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Five technology giants Vr/ar patent report, Magic Leap to 22.6% leading

In October, published in the "Vr/ar patent technology in depth analysis report," said that the VR, AR industry patents are many canon, Sony, Microsoft, Google and other technology giants "Bao", but did not carry out a detailed analysis of this part. Recently, the VC company CB Insights released a report, detailed analysis of the United States five big it giants (Google, Apple, Facebook, Amazon, Microsoft) i

VR app Dynamic Update

VR app Dynamic Update Business Implications for the by Gao Longoza HallThe so-called "VR app Dynamic Update" prohibits developers from tying R footage into the app in Development-time. only developers (from all over the world) are allowed to get the latest version of r footage from the app on the Run-time to ND footage platform. Technically, the average person will find it difficult to see that my R footag

Android enterprise-level mall source code, 360 & #176; Panorama VR source code, National live broadcast source code, etc. androidvr

Android enterprise-level mall source code, 360 ° panorama VR source code, National live broadcast source code, etc. androidvrAndroid featured source code [New Version] the essence of the Android technology blog is summarized and open-source: Lele music 5.0-Android music player android realizes simulation of water ripple effect source code 360 ° panorama VR, this is an APPandroid implementation that is worth

Use of Steam VR (ii)

= Lastpos + Horizontal Displacement + vertical displacement. I'm not going to go into the details of a later code with detailed comments.The focus is on the optimization of the point set, the optimization of the parabolic point two parts, one is how to calculate the collision point, and the second is the memory cost optimization. Considering that the general VR Project only moves on the horizontal plane, the collision is judged by judging the y-axis

"VR" Leap Motion Official document Confidencetransparency (deterministic transparent processing)

ObjectiveAs a result of the new partner's joining, the translation work is progressing much faster.This is the class for transparent processing in the Leap Motion tools model class in the Unity engine, which we hope will help.Link to original translation: http://blog.csdn.net/qq_18408937/article/details/47382423confidencetransparencyDeterministic transparent processingSets a hand ' s opacity based on it current confidence rating.Sets its transparency based on the current certainty of the hand.Th

"VR" Leap Motion Official document Magneticpinch (magnetic pinch)

the pick up of an object through contact). You can specify the range and the force to move the object to the hand. class Magneticpinch Magnetic Pinch-Pick classDetects pinches and grabs the closest rigidbody if it ' s within a given range.Attach This script to the physics hand object assinged to the Handcontroller in a scene.Detects the nearest rigid body in a given range to pinch and crawl it.Add this script to the physical hand object of the hand controller in the scene.Public Variablesfloat

---Oculus code analysis of the VR introductory series tutorial

Code profiling Original Author: Tony Parisi So how exactly does unity support the Oculus VR operation. First, let's look at how the unity scene is built. In the Unity Integration Development package There is a camera preset, which provides the most basic VR technology, including: Oculus Stereo rendering and head tracking, let's take a concrete action. Locate the Ovrcamerarig object in the hierarchy panel, a

The prospect of the VR game in the week six

VR is now a particularly hot topic, with the advent of virtual glasses virtual reality slowly into our lives, the main discussion of virtual reality in the development of the game.The advent of electronic games is very early, early only a symbol, to today's development of 3d action, the development of the game without the progress of technology, people through the game to relax and getFun, slowly people are no longer content with just playing games on

Unity CEO: Will focus on developing VR development tools carte blanche and Editorvr

The first VR champion of the golf tournamentGolf officials are building their 4K broadcasts and even starting smaller events in virtual reality, but the biggest game of the sport is taking some time to try out new broadcast technologies. Tested some virtual reality in the last year. Video, after exploring its Phoenix Open course, the PGA Tour is about to launch the upcoming VR player championship. Let's hop

Google launches new rendering technology to help mobile VR

Original title: Google launches new rendering technology to help mobile VRat today's I/O conference, Google released a new surface light field (surface Light-field) rendering technology called "Seurat (named from the famous French new impressionist painter Siula)." This technology can not only bring the CGI quality visual effect to the Mobile VR system, but also can realize this in the ordinary file size, which is the obstacle that other optical field

