45 ultra-practical javascript Best Practices

Source: Internet
Author: User
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1. When you specify a variable for the first time, do not forget to use var:
Specifies an undeclared variable. If var is not used, it is declared as a global variable to avoid global variables;

2. replace '=' with '= ':
= (Or! =) The operator automatically performs type conversion when needed. = (Or! =) No type conversion is performed. Comparison value and type, = faster than =;
   [10] === 10    // is false    [10]  == 10    // is true    '10' == 10     // is true    '10' === 10    // is false     []   == 0     // is true     [] ===  0     // is false     '' == false   // is true but true == a is false     '' ===   false // is false 



3. undefined, null, 0, false, NaN, ''(empty string) are all false;
4. Use a semicolon at the end of each line;
5. Create an object constructor:
    function Person(firstName, lastName){        this.firstName =  firstName;        this.lastName = lastName;            }      var Saad = new Person(Saad, Mousliki);



6. Use typeof, instanceof, and constructor with caution:
    var arr = [a, b, c];    typeof arr;   // return object    arr  instanceof Array // true    arr.constructor();  //[]



7. Create a self-called Function: This is usually called an anonymous Function or an Immediately Invoked Function Expression ). It will be executed when you create it. The format is as follows:
    (function(){        // some private code that will be executed automatically    })();      (function(a,b){        var result = a+b;        return result;    })(10,20)



8. Randomly obtain an entry in the array:
    var items = [12, 548 , 'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' , 2145 , 119];    var  randomItem = items[Math.floor(Math.random() * items.length)];



9. Get a random number in the specified range: This code is useful when you try to generate some false data for testing:
    var x = Math.floor(Math.random() * (max - min + 1)) + min;



10. generate an array of numbers:
    var numbersArray = [] , max = 100;    for( var i=1; numbersArray.push(i++) < max;);  // numbers = [0,1,2,3 ... 100]



11. Generate a random combination of numbers and letters:
    function generateRandomAlphaNum(len) {        var rdmString = ;        for( ; rdmString.length < len; rdmString  += Math.random().toString(36).substr(2));        return  rdmString.substr(0, len);    }

12. Shuffling the number array:
    var numbers = [5, 458 , 120 , -215 , 228 , 400 , 122205, -85411];    numbers = numbers.sort(function(){ return Math.random() - 0.5});    /* the array numbers will be equal for example to [120, 5, 228, -215, 400, 458, -85411, 122205]  */

13. String trim function: Javascript does not have a function like Java, c #, and PHP to clear String spaces. Therefore, we can add it to the String object:
    String.prototype.trim = function(){return this.replace(/^s+|s+$/g, );}; 

14. append an array to another array:
    var array1 = [12 , foo , {name Joe} , -2458];    var array2 = [Doe , 555 , 100];    Array.prototype.push.apply(array1, array2);    /* array1 will be equal to  [12 , foo , {name Joe} , -2458 , Doe , 555 , 100] */



15. argments parameters in the array:
    var argArray = Array.prototype.slice.call(arguments);



16. Verify whether a parameter is a numerical value:
    function isNumber(n){        return !isNaN(parseFloat(n)) && isFinite(n);    }



17. Verify whether a parameter is an array:
    function isArray(obj){        return Object.prototype.toString.call(obj) === '[object Array]' ;    }    Note that if the toString() method is overridden, you will not get the expected result using this trick.    Or use…    Array.isArray(obj); // its a new Array method    You could also use instanceof if you are not working with multiple frames. However, if you have many contexts, you will get a wrong result.    var myFrame = document.createElement('iframe');    document.body.appendChild(myFrame);    var myArray = window.frames[window.frames.length-1].Array;    var arr = new myArray(a,b,10); // [a,b,10]      // instanceof will not work correctly, myArray loses his constructor    // constructor is not shared between frames    arr instanceof Array; // false



18. Obtain the Maximum/minimum values in an array of numbers:
    var  numbers = [5, 458 , 120 , -215 , 228 , 400 , 122205, -85411];    var maxInNumbers = Math.max.apply(Math, numbers);    var minInNumbers = Math.min.apply(Math, numbers);



19. Clear the array:
    var myArray = [12 , 222 , 1000 ];      myArray.length = 0; // myArray will be equal to [].



20. Do not use delete to remove items in the array: use split instead of delete to delete items in the array. Using delete will replace the specified item with undefined instead of removing it from the array;

Do not use
    var items = [12, 548 ,'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' ,2154 , 119 ];    items.length; // return 11    delete items[3]; // return true    items.length; // return 11    /* items will be equal to [12, 548, a, undefined × 1, 5478, foo, 8852, undefined × 1, Doe, 2154,       119]   */



Use
    var items = [12, 548 ,'a' , 2 , 5478 , 'foo' , 8852, , 'Doe' ,2154 , 119 ];    items.length; // return 11    items.splice(3,1) ;    items.length; // return 10    /* items will be equal to [12, 548, a, 5478, foo, 8852, undefined × 1, Doe, 2154,       119]   */



The delete method should be used to delete the attributes of an object.

