sudoku java

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Bzoj 3109: [cqoi2013] New Sudoku

); theha[x][i]=0; -li[y][i]=0; Wuxi[(x1)/3*3+ (Y1)/3][i]=0; - } About } $ intMain () - { - for(intI=1; i9; i++) - { A for(intj=1;j9; j + +) + if(j%3) the { -scanf"%s", ch); $ if(ch[0]=='') thebh[i][j+1]=1; the Else thebh[i][j+1]=0; the } - if(i%3) in for(intj=1; j9; j + +) the { thescanf"%s", ch); About if(ch[0]=='^') thebl[i+1][j]=1; the Else t

Leetcode Valid Sudoku

translation数独板被部分填充,空格部分用‘.‘来填充。一个部分填充的数组是否有效只需要看其填充的部分即可。OriginalCodeThe word was inscribed for a while, wrong ... Because the input is too lazy to make, directly read someone else's writing ...classSolution { Public:inta[9];BOOLIsvalidsudoku ( vectorvectorchar>> Board) {memsetA0,sizeof(a)); for(intI=0, j=0, row=0, col=0;i9; ++j,j==9? ++i,j=0, row=col=0:0) {if(board[i][j]!='. ') {if((1 -) Row)return false;Elserow|=1 -;if((1 -) a[i/3*3+j/3])return false;Elsea[i/3*3+j/3]|=1 -;

POJ 2676/2918 Sudoku (DFS)

Idea: Record the number of each row in each column that has already appeared. Data is relatively weakIn addition POJ 3074 3076 must use pruning strategies. But to achieve more trouble, or after the DLX to do it againaccepted160k0ms#include POJ 2676/2918 Sudoku (DFS)

Dfs/poj 2676 Sudoku

,0,sizeof(used)); $ for(intI=1; i9; i++) - { - Charstr[Ten]; -scanf"%s", str); A for(intj=0;j9; j + +) + { thea[i][j+1]=str[j]-'0'; - if(a[i][j+1]!=0) $ { thev[i][j+1]=1; the intx=a[i][j+1]; therow[i][x]=1; thecol[j+1][x]=1; -used[(I-1)/3+1[(j+1-1)/3+1][x]=1; in } the } the } About /* the for (int i=1;i the { the for (int j=1;j + printf ("\ n"); -

A Sudoku Verifier

Publicclasssudokuverifier{privatebooleanis1to9row (int[][]a,int R) {int[]pos=newint[9];for (inti=0;iA Sudoku Verifier

POJ 2676 Sudoku

#include #include #include #include using namespace STD;intmp[Ten][Ten],row[Ten][Ten],col[Ten][Ten],grid[Ten][Ten];intGetintXintY) {if(x>=1x3) {if(y>=1y3)return 1;Else if(y>=4y6)return 4;Else return 7; }Else if(46) {if(y>=1y3)return 2;Else if(y>=4y6)return 5;Else return 8; }Else{if(y>=1y3)return 3;Else if(y>=4y6)return 6;Else return 9; }}intDfsintXintY) {if(x==Ten)return 1;intflag=0Iif(Mp[x][y]) {if(y==9) Flag=dfs (x+1,1);ElseFlag=dfs (x,y+1);if(flag)return 1;Else return 0; }Else{ for(i=1;

leetcode#37 Sudoku Solver

Original title AddressBacktracking, nothing to say.1 BOOLrow[9][9];2 BOOLcol[9][9];3 BOOLgrid[9][9];4 BOOLmark[9][9];5 6 BOOLSolve (vectorChar> > board,intRintc) {7 if(r = =9)8 return true;9 if(Mark[r][c])Ten returnSolve (board, R + (c +1) /9, (c +1) %9); One for(inti =0; I 9; i++) { A if(!row[r][i] !col[c][i] !grid[(R/3) *3+ C/3][i]) { -Row[r][i] = Col[c][i] = grid[(R/3) *3+ C/3][i] =true; -BOARD[R][C] = i +'1'; the if(Solve (board, R + (c +1) /9, (c +1) %9)) -

Android games-Sudoku (2)

Android games-Sudoku (2)> First, create a View class --> inherit SurfaceView and implement SurfaceHolder. callback interface --> SurfaceView. getHolder () obtains the SurfaceHolder object --> SurfaceHolder. addCallback (callback) adds a callback function --> SurfaceHolder. lockCanvas () Get the Canvas object and lock the Canvas --> Canvas painting --> SurfaceHolder. unlockCanvasAndPost (Canvas canvas) ends locking and submits changes to display the im

Poj 3076 Sudoku (dancing links)

