quartz2d Introduction (subsequent applications will be relevant)
The first part draws a line
code example:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / Start drawing
/ / Set the start of the line
CGContextMoveToPoint(cxContext, 0, 20);
/ / Set the line midpoint
CGContextAddLineToPoint(cxContext, 100, 20);
// render
CGContextStrokePath(cxContext);
}
We only used four lines of code to draw a line in the view, but it would feel very dull, knowledge of a black straight line.
So we'll give him some attributes.
In order to test, I only added color to him first.
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / Start drawing
/ / Set the start of the line
CGContextMoveToPoint(cxContext, 0, 20);
/ / Set the line midpoint
CGContextAddLineToPoint(cxContext, 100, 20);
/ / Set the color
CGContextSetRGBStrokeColor(cxContext, 1, 0, 0, 1);
// render
CGContextStrokePath(cxContext);
}
Can see him turn red.
To analyze the code I've added, I can guess the width and so on.
I'm adding the width below.
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / Start drawing
/ / Set the start of the line
CGContextMoveToPoint(cxContext, 0, 20);
/ / Set the line midpoint
CGContextAddLineToPoint(cxContext, 100, 20);
/ / Set the color
CGContextSetRGBStrokeColor(cxContext, 1, 0, 0, 1);
/ / Set the width
CGContextSetLineWidth(cxContext, 10);
// render
CGContextStrokePath(cxContext);
}
It's easy to draw a straight line here, but it's not hard to imagine if we're spending more than one test, if we now spend two lines without intersections (we can continue adding lines through Cgcontextaddlinetopoint).
Here's the path, we can draw lines and differentiate them.
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / Create 2 paths
CGMutablePathRef path1 = CGPathCreateMutable();
CGMutablePathRef path2 = CGPathCreateMutable();
/ / Start drawing
/ / draw the first line
CGPathMoveToPoint(path1, NULL, 0, 20);
CGPathAddLineToPoint(path1, NULL, 100, 20);
/ / draw a second line
CGPathMoveToPoint(path2, NULL, 0, 50);
CGPathAddLineToPoint(path2, NULL, 100, 50);
/ / Add the path to the context
CGContextAddPath(cxContext, path1);
CGContextAddPath(cxContext, path2);
// render
CGContextStrokePath(cxContext);
//release because it is CG, so you need to manually release
CGPathRelease(path1);
CGPathRelease(path2);
}
Part IIDraw a graphic
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / draw a rectangle
CGContextAddRect(cxContext, CGRectMake(20, 20, 100, 100));
// render
CGContextStrokePath(cxContext);
}
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / draw a circle
CGContextAddArc(cxContext, 100, 100, 25, 0, M_PI, 0);
// render
CGContextStrokePath(cxContext);
}
Part IIIDraw text
Example code:
- (void)drawRect:(CGRect)rect{
/ / Get the graphics context
CGContextRef cxContext = UIGraphicsGetCurrentContext();
/ / draw a rectangle
CGContextAddRect(cxContext, CGRectMake(20, 20, 100, 100));
// render
CGContextStrokePath(cxContext);
//Text content
NSString *str = @"Xu Bao loves to eat fish Xu Bao love to eat fish Xu Bao love to eat fish Xu Bao love to eat fish Xu Bao love to eat fish";
/ / draw the text to the specified area, automatically wrap the line does not display after the range is drawn
[str drawInRect:CGRectMake(20, 20, 100, 100) withAttributes:nil];
/ / draw the text to the specified point
// [str drawAtPoint:CGPointMake(0, 0) withAttributes:nil];
}
Fourth PartDrawing pictures
Instance code:
- (void)drawRect:(CGRect)rect{
UIImage * image = [UIImage imageNamed:@"2.jpg"];
//tiling
[image drawAsPatternInRect:self.bounds];
}
Example code:
- (void)drawRect:(CGRect)rect{
UIImage * image = [UIImage imageNamed:@"2.jpg"];
//Stretch
[image drawInRect:self.bounds];
}
Instance code:
- (void)drawRect:(CGRect)rect{
UIImage * image = [UIImage imageNamed:@"2.jpg"];
/ / The original map specified position (the top left point of the picture)
[image drawAtPoint:self.center];
}
About IOS quartz2d