21. Use length to intercept the array:
    var myArray = [12 , 222 , 1000 , 124 , 98 , 10 ];      myArray.length = 4; // myArray will be equal to [12 , 222 , 1000 , 124].        myArray.length = 10; // the new array length is 10    myArray[myArray.length - 1] ; // undefined



22. Use logical operators for conditional processing:
Var foo = 10; foo = 10 & doSomething (); // equivalent to if (foo = 10) doSomething (); foo = 5 | doSomething (); // equivalent to if (foo! = 5) doSomething (); logical operator | it can also be used to set the default value function doSomething (arg1) {arg1 = arg1 | 10; // arg1 will use 10 as the default value if it is not set}



23. Use the map () method to traverse the array:
    var squares = [1,2,3,4].map(function (val) {          return val * val;      });    // squares will be equal to [1, 4, 9, 16] 



24. retain a few decimal places:
    var num =2.443242342;    num = num.toFixed(4);  // num will be equal to 2.4432



25. Floating Point Problems:
    0.1 + 0.2 === 0.3 // is false    9007199254740992 + 1 // is equal to 9007199254740992      9007199254740992 + 2 // is equal to 9007199254740994

You can use toFixed () and toPrecision () to solve this problem;

26. When using the loop, check the object attributes:
    for (var name in object) {          if (object.hasOwnProperty(name)) {            // do something with name                            }      }    



27. Comma OPERATOR:
    var a = 0;    var b = ( a++, 99 );    console.log(a);  // a will be equal to 1    console.log(b);  // b is equal to 99



28. cache variables:
    var navright = document.querySelector('#right');    var navleft = document.querySelector('#left');    var navup = document.querySelector('#up');    var navdown = document.querySelector('#down');



29. Verify the parameters before passing in isFinite:
    isFinite(0/0) ; // false    isFinite(foo); // false    isFinite(10); // true    isFinite(10);   // true    isFinite(undifined);  // false    isFinite();   // false    isFinite(null);  // true  !!!   



30. Avoid negative index in the array:
    var numbersArray = [1,2,3,4,5];    var from = numbersArray.indexOf(foo) ;  // from is equal to -1    numbersArray.splice(from,2);    // will return [5]



31. (JSON) serialization and deserialization:
    var person = {name :'Saad', age : 26, department : {ID : 15, name : R&D} };    var stringFromPerson = JSON.stringify(person);    /* stringFromPerson is equal to {name:Saad,age:26,department:{ID:15,name:R&D}}   */    var personFromString = JSON.parse(stringFromPerson);      /* personFromString is equal to person object  */



32. Avoid using eval () or Function constructor:
    var func1 = new function(functionCode);    var func2 = eval(functionCode);



33. Avoid using the with () method: If you use with () to insert a variable in the global region, it is easy to confuse and override a variable name that is the same as its name.

34. Avoid using for-in loop in the array:
Do not use: var sum = 0; for (var I in arrayNumbers) {sum + = arrayNumbers [I];} use var sum = 0; for (var I = 0, len = arrayNumbers. length; I <len; I ++) {sum + = arrayNumbers [I];} Because I and len are the first statements in the loop, they are executed once each time they are instantiated, this method is faster than the following: for (var I = 0; I <arrayNumbers. length; I ++) Why? Array length: arraynNumbers is re-calculated during each loop iteration,



35. Do not pass a string to the setTimeout () and setInterval () Methods: If the string is passed in these two methods, the string will be re-computed as eval, which slows down.

Do not use: setInterval ('dosomethingperiodically () ', 1000); setTimeOut ('timeout ()', 5000); Use: setInterval (doSomethingPeriodically, 1000); setTimeOut (timeout, 5000 );



36. Replace the long if/else statement with the switch/case statement:

37. In case of a value range, you can select switch/case:
    function getCategory(age) {          var category = ;          switch (true) {              case isNaN(age):                  category = not an age;                  break;              case (age >= 50):                  category = Old;                  break;              case (age <= 20):                  category = Baby;                  break;              default:                  category = Young;                  break;          };          return category;      }      getCategory(5);  // will return Baby



38. Create an object whose attributes are a given object:
    function clone(object) {          function OneShotConstructor(){};        OneShotConstructor.prototype= object;          return new OneShotConstructor();    }    clone(Array).prototype ;  // []



39. An HTML escaper function:
    function escapeHTML(text) {          var replacements= {<: <, >: >,&: &, : };                              return text.replace(/[<>&]/g, function(character) {              return replacements[character];          });    }



40. Avoid using try-catch-finally in a loop:

41. Set timeouts for XMLHttpRequests:
    var xhr = new XMLHttpRequest ();    xhr.onreadystatechange = function () {          if (this.readyState == 4) {              clearTimeout(timeout);              // do something with response data        }      }      var timeout = setTimeout( function () {          xhr.abort(); // call error callback      }, 60*1000 /* timeout after a minute */ );    xhr.open('GET', url, true);      xhr.send();



42. Processing WebSocket Timeout:
    var timerID = 0;    function keepAlive() {        var timeout = 15000;          if (webSocket.readyState == webSocket.OPEN) {              webSocket.send('');          }          timerId = setTimeout(keepAlive, timeout);      }      function cancelKeepAlive() {          if (timerId) {              cancelTimeout(timerId);          }      }



43. The most primitive operations are faster than function calls:
Var min = Math. min (a, B); A. push (v); use var min = a <B? A B; A [A. length] = v;



44. Pay attention to the beautiful and readable code during coding:

45. JavaScript is awesome: Best Resources To Learn JavaScript












 

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