Making good apps is no doubt the ultimate goal that every product manager has ever dreamed of, and what are the key points that will make the app stand out from the success of the iOS platform? Let's summarize below.
- delightful- intuitive simplicity
Applications need to be simple, intuitive but difficult and fun (e.g. game cut the rope and gourmet app Jamie Oliver)
- innovative– Pursuit of innovation
For example, the game flight control, the absolute classic line-up game, by hand to draw off the plane flight routes, so that they arrive safely to the apron.
The travel app peaks.ar, which captures peaks with a camera, gives specific information about the peaks, such as the name of each mountain nearby, how far away, how high the altitude is, and how useful it is for travelers, a great innovative application that combines camera and reality.
Golfscape GPS Rangefinder, for golf course weapons. Put the cell phone on the site, you can know how far the next hole, need to use the number of clubs. It contains information on more than 35,000 venues across the United States. The player can specify the ideal point distance for your a bar by means of a GPS rangefinder (ranging to support the front, middle and rear of the Greens) and 40 target points per hole.
Word Lens, translate text via webcam. As long as the phone camera to the text needs to be translated, almost as you see the screen display content, they have been translated, and still perfect integration in the original environment, the absolute "augmented reality" experience, here is the demo video.
The above innovative applications show that cameras are increasingly combined with reality to make photo and life more convenient and should be a trend and direction for the future.
- State of the art– follows the trend
We should only focus on the last two versions of iOS and add support for Apple's new features in a timely fashion.
Typical applications are real Racing 2 HD, which follows Apple and adds support for new features such as gyroscopes, Multitouch, Game Center, Airplay, and more.
and DJay, as its name implies, is a DJ's app for mixing, with new features including game Center, multi-touch, and more. Good apps can really turn iOS devices into different tool devices, like keyboards, cameras, percussion instruments, and more.
These apps keep up with Apple's new features, so Apple always gives them recommendations, and new users often try them as delegates when they want to experience new features.
- connected– Enhanced Connection
Applications can use airplay or iprint to enhance connectivity, making the projection or printing process more streamlined and concise.
- accessible– Humanistic Care
Apple offers a large number of features for people with disabilities, the elderly, many of which are filled with humanistic care and feelings.
Providing different features and services in different regions, such as the Magic map of the PK Big Coffee in Korea, should only provide Korean people familiar with the results of the star.
Applications need to have gorgeous interfaces and animations, such as Flipboard and path. While interactions are modeled on a real-world basis, users expect to find life-like projections in iOS, but also want to innovate in terms of electronics (such as applying the early edition, with cool demo videos), so most of the time for iOS apps should be designed. The real picture now is that the high-level national iOS design level is high because it is closely related to art and inspiration.
My immediate feelings are as follows: A good iOS designer should also be a good director because:
1. He must tell a good story, and every scene of application is a complete story.
2. He must have the ability to abstract life scenes and describe them in electronic technology.
3, he must have artistic atmosphere and humanistic feelings.
- disruptive– Absolute Impact
The application is best able to give the user a very strong impact, so as to give users direct heart shock. For example, children's Enlightenment Education Application Bobo explores light, promotional video is excellent.