As the "network generation" became the backbone of the internet market, the first social-networking mobile social (such as) became more personal, vertical, and differentiated, and began to develop vertically (such as Momo) to socialize with strangers. With the application of High Yan value, exploration and other applications to the "game" into the mobile stranger social, mobile gaming social gradually become China Mobile stranger social Market major market segments. Can the development of "mobile Internet + game + social" usher in the outbreak point?
In the future, simply playing games and simply socializing will not survive. Gaming social networking will be a great tool to build a social relationship chain.
such as the small overlord of the single-player game carrying a lot of 8090 after the youth, but, the passage of the passage. Today, in the game, we need more interaction and competition to meet the competitive mentality, recognized psychology and sense of honor. From the red and white machine, small bully to social games, "stealing vegetables", and then to the games of the time to play together, the game of social gradually clear.
And, the simple and rough social way, after all, is uninteresting and unsustainable, in the social integration of fun games, even strangers can break ice communication, easy to achieve social purposes. This is one of the values of game-socializing.
Especially for the 95, they grew up playing games that were the best way to socialize. For them, the teammates who fight in the game are close friends or brothers. With 95 becoming the backbone of the internet market, it can be said that the game of social networking will be a trend in the future.
In the mobile social market, has already grabbed the acquaintance social, sits the 900 million huge user. But even if it is established that it cannot be shaken in the field of mobile social dominance, there are obvious limitations. According to the survey, many users will still use other social software for mild social and stranger social. In addition, young Internet users are increasingly disgusted with the 24-hour kidnapping of acquaintance relationships.
This gives the Mo Mo, the exploration, the High Yan value app and so on the stranger social software space, may conclude: The Stranger social rise is the inevitable trend.
But the stranger, represented by Momo, had a five-year upheaval, and it was still difficult to avoid an awkward problem: After the user "turned" to "cooked", the relationship chain slid to the social terminal. Even have mo Mo user said "willing to have a heart, together unload Mo Mo".
So, what kind of spark does a stranger have to socialize and play? Is it possible to avoid this kind of embarrassment by playing social games?
Gao Value app integrates game interaction with strangers, helps users break the awkward atmosphere by playing rewards, commentary, theme games, etc., and avoids the failure rate caused by direct chat and improves the success rate of friends. In addition, earning points and redeeming prizes through games can also improve the user's social motivation and engagement.
Can be seen, the game to a certain extent to avoid the user's rapid loss of embarrassment.
In addition, the High Yan value app has also created a perfect personal page, users can personalize their own through a full display of avatar photos, personality signatures, rank rankings and more.
People, is the product of socialization. Just as the social market is big, mobile gaming social "cake" is also very large, in recent years, with strangers social software emerging, the competition is increasingly fierce, want to the bully side, take off, rely on the long-term innovation ability to meet the market demand.
In the future, who will erupt first? We wait and see.
95 after the most loved strangers social app, unexpectedly is it