Question: 16*16. Train of Thought Analysis: Needless to say, it is useless. This is to say that the dancing links line is based on Enter 1 in the first column of the first row. Enter 2 in the second column of the first row. ...... Enter 15 in column 15th of the first row. Enter 1 in the second column of the first row. ...... The second line .... Column textiles are Put 1 In the first row and 2 in the first row ,.. Put 16th rows in 16... Put 1 In the first column .. Put 2 In th

[Search] bzoj3109 [cqoi2013] New Sudoku

There is nothing to say about searching. Pay attention to reading.Code: #include [Search] bzoj3109 [cqoi2013] New Sudoku

Source code of the sudoku algorithm (recursion is not used)

/** * Sudoku Program */ Public class shudu { /** Array for storing numbers */ Static int [] [] n = new int [9] [9]; /** Generate the source array of random numbers. Random numbers are generated from this array */ Static int [] num = {1, 2, 4, 5, 6, 7, 8, 9 }; Public static void main (string [] ARGs ){ // Generate a number For (INT I = 0; I // Number of attempts to fill Int time = 0; // Fill in the number For (Int J = 0; j // Generate a number N [I] [J

Klsudoku Sudoku game software 1.1 preview version released

number of color labels and the number of candidates O enhanced operations in common mode (non-candidate Mode) O added the function of manually adding candidates O preset nearly 50 thousand 17 initial number of sudoku questions O adjusted the copied steps O Add a new user manual to illustrate the operation methods and problem-solving skills O reduce the installation package size O added the function of checking new versions. 2. Problem corre

Using JS traversal to generate Sudoku feasible data (bug version not optimized)

column to retrace the previous columnJ-= 2; Continue; } Else { //the first column goes backwards in the last rowi--; J= 8; Continue; } } //Check if it works if(Checkok (i, J)) {Count= 0;//Possible reset Counters } Else{Count++;//counter plus 1j--;//continue to } } }}//Initializefunctionchess () {creatchess ();//Create a chessboardChessinit ();//Initialize the bo

Backtracking algorithm (solving arbitrary order Sudoku)

The basic framework of the The basic framework of backtracking algorithm isfunction name (int cnt) {for (){if () {}else{Function name (cnt+1);}}}Backtracking algorithm (solving arbitrary order Sudoku)

How to crack the nine-Sudoku lock on an Android phone

The Android phone's graphics lock (nine Sudoku) is a 3x3 lattice that connects several dots in order to achieve lock/unlock functions. You need to connect at least 4 points to connect up to 9 points. Online also has the violence deletes the mobile phone graphics lock method, namely directly kills the graphics lock function. This article we look at another way to crack. Prerequisite: Cell phone needs root, and open debug mode. Generally speaking, if th

5s ios7.1.2 Nine Sudoku How to use? Apple 5s ios7.1.2 Nine grid using method

1. Click the "Settings" button on the main screen to enter.  2. After opening the "Settings" interface, click on the "General" menu click on its details as shown. 3. After opening the generic option interface, pull down, locate the keyboard option, and then open 4. Open the "keyboard" option, then click the "Keyboard" option, open and click the first "Simplified Chinese" option 5. Setup Complete Friendly tips, ios7.1.2 nine Sudoku and iOS7 i

Easy to implement Android custom nine Sudoku pattern unlock _android

Android implementation of nine Sudoku pattern unlock, with the pattern into a digital password function, the code is as follows: Lockpatternview.java Package Com.jackie.lockpattern; Import Android.content.Context; Import Android.graphics.Canvas; Import Android.graphics.Paint; Import Android.graphics.Point; Import Android.text.TextUtils; Import Android.util.AttributeSet; Import Android.util.TypedValue; Import android.view.MotionEvent;

Android Learning course Nine Sudoku Photo Show (_android)

This example for you to share the Android nine Sudoku picture display of the specific code for your reference, the specific content as follows Mainactivity.java Code: Package siso.ninegridimg; Import android.support.v7.app.AppCompatActivity; Import Android.os.Bundle; public class Mainactivity extends Appcompatactivity { @Override protected void OnCreate (Bundle Savedinstancestate) { super.oncreate (savedinstancestate); Setcontentview (

DLX to solve Sudoku template Nyoj 722, POJ 2676

Complex Sudoku ratio DFS fast//Space change time #include

Symbian Learning Notes (8)--try to do a Sudoku game again

Still do a Sudoku game with the same function as the interface, but it took much more time than I did with Android or J2ME, and of course it was pretty obvious (I ran the J2ME implementation on N73 because the code for redrawing the screen wasn't optimized, so it didn't work. But the same algorithm runs quite smoothly on brew or Symbian. This time I'm going to talk about some of the problems I've encountered in the Symbian version, and I hope I don't

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