the texture height and width must both be the Npower of 2. This texture image is valid only when this condition is met. Once the pixel value is obtained, we can pass the data to OpenGL to generate a texture map for OpenGL:Glgentextures (1, @
Author: Shen Chen
In this article, I will introduce how to improve the texture ing quality. Including MIP map, bilinear filtering, and tri-linear filtering.
When a polygon changes from near to far or from far to near, the area projected to the screen will also grow from large to small. In this way, a screen pixel corresponds to multiple points on the polygon or multiple pixels on the screen correspond to a point on the polygon. If the polygon is attac
Based on the 9th article, this paper adds texture mapping function to the cube.
Texture Mapping
Texture Mapping in OpenGL is a fairly straightforward concept. Every texture is no but an image of some sort. Texture mapping is basically applying a
I. texture filtering:
When the polygon in a 3D space changes to a set of pixels on a two-dimensional screen through coordinate transformation, projection, raster, and other processes, each pixel needs to be sampled in the corresponding texture image, this process is called texture filtering.
Ii. texture filtering is ge
How does opengl display the texture-rich and opengl
In the opengl Post Bar, someone turns up a previous help post:
// According to the NeHe tutorial lesson6, we got a texture-based ry # include
// Use auxDIBImageLoad to load the texture # include
# Pragma comment (lib, "GLAUX. lib") # include
GLuint textu
Textures are important resources for renderers and are relatively simple resources. This article discusses the management of texture resources in detail.As mentioned in the resource management overview, a resource is a bunch of memory and CPU and GPU access rights. Texture management on top of resource management, you are responsible for how a bunch of memory constructs a
Details about the Texturing texture of OpenGL ES 3.0 (2), opengltexturing
Texture Filtering and Mipmapping Texture Filtering and multi-level Texture
We have already introduced the 2D texture of a single 2D image. This article mainly describes multi-level textures.
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