"Krpano Technology" Chinese web VR setting interface

Krpano 1.19 supports the Web VR feature, allowing VR to view panoramas and VR-enabled devices.When viewing in VR mode, the VR can be set up with the following interfaceCan be found that the interface for the whole English interface, for domestic users are not friendly, so in

About rendering of VR edge texture material

The previous time often renders gooseneck wireframe diagram, wrote this script to facilitate the work, later added the English and Chinese adaptation, posted today.fn Yy_edgestex =(VR=renderers.current CaseOf ( VR material! = undefined): (Mat =VR material ()) (Vr_ material! = undefined): (Mat =vr_ material ()) (VRAYMTL! = undefined): (Mat =VRAYMTL ())) Mat Mat.di

About the default camera turn VR camera

Uh... 15 Starts ~Last year I wanted to write a script about the default camera to VR camera, then did not finish writing, today accidentally turned and finished, and the idea is completely different from the original, increased whether to delete the original camera and whether to convert the selected camera options.Due to the confusion of the domestic VR version, the middle adds the English version of the a

Free virtual reality application development platform VR Juggler

VR Juggler is a virtual reality application development platform. it is studied by the virtual reality application development center of Iowa State University. it can run complex multi-screen display systems or high-end workstations and superservers in simple operating systems (such as PCs. VR Juggler has strong adaptability and can be used in many vr systems, in

[Medical] dicom vr data type table

Dicom vr data type table Luo chaohui (http://www.cnblogs.com/kesalin) This article follows the "signature-non-commercial use-consistency" creation public agreement The DICOM Standard defines 27 Basic Data Types in ps3.5, namely the value representation (VR, value representations ). Value representations are used to encapsulate all possible clinical data types. Writing anything in DICOM must conform to on

What are the core technologies behind virtual reality (VR) and augmented Reality (AR)?

AR and VR are two different concepts. The theme of Magic Leap himself to mention an HR or Mr Concept, is mixed reality. Personally thought--"Don't think I don't know you if you change your vest." "In essence, it is ar. first of all, say a basic concept, if the difficulty of VR hardware is equivalent to making a car, then the difficulty of making AR hardware is equivalent to making a spacecraft. Why wait

UE4 VR mode fullscreen 4.13

Previously wrote a 4.11 version full screen, high version of useless so also not clear the situation, recently out of 4.13, just the new project to be packaged out later found that the console command fullscreen no use,Replaced by stereo on, but still no full screen, visually deduced to put the following character in the project directory/config/defaulteditorperprojectusersettings.ini inside.[/script/engine.gameusersettings]Busevsync=falseresolutionsizex=1280resolutionsizey=1024lastuserconfirmed

The exploration stage of VR technology

principle of the helmet display are analyzed deeply, and the design prototype of the device is described, which becomes the foundation of the three-dimensional display technology.In addition to the research on the interactive devices of visual immersion, people are exploring the interactive devices of tactile immersion. In 1967, the University of North Carolina in the United States began the Grup program to study the implementation technology of force feedback (Feedback) devices.In 1973, Myron

The composition of VR system

feedback the interaction behavior immediately. The corresponding scene is updated by the helmet-mounted display, with the headphone output virtual stereo sound and the haptic (research TelePresence) feedback generated by the force feedback device.The most widely used interactive devices in virtual reality systems are helmet monitors and data gloves. But if the use of these devices as a virtual display system logo is not accurate. This is because virtual reality technology is a new field in comp

Use Unity for VR to write on the blackboard (upgrade) (ii)-----Add a blackboard Wipe

-(GrabbedSnapHandle.transform.position-grabbedObject.transform.position); floatDistance = board. Getdistancefromboardplane (transform.position);//blackboard Sassafras distance from the artboard if(Distance >-0.096f)//when the blackboard Sassafras is close enough to the artboard { floatPercentofdistance = helper.remapnumberclamped (distance,-0.096f, -0.02f, 0f, 1f);//after mapping, the interpolation coefficients are obtainedquaternion q = quaternion.fromtorota

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